How to cooporeate with IT partners from a designer's viewpointNTUST
This slide describes how to cooperate with IT students from a designer's point of view for UOID, a multidisciplinary cooperative course for innovative design. The content is co-created by drhhtang's students, Kevin, Ameng, Diona, Liya. They all have worked on multidisciplinary collaborative design projects and accomplished 100% working APP with IT professionals, under the supervision of drhhtang.
This document discusses the growth and evolution of Evernote as a company. Some key points:
- Evernote has over 43 million worldwide users, with over 77 million new notes created in the last 30 days and 50-60 thousand new users per day.
- Despite its success, Evernote has continued improving its design, functionality, and community. It has evolved its products and services over time to meet changing needs and technologies.
- Evernote's growth is attributed to good timing entering the market, focus on functionality over marketing, and building an ecosystem of partners and users. It has established itself as a leader in the note taking space over the past 10+ years.
The document summarizes the process of conducting a contextual user research workshop. The summary is:
1) The workshop involves identifying users, collecting data through contextual inquiry, and assimilating the data using affinity diagramming.
2) Contextual inquiry involves building rapport with users, observing them in their environment, conversing to understand their needs, and gathering notes, photos and videos.
3) Affinity diagramming is used to assimilate the collected data. It involves grouping notes collaboratively and individually, adding labels, and reorganizing the notes into overarching themes.
The document discusses innovation and how to come up with new ideas. It states that innovation is not something that can be done without effort and must be new, useful, and feasible. It provides tips for innovating such as living in the future, being at the leading edge, asking questions, noticing what's missing, and being curious. It also emphasizes the importance of experimenting, collecting and analyzing user feedback, failing and adjusting fast, and being willing to pivot. The key to innovation comes from understanding needs, getting user feedback, and being prepared to pivot based on learning.
- The document discusses positive design impact and provides insights from exercises on what makes people happy, soft skills for UX practitioners, and empathy.
- It also touches on understanding organizations, immersing yourself, being elastic, and sharing stories to demystify the design process.
- The document concludes by discussing characteristics like awareness, leadership, and habits UX professionals should cultivate to have more global impact.
This document outlines user research methods that can be used from exploration to ideation. It discusses contextual inquiry to understand users in their environments, group interpretation to make sense of findings, affinity diagramming to organize insights into themes, wall walking to generate design ideas, identifying hot ideas, and visioning sessions to flesh out concepts. The goal is to use these qualitative research techniques to deeply understand users and generate innovative design solutions that meet user needs.
The document summarizes the key topics discussed at an industry-academia dialogue on user experience in Taiwan. It discusses how both academia and industry are moving towards a user-centered approach. For academia, it notes the shift towards T-shaped and tree-shaped professionals with both broad and deep skills. For industry, it discusses adopting the user experience design cycle and "smiling curve" model to better understand users and add value. Recent news is cited showing how companies are increasing their focus on software engineers and user insights.
This document announces an event called UiGathering 2011 July on visual design. It discusses how graphical user interfaces have evolved over 40 years to access data, control functions, organize information, interact with users, and connect people. It then notes how GUI designers have also evolved over 10 years to modify colors/icons, unify visual styles, create interactive experiences, and empower teams. The agenda includes a talk by Ivan Wei on motion user interfaces and a talk by Allen Chan on visualization and pixel-level design. The document also lists the UiGathering events planned for 2011.
The document discusses the visual design process for redesigning the user interface of Trend Micro Titanium security software. It describes exploring different styles, concepts, and iterations to make the interface simpler, lighter, and more visually appealing. The final design used animations, image sprites, and a video to help tell the story and engage users. The document emphasizes that every visual element impacts the user experience and inspires designers to believe in themselves.
This sharing is from our speaker Angel Wu who shared us her Mobile App design experience on our May event. UiGathering is an non-profit organization to promote user experience design and research in Taiwan.
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