This document summarizes key aspects of quality management and software engineering based on a textbook. It discusses definitions of software quality, types of quality (design and conformance), the costs of quality, software quality assurance techniques like reviews and inspections, roles of a software quality assurance group, metrics for reviews, standards like ISO 9001, change management, software configuration management, and baselines.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
Slides from Software Testing Techniques course offered at Kansas State University in Spring'16 and Spring'17. Entire course material can be found at https://github.com/rvprasad/software-testing-course.
Software design is a process through which requirements are translated into a ― blueprint for constructing the software.
Initially, the blueprint shows how the software will look and what kind of data or components will be required to in making it.
The software is divided into separately named components, often called ‘MODULES’, that are used to detect problems at ease.
This follows the "DIVIDE AND CONQUER" conclusion. It's easier to solve a complex problem when you break it into manageable pieces.
A software process provides stability, control, and organization for software development. It consists of a series of predictable steps that lead to a timely, high-quality product. Key elements include framework activities like planning, modeling, requirements analysis, design, construction, testing, and deployment. The specific tasks and level of rigor for each activity may vary based on the project. Process assessment ensures the process meets criteria for successful software engineering. The primary goal of any process is high-quality software delivered on time through reduced rework.
Software development process models
Rapid Application Development (RAD) Model
Evolutionary Process Models
Spiral Model
THE FORMAL METHODS MODEL
Specialized Process Models
The Concurrent Development Model
Prescriptive process models attempt to organize the software development life cycle by defining activities, their order, and relationships. Early models like code-and-fix lacked predictability and manageability. Newer models strive for structure and order to achieve coordination, while allowing for changes as feedback is received. However, relying solely on prescriptive models may be inappropriate in a world that demands flexibility and change.
The waterfall model is a sequential (non-iterative) design process, used in software development processes, in which progress is seen as flowing steadily downwards (like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, production/implementation and maintenance.
The document discusses key concepts for managing software projects including the four Ps of project management: People, Product, Process, and Project. It describes stakeholders and team structures, and emphasizes establishing clear objectives and scope, tracking progress, and learning lessons through post-mortem reviews. Metrics for both processes and products are discussed to assess status, risks, and quality in order to guide improvement.
This document discusses various topics related to software design including design principles, concepts, modeling, and architecture. It provides examples of class/data design, architectural design, interface design, and component design. Some key points discussed include:
- Software design creates representations and models that provide details on architecture, data structures, interfaces, and components needed to implement the system.
- Design concepts like abstraction, modularity, encapsulation, and information hiding are important to reduce complexity and improve design.
- Different types of design models include data/class design, architectural design, interface design, and component-level design.
- Good software architecture and design lead to systems that are more understandable, maintainable, and of higher quality.
Formal methods are mathematically based techniques for specifying, designing, and verifying software systems. Formal specifications precisely state what software should do without describing how. Formal verification rigorously proves an algorithm's correctness against a specification using logical rules. While formal methods reduce errors, the cost of full formalization is often prohibitive for industry; lightweight formal methods employing partial specification and focused analysis are alternatives.
This document defines key concepts related to quality in software engineering, including definitions of quality, software quality, and several quality factor frameworks. It discusses Garvin's quality dimensions, McCall's quality factors, ISO 9126 quality factors, and targeted quality factors. The document also covers concepts like good enough software and the cost of quality.
The iterative model of the software development lifecycle involves developing software in cycles. Each cycle creates a new version of the software by specifying, implementing, and reviewing a part of the requirements. This allows development to begin before all requirements are known and lets the software evolve through feedback. Benefits include early detection of defects, reliable user feedback, and more time spent designing. Limitations are that each phase is rigid and costly architecture issues may arise from a lack of upfront requirements gathering. The iterative model is best for projects with clearly defined but evolving requirements or large projects where some details can change over time.
The document discusses various software process models including prescriptive models like waterfall model and incremental process model. It also covers evolutionary models like prototyping and spiral process model. Specialized models covered are component based development, formal methods model, aspect oriented development and unified process model. The key highlights are that different models are suited for different situations based on project needs and each model has advantages and disadvantages to consider.
The document describes a course on software engineering taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The key objectives are to understand software processes, requirements engineering, object-oriented concepts, software design, testing, and project management techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, testing, and project management over 5 units. Recommended textbooks and online references are also provided.
The software process involves specification, design and implementation, validation, and evolution activities. It can be modeled using plan-driven approaches like the waterfall model or agile approaches. The waterfall model involves separate sequential phases while incremental development interleaves activities. Reuse-oriented processes focus on assembling systems from existing components. Real processes combine elements of different models. Specification defines system requirements through requirements engineering. Design translates requirements into a software structure and implementation creates an executable program. Validation verifies the system meets requirements through testing. Evolution maintains and changes the system in response to changing needs.
What is Software project management?? , What is a Project?, What is a Product?, What is Project Management?, What is Software Project Life Cycle?, What is a Product Life Cycle?, Software Project, Software Triple Constraints, Software Project Manager, Project Planning,
This document provides an overview and introduction to software metrics. It discusses measurement concepts and why measurement is important for software engineering. It covers topics like the basics of measurement, collecting metrics data, analyzing data, and measuring internal and external attributes of software. Specific metrics discussed include size, structure, complexity, reliability, and test coverage. The document is intended to introduce readers to fundamental software metrics concepts.
The document discusses formal methods for software specification and modeling. It provides examples of using formal languages like Z and OCL to formally specify the state and behavior of a print spooler system. Key concepts discussed include using sets, logic, and mathematics to precisely define a system's state, operations, preconditions, and postconditions to ensure consistency and avoid ambiguity.
The document discusses the key elements of project management: people, product, process, and project. It focuses on the importance of:
- Engaging the right stakeholders and cultivating a motivated software team led by competent leaders,
- Clearly defining the product objectives and scope before planning,
- Using the appropriate software process as the framework to establish a comprehensive development plan, and
- Planning and controlling the project to manage complexity and avoid common causes of failure like cost overruns.
The document discusses different software process models. It begins by describing the "build and fix" model, where software is constructed without planning and then repeatedly fixed based on user feedback. This approach is problematic for large projects. The document then introduces prescriptive process models which prescribe ordered activities and tasks. The waterfall model and V-model are described as examples of prescriptive linear sequential models. Finally, incremental process models are covered, which deliver software in prioritized increments to provide early user value.
The document discusses various software engineering practices. It outlines core principles like keeping things simple, maintaining vision, and planning for reuse. It also discusses specific practices for communication, planning, modeling, construction, coding, testing, and deployment. For each practice area, it provides principles and guidelines to effectively carry out those practices when developing software.
The document discusses project scheduling and tracking in software engineering. It provides reasons why projects may be late, such as unrealistic deadlines or changing requirements. It discusses principles for effective scheduling like compartmentalization of tasks and defining responsibilities. Metrics like earned value analysis are presented to quantitatively track project progress versus what was planned. Risk management techniques like proactive risk analysis are outlined to improve project success.
The document discusses various modeling techniques used in requirements analysis for web applications (WebApps), including:
1) Content modeling to identify and describe all content objects and their relationships.
2) Interaction modeling using use cases, sequence diagrams, state diagrams, and prototypes to describe how users interact.
3) Functional modeling to define all necessary operations and processing functions implied by usage scenarios.
The techniques help analysts understand WebApp requirements by modeling key elements like content, interactions, and functions.
The document discusses system engineering and requirements engineering for software systems. It covers topics such as:
1) The hierarchy of system elements including software, hardware, people, databases, documentation and procedures.
2) The requirements engineering process including inception, elicitation, elaboration, negotiation, specification and validation.
3) Techniques for eliciting requirements such as use cases, scenarios, interviews and collaborative requirements gathering meetings.
The document discusses several key aspects of software and software engineering:
1. Software serves both as a product that transforms information and as a vehicle that delivers computing capabilities. It controls programs, enables communications, and helps build other software.
2. Software is more complex and difficult to develop than hardware but easier to modify and upgrade. Software costs are concentrated in design rather than production.
3. Software evolves and deteriorates over time unlike hardware, which wears out. Most software continues to be custom built despite a slow trend toward component-based construction. Maintaining and evolving legacy software poses challenges.
4. The document outlines several "laws" and myths regarding software evolution, management, customers, and practitioners
Discuss about the system development methodologies with brief introduction and some main methodologies. Each and every methodology describe the Basic Principle, Strengths, Weaknesses, Situations where most appropriate and Situations where least appropriate with diagrams.
Software metrics involve collecting measurements related to software development processes, projects, and products. There are different types of metrics including process, project, and product metrics. Process metrics measure the software development lifecycle, project metrics measure team efficiency, and product metrics measure quality. Metrics can also be private, used by individuals, or public, used to measure teams and processes. Size-oriented metrics are computed based on the size of the software, often expressed in lines of code.
The document provides an overview of the Unified Software Process (UP). It discusses the history and development of UP over decades. Key aspects of UP include being use-case driven, architecture-centric, and iterative and incremental. UP recognizes four important aspects of software development: people, project, product, and process. Use cases drive the entire development process. UP emphasizes iterative development and producing incremental working software. The Rational Unified Process (RUP) provides additional tools and content to support applying UP.
Software Testing and Quality Assurance Assignment 3
Short questions :
Que 1 : Define Software Testing.
Que 2 : What is risk identification ?
Que 3 : What is SCM ?
Que 4 : Define Debugging.
Que 5 : Explain Configuration audit.
Que 6 : Differentiate between white box testing & black box testing.
Que 7 : What do you mean by metrics ?
Que 8 : What do you mean by version control ?
Que 9 : Explain Object Oriented Software Engineering.
Que 10 : What are the advantages and disadvantages of manual testing tools ?
Long Questions:
Que 1 : What do you mean by baselines ? Explain their importance.
Que 2 : What do you mean by change control ? Explain the various steps in detail.
Que 3 : Explain various types of testing in detail.
Que 4 : Differentiate between automated testing and manual testing.
Que 5 : What is web engineering ? Explain in detail its model and features.
This document provides an overview of software development lifecycles and testing. It discusses the typical phases of the SDLC, including planning, analysis, design, implementation, and maintenance. It describes two common SDLC methodologies: the waterfall model and agile/scrum model. It also defines different types of testing like static vs dynamic, verification vs validation, functional testing, regression testing, and smoke testing. Finally, it provides details on unit, integration, system, and user acceptance testing.
Software Quality Assurance in software engineering
1. Software quality assurance involves quality control through inspections, reviews and testing throughout development to ensure work products meet specifications.
2. The costs of quality include prevention costs like planning and training, appraisal costs like testing, and failure costs like rework and support; finding and fixing defects early through reviews reduces costs.
3. Formal technical reviews uncover errors at various stages of development to catch them before they become costly defects later on; a review meeting follows constraints and produces an issues list and report that is tracked to resolution.
The document discusses software testing fundamentals and principles. It defines software testing as evaluating a product to determine if it contains any defects and satisfies requirements. Testing is important to prevent errors and ensure quality, security, efficiency and flexibility. The key goals of testing are to find defects, verify that specifications are properly implemented, and ensure customer expectations are met.
The document discusses software quality assurance. It covers key concepts like quality, quality control, quality assurance, cost of quality. It then discusses topics like software reviews, formal technical reviews, statistical quality assurance, and the SQA plan. The overall goal of software quality assurance is to achieve high-quality software products.
Software testing involves verifying that software meets requirements and works as intended. There are various testing types including unit, integration, system, and acceptance testing. Testing methodologies include black box testing without viewing code and white box testing using internal knowledge. The goal is to find bugs early and ensure software reliability.
This document provides an overview of key topics in software quality assurance including the cost of quality, definitions, the purpose and contents of an SQA plan. The SQA plan aims to ensure the desired quality of software products and development processes. It describes procedures, standards, reviews, problem reporting and resolution processes, configuration management, and other quality control methods. Maintaining thorough documentation, tracking issues, and ensuring supplier quality are important aspects covered in an SQA plan.
The document discusses software quality management and outlines five units: introduction to software quality; software quality assurance; quality control and reliability; quality management systems; and quality standards. It defines quality, discusses hierarchical models of quality including those proposed by Boehm and McCall, and explains techniques for improving software quality like metrics, reviews, and standards.
The document discusses different types of software metrics that can be used to measure various aspects of software development. Process metrics measure attributes of the development process, while product metrics measure attributes of the software product. Project metrics are used to monitor and control software projects. Metrics need to be normalized to allow for comparison between different projects or teams. This can be done using size-oriented metrics that relate measures to the size of the software, or function-oriented metrics that relate measures to the functionality delivered.
The Waterfall model is a popular sequential model of the software development life cycle where each phase must be completed before the next begins. It consists of requirements, design, implementation, verification, and maintenance phases. Though simple to understand and manage, the Waterfall model works best for smaller, well-defined projects as it is inflexible to changes and produces no working software until late in the cycle.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
Slides from Software Testing Techniques course offered at Kansas State University in Spring'16 and Spring'17. Entire course material can be found at https://github.com/rvprasad/software-testing-course.
Software design is a process through which requirements are translated into a ― blueprint for constructing the software.
Initially, the blueprint shows how the software will look and what kind of data or components will be required to in making it.
The software is divided into separately named components, often called ‘MODULES’, that are used to detect problems at ease.
This follows the "DIVIDE AND CONQUER" conclusion. It's easier to solve a complex problem when you break it into manageable pieces.
A software process provides stability, control, and organization for software development. It consists of a series of predictable steps that lead to a timely, high-quality product. Key elements include framework activities like planning, modeling, requirements analysis, design, construction, testing, and deployment. The specific tasks and level of rigor for each activity may vary based on the project. Process assessment ensures the process meets criteria for successful software engineering. The primary goal of any process is high-quality software delivered on time through reduced rework.
Software development process models
Rapid Application Development (RAD) Model
Evolutionary Process Models
Spiral Model
THE FORMAL METHODS MODEL
Specialized Process Models
The Concurrent Development Model
Prescriptive process models attempt to organize the software development life cycle by defining activities, their order, and relationships. Early models like code-and-fix lacked predictability and manageability. Newer models strive for structure and order to achieve coordination, while allowing for changes as feedback is received. However, relying solely on prescriptive models may be inappropriate in a world that demands flexibility and change.
The waterfall model is a sequential (non-iterative) design process, used in software development processes, in which progress is seen as flowing steadily downwards (like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, production/implementation and maintenance.
The document discusses key concepts for managing software projects including the four Ps of project management: People, Product, Process, and Project. It describes stakeholders and team structures, and emphasizes establishing clear objectives and scope, tracking progress, and learning lessons through post-mortem reviews. Metrics for both processes and products are discussed to assess status, risks, and quality in order to guide improvement.
This document discusses various topics related to software design including design principles, concepts, modeling, and architecture. It provides examples of class/data design, architectural design, interface design, and component design. Some key points discussed include:
- Software design creates representations and models that provide details on architecture, data structures, interfaces, and components needed to implement the system.
- Design concepts like abstraction, modularity, encapsulation, and information hiding are important to reduce complexity and improve design.
- Different types of design models include data/class design, architectural design, interface design, and component-level design.
- Good software architecture and design lead to systems that are more understandable, maintainable, and of higher quality.
Formal methods are mathematically based techniques for specifying, designing, and verifying software systems. Formal specifications precisely state what software should do without describing how. Formal verification rigorously proves an algorithm's correctness against a specification using logical rules. While formal methods reduce errors, the cost of full formalization is often prohibitive for industry; lightweight formal methods employing partial specification and focused analysis are alternatives.
This document defines key concepts related to quality in software engineering, including definitions of quality, software quality, and several quality factor frameworks. It discusses Garvin's quality dimensions, McCall's quality factors, ISO 9126 quality factors, and targeted quality factors. The document also covers concepts like good enough software and the cost of quality.
The iterative model of the software development lifecycle involves developing software in cycles. Each cycle creates a new version of the software by specifying, implementing, and reviewing a part of the requirements. This allows development to begin before all requirements are known and lets the software evolve through feedback. Benefits include early detection of defects, reliable user feedback, and more time spent designing. Limitations are that each phase is rigid and costly architecture issues may arise from a lack of upfront requirements gathering. The iterative model is best for projects with clearly defined but evolving requirements or large projects where some details can change over time.
The document discusses various software process models including prescriptive models like waterfall model and incremental process model. It also covers evolutionary models like prototyping and spiral process model. Specialized models covered are component based development, formal methods model, aspect oriented development and unified process model. The key highlights are that different models are suited for different situations based on project needs and each model has advantages and disadvantages to consider.
The document describes a course on software engineering taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The key objectives are to understand software processes, requirements engineering, object-oriented concepts, software design, testing, and project management techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, testing, and project management over 5 units. Recommended textbooks and online references are also provided.
The software process involves specification, design and implementation, validation, and evolution activities. It can be modeled using plan-driven approaches like the waterfall model or agile approaches. The waterfall model involves separate sequential phases while incremental development interleaves activities. Reuse-oriented processes focus on assembling systems from existing components. Real processes combine elements of different models. Specification defines system requirements through requirements engineering. Design translates requirements into a software structure and implementation creates an executable program. Validation verifies the system meets requirements through testing. Evolution maintains and changes the system in response to changing needs.
What is Software project management?? , What is a Project?, What is a Product?, What is Project Management?, What is Software Project Life Cycle?, What is a Product Life Cycle?, Software Project, Software Triple Constraints, Software Project Manager, Project Planning,
This document provides an overview and introduction to software metrics. It discusses measurement concepts and why measurement is important for software engineering. It covers topics like the basics of measurement, collecting metrics data, analyzing data, and measuring internal and external attributes of software. Specific metrics discussed include size, structure, complexity, reliability, and test coverage. The document is intended to introduce readers to fundamental software metrics concepts.
The document discusses formal methods for software specification and modeling. It provides examples of using formal languages like Z and OCL to formally specify the state and behavior of a print spooler system. Key concepts discussed include using sets, logic, and mathematics to precisely define a system's state, operations, preconditions, and postconditions to ensure consistency and avoid ambiguity.
The document discusses the key elements of project management: people, product, process, and project. It focuses on the importance of:
- Engaging the right stakeholders and cultivating a motivated software team led by competent leaders,
- Clearly defining the product objectives and scope before planning,
- Using the appropriate software process as the framework to establish a comprehensive development plan, and
- Planning and controlling the project to manage complexity and avoid common causes of failure like cost overruns.
The document discusses different software process models. It begins by describing the "build and fix" model, where software is constructed without planning and then repeatedly fixed based on user feedback. This approach is problematic for large projects. The document then introduces prescriptive process models which prescribe ordered activities and tasks. The waterfall model and V-model are described as examples of prescriptive linear sequential models. Finally, incremental process models are covered, which deliver software in prioritized increments to provide early user value.
The document discusses various software engineering practices. It outlines core principles like keeping things simple, maintaining vision, and planning for reuse. It also discusses specific practices for communication, planning, modeling, construction, coding, testing, and deployment. For each practice area, it provides principles and guidelines to effectively carry out those practices when developing software.
The document discusses project scheduling and tracking in software engineering. It provides reasons why projects may be late, such as unrealistic deadlines or changing requirements. It discusses principles for effective scheduling like compartmentalization of tasks and defining responsibilities. Metrics like earned value analysis are presented to quantitatively track project progress versus what was planned. Risk management techniques like proactive risk analysis are outlined to improve project success.
The document discusses various modeling techniques used in requirements analysis for web applications (WebApps), including:
1) Content modeling to identify and describe all content objects and their relationships.
2) Interaction modeling using use cases, sequence diagrams, state diagrams, and prototypes to describe how users interact.
3) Functional modeling to define all necessary operations and processing functions implied by usage scenarios.
The techniques help analysts understand WebApp requirements by modeling key elements like content, interactions, and functions.
The document discusses system engineering and requirements engineering for software systems. It covers topics such as:
1) The hierarchy of system elements including software, hardware, people, databases, documentation and procedures.
2) The requirements engineering process including inception, elicitation, elaboration, negotiation, specification and validation.
3) Techniques for eliciting requirements such as use cases, scenarios, interviews and collaborative requirements gathering meetings.
The document discusses several key aspects of software and software engineering:
1. Software serves both as a product that transforms information and as a vehicle that delivers computing capabilities. It controls programs, enables communications, and helps build other software.
2. Software is more complex and difficult to develop than hardware but easier to modify and upgrade. Software costs are concentrated in design rather than production.
3. Software evolves and deteriorates over time unlike hardware, which wears out. Most software continues to be custom built despite a slow trend toward component-based construction. Maintaining and evolving legacy software poses challenges.
4. The document outlines several "laws" and myths regarding software evolution, management, customers, and practitioners
Discuss about the system development methodologies with brief introduction and some main methodologies. Each and every methodology describe the Basic Principle, Strengths, Weaknesses, Situations where most appropriate and Situations where least appropriate with diagrams.
Software metrics involve collecting measurements related to software development processes, projects, and products. There are different types of metrics including process, project, and product metrics. Process metrics measure the software development lifecycle, project metrics measure team efficiency, and product metrics measure quality. Metrics can also be private, used by individuals, or public, used to measure teams and processes. Size-oriented metrics are computed based on the size of the software, often expressed in lines of code.
The document provides an overview of the Unified Software Process (UP). It discusses the history and development of UP over decades. Key aspects of UP include being use-case driven, architecture-centric, and iterative and incremental. UP recognizes four important aspects of software development: people, project, product, and process. Use cases drive the entire development process. UP emphasizes iterative development and producing incremental working software. The Rational Unified Process (RUP) provides additional tools and content to support applying UP.
Software Testing and Quality Assurance Assignment 3Gurpreet singh
Short questions :
Que 1 : Define Software Testing.
Que 2 : What is risk identification ?
Que 3 : What is SCM ?
Que 4 : Define Debugging.
Que 5 : Explain Configuration audit.
Que 6 : Differentiate between white box testing & black box testing.
Que 7 : What do you mean by metrics ?
Que 8 : What do you mean by version control ?
Que 9 : Explain Object Oriented Software Engineering.
Que 10 : What are the advantages and disadvantages of manual testing tools ?
Long Questions:
Que 1 : What do you mean by baselines ? Explain their importance.
Que 2 : What do you mean by change control ? Explain the various steps in detail.
Que 3 : Explain various types of testing in detail.
Que 4 : Differentiate between automated testing and manual testing.
Que 5 : What is web engineering ? Explain in detail its model and features.
This document provides an overview of software development lifecycles and testing. It discusses the typical phases of the SDLC, including planning, analysis, design, implementation, and maintenance. It describes two common SDLC methodologies: the waterfall model and agile/scrum model. It also defines different types of testing like static vs dynamic, verification vs validation, functional testing, regression testing, and smoke testing. Finally, it provides details on unit, integration, system, and user acceptance testing.
Software Quality Assurance in software engineeringMuhammadTalha436
1. Software quality assurance involves quality control through inspections, reviews and testing throughout development to ensure work products meet specifications.
2. The costs of quality include prevention costs like planning and training, appraisal costs like testing, and failure costs like rework and support; finding and fixing defects early through reviews reduces costs.
3. Formal technical reviews uncover errors at various stages of development to catch them before they become costly defects later on; a review meeting follows constraints and produces an issues list and report that is tracked to resolution.
The document discusses software testing fundamentals and principles. It defines software testing as evaluating a product to determine if it contains any defects and satisfies requirements. Testing is important to prevent errors and ensure quality, security, efficiency and flexibility. The key goals of testing are to find defects, verify that specifications are properly implemented, and ensure customer expectations are met.
The document discusses software quality assurance. It covers key concepts like quality, quality control, quality assurance, cost of quality. It then discusses topics like software reviews, formal technical reviews, statistical quality assurance, and the SQA plan. The overall goal of software quality assurance is to achieve high-quality software products.
Software testing involves verifying that software meets requirements and works as intended. There are various testing types including unit, integration, system, and acceptance testing. Testing methodologies include black box testing without viewing code and white box testing using internal knowledge. The goal is to find bugs early and ensure software reliability.
This document provides an overview of key topics in software quality assurance including the cost of quality, definitions, the purpose and contents of an SQA plan. The SQA plan aims to ensure the desired quality of software products and development processes. It describes procedures, standards, reviews, problem reporting and resolution processes, configuration management, and other quality control methods. Maintaining thorough documentation, tracking issues, and ensuring supplier quality are important aspects covered in an SQA plan.
This document provides an overview of software quality assurance. It discusses key quality concepts, quality control, the cost of quality, and software quality assurance. It also describes formal technical reviews, statistical quality assurance, software reliability, and the components of a software quality assurance plan. The goal of software quality assurance is to achieve a high-quality software product through standards, reviews, testing, and other quality control measures.
This document provides an overview of software quality assurance. It discusses key quality concepts, quality control, the cost of quality, and software quality assurance. It also describes formal technical reviews, statistical quality assurance, software reliability, and the components of a software quality assurance plan. The goal of software quality assurance is to achieve a high-quality software product through standards, reviews, testing, and other quality control measures.
This document provides an overview of software quality assurance. It discusses key quality concepts like quality, quality control, quality assurance, and the cost of quality. It also describes formal technical reviews, statistical quality assurance, software reliability, and the components of a software quality assurance plan. The goal of software quality assurance is to achieve a high-quality software product through standards, reviews, testing, and other quality control measures.
This document provides an overview of software quality assurance. It discusses key quality concepts, quality control, the cost of quality, and software quality assurance. It also describes formal technical reviews, statistical quality assurance, software reliability, and the components of a software quality assurance plan. The goal of software quality assurance is to achieve a high-quality software product through standards, reviews, testing, and other quality control measures.
This document discusses software quality assurance. It defines software quality and quality assurance. The three general principles of quality assurance are knowing what you are doing, knowing what you should be doing, and knowing how to measure the difference. Quality assurance techniques include formal methods, testing, inspection, and metrics. These techniques are applied through a software process and the different phases of the software development lifecycle, including requirements, design, implementation, and testing. Verification ensures the product is being built correctly while validation ensures the right product is being built.
This document discusses software quality assurance (SQA). It defines SQA as a planned set of activities to provide confidence that software meets requirements and specifications. The document outlines important software quality factors like correctness, reliability, and maintainability. It describes SQA objectives in development and maintenance. Key principles of SQA involve understanding the development process, requirements, and how to measure conformance. Typical SQA activities include validation, verification, defect prevention and detection, and metrics. SQA can occur at different levels like testing, validation, and certification.
The document discusses software quality assurance concepts including quality, quality control, quality assurance, the cost of quality, software reviews, statistical quality assurance, and the SQA plan. It defines these terms and describes techniques for their implementation such as formal technical reviews, error tracking, and establishing metrics. The goal of software quality assurance is to achieve high quality software through standards, testing, documentation control and other management practices.
The document provides an overview of software testing, including common software problems, objectives and principles of testing, quality assurance vs quality control, software development life cycles, project management, and risk management. It discusses what testing is, why it's necessary, who does it, objectives of testing, types of problems found, quality principles, life cycles like waterfall and V-model, project planning, scheduling, staffing, and identifying, analyzing and managing risks.
This document discusses verification and validation techniques for software quality assurance. It begins by defining verification as ensuring software is built correctly according to specifications, while validation ensures the right product is being built to meet user needs. Several verification techniques are covered, including walkthroughs, inspections, static analysis using symbol tables and control flow graphs, and symbolic execution using symbolic values. The goals of verification and validation are to establish confidence in a software product's fitness for purpose.
Software testing for project report .pdfKamal Acharya
Methods of Software Testing There are two basic methods of performing software testing: 1. Manual testing 2. Automated testing Manual Software Testing As the name would imply, manual software testing is the process of an individual or individuals manually testing software. This can take the form of navigating user interfaces, submitting information, or even trying to hack the software or underlying database. As one might presume, manual software testing is labor-intensive and slow.
This document discusses various concepts related to software quality management including quality, quality control, quality assurance, cost of quality, software quality assurance, statistical software quality assurance (SQA), quality evaluation standards like Six Sigma and ISO 9000 for software, Capability Maturity Model Integration (CMMI), and McCall's quality factors. It provides definitions and explanations of these concepts as well as activities involved in SQA like preparing an SQA plan and auditing software work products.
The document discusses the Software Testing Life Cycle (STLC) process. There are 6 major phases in the STLC model: requirement analysis, test planning, test case development, test environment setup, test execution, and test closure activities. The goal of the STLC is to ensure software quality goals are met by conducting a sequence of testing activities. Key steps include understanding requirements, creating test plans and cases, setting up testing environments, executing tests, and closing out testing upon product delivery.
Planning for software quality assurance lecture 6Abdul Basit
The document discusses planning for software quality assurance (SQA) and outlines the key elements of a software quality assurance plan (SQAP). It notes that an SQAP provides a roadmap for SQA activities and defines techniques, procedures, and methodologies that will be used to ensure timely delivery of software that meets requirements. The document then describes various sections that should be included in an SQAP, such as goals, tasks, standards, reviews, testing, problem reporting, tools, code control, and training. It also discusses the IEEE standard for SQAPs and provides examples of what types of information should be included in each SQAP section.
The document discusses various software testing strategies and techniques:
1. Testing is the process of finding errors in a program before delivering it to end users. It shows errors, tests requirements conformance, and is an indication of quality.
2. Testing begins with unit testing individual components, then progresses to integration testing of components working together, validation testing against requirements, and system testing in the full system context.
3. White-box testing aims to ensure all statements and conditions are executed at least once, while black-box testing treats the software as a "black box" without viewing internal logic or code.
The document discusses key considerations for designing web applications, including when to emphasize design, quality dimensions, interface design goals and principles, content, navigation, architecture, and component-level design. Effective web application design requires addressing usability, aesthetics, content organization, navigation efficiency, architecture that accommodates user goals, and well-designed reusable components.
The document discusses planning and formulation for web engineering projects. It covers identifying business needs, defining objectives and features, gathering requirements through stakeholder communication, defining user categories and use cases, analyzing gathered information, and outlining roles for a web engineering team. Project differences like outsourcing versus in-house development and planning considerations are also addressed.
The document discusses web engineering and developing web applications. It covers:
- Types of web applications from simple informational sites to complex e-commerce and transactional sites.
- Key attributes of web applications like network intensiveness, concurrency, unpredictable load, availability, data-driven nature, continuous evolution, immediacy, and security.
- Categories of web applications like informational, downloadable, customizable, interactive, transaction-oriented, service-oriented, and portal applications.
- The web engineering process which uses an incremental model and is agile, involving requirements gathering, planning, modeling, construction, testing, and evaluation.
The document discusses various metrics that can be used to measure different aspects of software quality. It describes McCall's quality factors triangle which identifies key attributes like correctness, reliability, efficiency etc. It then discusses different types of metrics like function-based metrics which measure functionality, design metrics which measure complexity, and class-oriented metrics which measure characteristics of object-oriented design like coupling and cohesion. The document provides examples of metrics that can measure code, interfaces, testing and more.
The document discusses user interface design. It outlines some typical design errors like lack of consistency and provides golden rules for interface design such as placing the user in control, reducing the user's memory load, and making the interface consistent. It also discusses user interface design models, analysis, and the design process which involves understanding users, tasks, content, and the environment to develop the interface.
The document discusses component-level design in software engineering. It defines component-level design as defining the internal data structures, algorithms, interfaces, and communication mechanisms for each software component. It discusses views of components, design principles like open-closed and dependency inversion, and steps for component-level design including class elaboration, modeling persistent data sources, and refining deployment diagrams.
The document discusses software architecture and its importance in software design. It describes how architecture allows engineers to analyze a design's effectiveness, consider alternatives, and reduce risks. It also outlines several common architectural styles like data-centered, data flow, call and return, object-oriented, and layered architectures. Specific architectural patterns for concurrency, persistence, and distribution are also mentioned. The document concludes by describing architectural context diagrams, archetypes, components, and how they are used in architectural design.
The document discusses key concepts in software design including abstraction, modularity, information hiding, functional independence, and refactoring. It also covers design patterns, architectural patterns, data abstraction, procedural abstraction, architecture, and principles of good modular design.
The document discusses various modeling techniques used in software engineering analysis including use case diagrams, activity diagrams, data flow diagrams, state diagrams, class diagrams, and sequence diagrams. It provides examples of how each technique can be used to model a home security system called SafeHome that allows homeowners to configure, monitor, and interact with the security system.
1. Chapter 26 Quality Management Software Engineering: A Practitioner’s Approach, 6th edition by Roger S. Pressman
2. Quality The American Heritage Dictionary defines quality as “ a characteristic or attribute of something.” For software, two kinds of quality may be encountered: Quality of design encompasses requirements, specifications, and the design of the system. Quality of conformance is an issue focused primarily on implementation. user satisfaction = compliant product + good quality + delivery within budget and schedule
3. Software Quality Conformance to explicitly stated functional and performance requirements, explicitly documented development standards, and implicit characteristics that are expected of all professionally developed software.
4. Cost of Quality Prevention costs include quality planning formal technical reviews test equipment Training Internal failure costs include rework repair failure mode analysis External failure costs are complaint resolution product return and replacement help line support warranty work
5. Software Quality Assurance Formal Technical Reviews Test Planning & Review Measurement Analysis & Reporting Process Definition & Standards
6. Role of the SQA Group-I Prepares an SQA plan for a project. The plan identifies evaluations to be performed audits and reviews to be performed standards that are applicable to the project procedures for error reporting and tracking documents to be produced by the SQA group amount of feedback provided to the software project team Participates in the development of the project’s software process description. The SQA group reviews the process description for compliance with organizational policy, internal software standards, externally imposed standards (e.g., ISO-9001), and other parts of the software project plan.
7. Role of the SQA Group-II Reviews software engineering activities to verify compliance with the defined software process. identifies, documents, and tracks deviations from the process and verifies that corrections have been made. Audits designated software work products to verify compliance with those defined as part of the software process. reviews selected work products; identifies, documents, and tracks deviations; verifies that corrections have been made periodically reports the results of its work to the project manager. Ensures that deviations in software work and work products are documented and handled according to a documented procedure. Records any noncompliance and reports to senior management. Noncompliance items are tracked until they are resolved.
8. Why SQA Activities Pay Off? cost to find and fix a defect 100 10 log scale 1 Req. Design code test system test field use 0.75 1.00 1.50 3.00 10.00 60.00-100.00
9. Reviews & Inspections ... there is no particular reason why your friend and colleague cannot also be your sternest critic. Jerry Weinberg
10. What Are Reviews? a meeting conducted by technical people for technical people a technical assessment of a work product created during the software engineering process a software quality assurance mechanism a training ground
11. What Reviews Are Not A project summary or progress assessment A meeting intended solely to impart information A mechanism for political or personal reprisal!
12. The Players review leader producer recorder reviewer standards bearer (SQA) maintenance oracle user rep
13. Conducting the Review be prepared—evaluate product before the review review the product, not the producer keep your tone mild, ask questions instead of making accusations stick to the review agenda raise issues, don't resolve them avoid discussions of style—stick to technical correctness schedule reviews as project tasks record and report all review results 1. 2. 3. 4. 5. 6. 7. 8.
14. Review Options Matrix trained leader agenda established reviewers prepare in advance producer presents product “ reader” presents product recorder takes notes checklists used to find errors errors categorized as found issues list created team must sign-off on result IPR—informal peer review WT—Walkthrough IN—Inspection RRR—round robin review IPR WT IN RRR no maybe maybe maybe no maybe no no no no yes yes yes yes no yes no no yes yes yes yes yes no yes yes yes yes yes yes yes yes yes no no yes no no yes maybe * *
15. Sample-Driven Reviews (SDRs) SDRs attempt to quantify those work products that are primary targets for full FTRs. To accomplish this … Inspect a fraction a i of each software work product, i. Record the number of faults, f i found within a i . Develop a gross estimate of the number of faults within work product i by multiplying f i by 1/a i . Sort the work products in descending order according to the gross estimate of the number of faults in each. Focus available review resources on those work products that have the highest estimated number of faults.
16. Metrics Derived from Reviews inspection time per page of documentation inspection time per KLOC or FP errors uncovered per reviewer hour errors uncovered per preparation hour errors uncovered per SE task (e.g., design) number of minor errors (e.g., typos) number of errors found during preparation number of major errors (e.g., nonconformance to req.) inspection effort per KLOC or FP
17. Statistical SQA Product & Process measurement ... an understanding of how to improve quality ... Collect information on all defects Find the causes of the defects Move to provide fixes for the process
18. Six-Sigma for Software Engineering The term “six sigma” is derived from six standard deviations—3.4 instances (defects) per million occurrences—implying an extremely high quality standard. The Six Sigma methodology defines three core steps: Define customer requirements and deliverables and project goals via well-defined methods of customer communication Measure the existing process and its output to determine current quality performance (collect defect metrics) Analyze defect metrics and determine the vital few causes. Improve the process by eliminating the root causes of defects. Control the process to ensure that future work does not reintroduce the causes of defects.
19. Software Reliability A simple measure of reliability is mean-time-between-failure (MTBF), where MTBF = MTTF + MTTR The acronyms MTTF and MTTR are mean-time-to-failure and mean-time-to-repair , respectively. Software availability is the probability that a program is operating according to requirements at a given point in time and is defined as Availability = [MTTF/(MTTF + MTTR)] x 100%
20. Software Safety Software safety is a software quality assurance activity that focuses on the identification and assessment of potential hazards that may affect software negatively and cause an entire system to fail. If hazards can be identified early in the software process, software design features can be specified that will either eliminate or control potential hazards.
21. Mistake-Proofing Poka-yoke (mistake-proofing) devices—mechanisms that lead to the prevention of a potential quality problem before it occurs or the rapid detection of quality problems if they are introduced. An effective poka-yoke device exhibits a set of common characteristics: It is simple and cheap. If a device is too complicated or expensive, it will not be cost effective. It is part of the process. That is, the poka-yoke device is integrated into an engineering activity. It is located near the process task where the mistakes occur. Thus, it provides rapid feedback and error correction.
22. ISO 9001:2000 Standard ISO 9001:2000 is the quality assurance standard that applies to software engineering. The standard contains 20 requirements that must be present for an effective quality assurance system. The requirements delineated by ISO 9001:2000 address topics such as management responsibility, quality system, contract review, design control, document and data control, product identification and traceability, process control, inspection and testing, corrective and preventive action, control of quality records, internal quality audits, training, servicing, and statistical techniques.
23. Chapter 27 Change Management Software Engineering: A Practitioner’s Approach, 6th edition by Roger S. Pressman
24. The “First Law” No matter where you are in the system life cycle, the system will change, and the desire to change it will persist throughout the life cycle. Bersoff, et al, 1980
25. What Are These Changes? data other documents code Test Project Plan changes in technical requirements changes in business requirements changes in user requirements software models
27. Baselines The IEEE (IEEE Std. No. 610.12-1990) defines a baseline as: A specification or product that has been formally reviewed and agreed upon, that thereafter serves as the basis for further development, and that can be changed only through formal change control procedures. a baseline is a milestone in the development of software that is marked by the delivery of one or more software configuration items and the approval of these SCIs that is obtained through a formal technical review
30. SCM Repository The SCM repository is the set of mechanisms and data structures that allow a software team to manage change in an effective manner The repository performs or precipitates the following functions [FOR89]: Data integrity Information sharing Tool integration Data integration Methodology enforcement Document standardization
32. Repository Features Versioning. saves all of these versions to enable effective management of product releases and to permit developers to go back to previous versions Dependency tracking and change management. The repository manages a wide variety of relationships among the data elements stored in it. Requirements tracing. Provides the ability to track all the design and construction components and deliverables that result from a specific requirement specification Configuration management. Keeps track of a series of configurations representing specific project milestones or production releases. Version management provides the needed versions, and link management keeps track of interdependencies. Audit trails. establishes additional information about when, why, and by whom changes are made.
33. SCM Elements Component elements—a set of tools coupled within a file management system (e.g., a database) that enables access to and management of each software configuration item. Process elements—a collection of procedures and tasks that define an effective approach to change management (and related activities) for all constituencies involved in the management, engineering and use of computer software. Construction elements—a set of tools that automate the construction of software by ensuring that the proper set of validated components (i.e., the correct version) have been assembled. Human elements—to implement effective SCM, the software team uses a set of tools and process features (encompassing other CM elements)
34. The SCM Process How does a software team identify the discrete elements of a software configuration? How does an organization manage the many existing versions of a program (and its documentation) in a manner that will enable change to be accommodated efficiently? How does an organization control changes before and after software is released to a customer? Who has responsibility for approving and ranking changes? How can we ensure that changes have been made properly? What mechanism is used to appraise others of changes that are made? Addresses the following questions …
36. Version Control Version control combines procedures and tools to manage different versions of configuration objects that are created during the software process A version control system implements or is directly integrated with four major capabilities: a project database (repository) that stores all relevant configuration objects a version management capability that stores all versions of a configuration object (or enables any version to be constructed using differences from past versions); a make facility that enables the software engineer to collect all relevant configuration objects and construct a specific version of the software. an issues tracking (also called bug tracking) capability that enables the team to record and track the status of all outstanding issues associated with each configuration object.
38. Change Control Process—I change request from user developer evaluates change report is generated change control authority decides request is queued for action change request is denied user is informed need for change is recognized change control process—II
39. Change Control Process-II assign people to SCIs check-out SCIs make the change review/audit the change establish a “baseline” for testing change control process—III
40. Change Control Process-III perform SQA and testing activities promote SCI for inclusion in next release rebuild appropriate version review/audit the change include all changes in release check-in the changed SCIs
43. SCM for Web Engineering-I Content. A typical WebApp contains a vast array of content—text, graphics, applets, scripts, audio/video files, forms, active page elements, tables, streaming data, and many others. The challenge is to organize this sea of content into a rational set of configuration objects (Section 27.1.4) and then establish appropriate configuration control mechanisms for these objects. People. Because a significant percentage of WebApp development continues to be conducted in an ad hoc manner, any person involved in the WebApp can (and often does) create content.
44. SCM for Web Engineering-II Scalability. As size and complexity grow, small changes can have far-reaching and unintended affects that can be problematic. Therefore, the rigor of configuration control mechanisms should be directly proportional to application scale. Politics. Who ‘owns’ a WebApp? Who assumes responsibility for the accuracy of the information on the Web site? Who assures that quality control processes have been followed before information is published to the site? Who is responsible for making changes? Who assumes the cost of change?
45. Content Management-I The collection subsystem encompasses all actions required to create and/or acquire content, and the technical functions that are necessary to convert content into a form that can be represented by a mark-up language (e.g., HTML, XML organize content into packets that can be displayed effectively on the client-side. The management subsystem implements a repository that encompasses the following elements: Content database —the information structure that has been established to store all content objects Database capabilities —functions that enable the CMS to search for specific content objects (or categories of objects), store and retrieve objects, and manage the file structure that has been established for the content Configuration management functions —the functional elements and associated workflow that support content object identification, version control, change management, change auditing, and reporting.
46. Content Management-II The publishing subsystem extracts from the repository, converts it to a form that is amenable to publication, and formats it so that it can be transmitted to client-side browsers. The publishing subsystem accomplishes these tasks using a series of templates. Each template is a function that builds a publication using one of three different components [BOI02]: Static elements —text, graphics, media, and scripts that require no further processing are transmitted directly to the client-side Publication services —function calls to specific retrieval and formatting services that personalize content (using predefined rules), perform data conversion, and build appropriate navigation links. External services —provide access to external corporate information infrastructure such as enterprise data or “back-room” applications.