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VIRTUAL REALITY
AUGMENTED & MIXED REALITY
1. NOR KHAIRUN AQILA BINTI JESMEN
A13CS0097
2. YASMIN BINTI ZAHIR HUSSAIN
A13CS0170
3. MARIA AMEINA BINTI AHMAD
A13HA0053
4. MUHAMMAD FARIDZUAN BIN JAMALUDIN
A13CS0071
5. ROSLAN LOGAN BIN ABDULLAH
A13CS0140
Team members
What is Virtual Reality (VR) ?
• Virtual Reality is a computer generated, multi-sensory information
program which tracks a user in real time i.e. computer system is
used to create an artificial world in which the user has the
impression of being in that world ,with the ability to navigate
through and manipulate objects in that world.
Virtual Reality Concepts
• The concepts behind virtual reality are based upon theories about :
• A long held human desire to escape the boundaries of the ‘real world’ by
embracing cyberspace.
• Once there we can interact with this virtual environment in a more
naturalistic manner which will generate new forms of human-machine
interaction (HMI).

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Virtual reality (VR) is a computer technology that uses electronic devices to generate realistic images and sounds to simulate a user's physical presence in an artificial environment. The presenter discusses the history of VR from early prototypes in the 1960s to modern headsets from companies like Oculus Rift and HTC Vive. Various types of VR systems and devices are presented, as well as applications in fields like military, medicine, games, and movies. Both benefits and dangers of VR are outlined. Examples are given of how VR is used today in areas like overcoming fears, data visualization, training, real estate, sports, meetings, and storytelling.

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This document discusses virtual reality and its types and applications. It defines virtual reality as a computer-generated immersive or wide field multi-sensory information which tracks users in real time. The main types discussed are immersive virtual reality, window on world virtual reality, and telepresence virtual reality. Applications mentioned include architecture, medicine, engineering and design, entertainment, training, and manufacturing. Advantages include creating realistic worlds and enabling experimentation, while disadvantages include high equipment costs and inability to fully replicate real world movement.

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Augmented reality
Augmented realityAugmented reality
Augmented reality

Augmented reality (AR) enhances the real world by adding virtual objects. It combines real and virtual aspects in real-time and is interactive in 3D. Early development began in the 1960s but the term "augmented reality" was coined in the 1990s. AR systems add virtual audio, objects, and other enhancements to the real world. Potential applications include medical, entertainment, education, and military uses. Continued research is needed to address performance, interaction, and alignment issues and to develop applications that provide instant information to users.

virtual realityaugmented realityownworld
Augmented (AR) &
Mixed Reality (MR)
Augmented Reality (AR)
• Refers to a system in which the user views and acts within an
enhanced version of the real world. The enhancements are virtual
(computer- generated), and can include objects or information.
Mixed Reality (MR)
• sometimes referred to as hybrid reality
• encompassing both augmented reality and augmented virtuality
• refers to the merging of real and virtual worlds to produce new
environments and visualisations where physical and digital objects
co-exist and interact in real time
HCI : Virtual reality (AUGMENTED & MIXED REALITY)

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Virtual reality (VR) is an artificial environment simulated by computer hardware and software and presented to the user in such a way that it appears and feels like a real environment. Some key developments in VR history include Ivan Sutherland creating the first VR system in 1965, and the release of the film Tron in 1982, which was the first computer-generated movie. VR has applications in many fields including medical, gaming, education, and military. It provides advantages such as allowing students to learn concepts like astronomy or surgery in a simulated 3D environment. However, VR also has disadvantages like high costs and the technology still being in development.

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Virtual reality is an artificial environment that is created with software and presented to the user through interactive devices. It involves immersing the senses in a 3D computer-generated world. The history of VR began in the 1950s with flight simulators for pilots. Major developments included research programs in the 1960s, commercial development in the 1980s, and the first commercial entertainment system in the early 1990s. There are different types of VR including immersive VR, augmented VR, video mapping, and desktop VR. Popular applications of VR include gaming, education, and training. The Oculus Rift is a virtual reality headset that provides an immersive stereoscopic 3D viewing experience.

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Virtual reality uses technology to create simulated environments that users can interact with through headsets, gloves and other devices. It has applications in fields like medicine for surgical simulation and rehabilitation. After starting in the 1960s, VR has advanced with improvements in tracking, displays and immersion. The future holds potential for VR to replace computers and websites through fully immersive virtual worlds.

Mixed Reality Continuum
Mixed Reality (MR)
Reality Augmented
Reality (AR)
Augmented
Virtuality
(AV)
Virtuality
AR/MR Application Areas…
• Maintenance
• Training
• Tourism/ Cultural Heritage
• Design / Construction
• Battlefield Information Display
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Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is primarily a visual experience shown on screens or special displays, though some systems include sound and limited tactile feedback. While technical limitations currently make high-fidelity VR difficult, improvements in processing power, resolution and bandwidth are expected to overcome these issues over time. VR has applications in training, scientific visualization, medicine, education and more. Recent advancements include contact lenses and software that allow existing graphics applications to run on VR devices without source code access.

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Augmented Reality
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Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute. AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.

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Virtual reality (VR) creates a simulated environment that immerses the user. It works by tracking a user's movements and updating the virtual world accordingly. While early versions date back to the 1950s, commercial VR development began in the 1980s. VR can be non-immersive, augmented, or fully immersive. It has applications in gaming, business, education, engineering, medicine, and entertainment. Potential advantages include realistic training scenarios and innovative learning, while disadvantages include cost and reduced human interaction.

AR IN GAMES
TYPES OF AR
Marker-based AR
Markerless AR
GPS & Compass
Technology
MARKER BASED
 Marker-based AR uses a camera and a visual marker to
determine the center, orientation, and range of its spherical
coordinate system.
 Most of the time, the applications using markers are based on
open source technology.
 ARToolkit is the first fully-featured toolkit for marker-based AR
 It has the advantage to be easily affordable but sometimes it
is not supported and fairly weak
 Total Immersion provides the world’s most widely used
commercial augmented reality platform.
TYPES OF AUGMENTED REALITY
MARKER LESS TRACKING
 This is currently one of the best technology for
tracking
 It performs active tracking and recognition of real
environment on any type of support without using
special placed markers.
 Allows more complex applications of Augmented
Reality.

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This document discusses virtual reality (VR), including its history, types, technologies, applications, advantages, and disadvantages. VR creates the illusion of being immersed in a simulated three-dimensional world. It has applications in entertainment, education, training, and more. While VR allows for experiences not possible in the real world, it also has disadvantages like high equipment costs and the inability to move naturally. Overall, the document presents an overview of VR and argues its capabilities continue to grow.

GPS and Compass
Technology :
 Found in smartphones and tablets
 Uses devices' GPS, compass features
and high-speed wireless networks
Allows more complex applications of
Augmented Reality.
Main
Attraction: Limitation:
 Provides useful local web-content
information and added services in 2D
format at the geo-location of the user
 Fairly imprecise due to current
inaccuracy of the GPS technology
Used in Aircraft
Used in Movies
HCI : Virtual reality (AUGMENTED & MIXED REALITY)

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This document provides an introduction to virtual reality including its concepts, history, types, hardware, and applications. It discusses how virtual reality allows users to interact with computer-generated worlds. The concepts are based on theories of escaping the real world through cyberspace and interacting with virtual environments more naturally. The document outlines the history of virtual reality from the 1860s to modern implementations. It describes different types of virtual reality including immersive, window on world, telepresence, and mixed reality. Various hardware components like head mounted displays are discussed. Applications highlighted include gaming, education, healthcare, entertainment, business, engineering, and media.

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This document discusses the history and types of virtual reality. It describes how VR uses computer technology to simulate realistic or imaginative 3D environments and experiences. The document outlines the evolution of VR from flight simulators in the 1950s to commercial systems in the 1980s-1990s. It describes types of VR like immersive, augmented, and desktop. Technologies like head mounted displays, cave automatic virtual environments, and input devices are also summarized. Applications of VR discussed include entertainment, education, training, and medicine. Current challenges and future improvements are noted such as reducing motion sickness and lowering costs.

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Medical Applications
• A research team used Augmented Reality to
cope with a 25-year-old woman’s cockroach
phobia. Virtual cockroaches were displayed
on the woman’s hands. After some sessions,
her phobia for cockroaches has been
eliminated.
Characteristics of AR
It combines real and virtual
World
It is interactive in real time
It is registered in 3D.
Hardware needed for AR….
 Display
 Tracking (GPS, compass)
 Input devices (Camera)
 sensors (accelerometer)
 processer (CPU, any operating system or software)
GOOGLE GLASS
 Google Glass is a wearable
computer with an optical head
mounted display (OHMD). It was
developed by Google.
 Using Augmented Reality
Technology.

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Virtual reality (VR) is a computer-generated 3D environment that users can explore and interact with through sight and sound. While using VR, users feel immersed in the virtual world. The history of VR dates back to the 1950s, with modern VR headsets like the Oculus Rift emerging in the 21st century. VR works by displaying two separate images for the left and right eyes to create a 3D effect. VR has applications in fields like healthcare, education, and engineering, but can also cause issues like addiction, communication deception, and motion sickness.

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This document provides an overview of a technical seminar on augmented reality technology. It begins with an introduction that defines augmented reality as overlaying computer graphics on the real world. It then discusses the differences between augmented reality and virtual reality. The document outlines the types of augmented reality and how the technology works by recognizing markers to render 3D objects. It highlights advantages such as shared experiences and improved education. Finally, it lists some applications including medical, entertainment, military training and more.

HCI : Virtual reality (AUGMENTED & MIXED REALITY)
EARTHMINE
 Company uses vehicle
mounted camera.
 Capture imagery and three
dimensional data.
 Get information from GPS
 intelligent software.
Zugara
Online
Shopping
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This document discusses augmented reality (AR) and virtual reality (VR). It defines AR as combining real and computer generated images in real time by superimposing digital images onto the real world. VR is described as a computer generated 3D space that projects the user into through a stereoscopic headset. The document outlines how AR and VR work using marker-based and location-based tracking, as well as head tracking, eye tracking and motion tracking for VR. Challenges, goals, applications and the differences between AR and VR are examined. The conclusion states that while AR is still developing, the ultimate goal is for virtual objects to be indistinguishable from the real world.

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The document discusses augmented reality (AR), including its history dating back to the 1960s, how it works by superimposing digital images onto the real world using markers recognized by smartphone cameras, and its applications in healthcare, military, manufacturing, and entertainment. Some advantages of AR are increasing knowledge and enabling shared experiences over long distances, while disadvantages include potential security and user experience issues.

Augmented reality
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This document discusses augmented reality (AR), which superimposes computer-generated input such as sound, video and graphics over views of the real world. The goal of AR is to enhance a user's perception without them being able to distinguish between real and virtual elements. Key AR hardware includes processors, displays and sensors in devices like smartphones. Special software generates 3D virtual images stored and retrieved from remote servers. Common AR applications include medical, gaming, fashion and education. Challenges to AR development include multi-user experiences, GPS limitations and software integration.

Advantages of AR
AR Improve interaction
Advances in technology
Military Trainings which could be less expensive
Rapid augmentation in tourism.
Effective in Medical Field.
Easy to locate desired places.
A Good way of teaching.
Increased the learning abilities.
Disadvantages of AR
o Three dimensional, real-time running augmented reality programs like
"first person shooters" have been believed to increase teen aggression
because they normalize violence.
o The lack of privacy.
o Difficult to maintain Augmented Reality Systems.
o Augmented reality is leading to an era of no privacy, where criminals
could simply point their phone at victims and learn anything they need
to know about them.
• Google Glasses and
Augmented ID or any
other face detection
application effect the
privacy of humans.
CONCLUSION
• Augmented reality (AR) is a way of delivering entertainment media that uses
computer generated graphics transposed over real-life scenes.
• Create a system such that User CANNOT tell the difference between the real
world and the virtual augmentation of it.
• To add information and meaning to a real object or place.
• Use of Medical Application increased and save the life of humans.
• But developers should controls the privacy. People thinks Augmented reality
is leading to an era of no privacy, where criminals could simply point their
phone at victims and learn anything they need to know about them.

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This document discusses augmented reality (AR), which superimposes digitally rendered images onto the real world. It provides a brief history of AR dating back to the 1960s and defines AR as augmenting the real world rather than replacing it like virtual reality. The document outlines how AR works using markers and mobile apps to overlay virtual images. It lists medical, manufacturing, entertainment and military as key application areas and discusses challenges like performance issues, user interaction limitations, and achieving social acceptance. In conclusion, AR has potential to enhance daily life by displaying additional contextual information.

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This document provides an overview of augmented reality (AR) including what it is, examples of how it works, a brief history, and potential applications. AR overlays computer-generated images on top of the real world, enhancing one's current perception. Early examples include overlaying replays with ball trajectories during sports matches. The document traces the evolution of AR from Ivan Sutherland's 1968 "Sword of Damocles" system to modern uses in gaming, healthcare, education, and real estate. AR has the potential to transform how we experience the world through interactive overlays of information.

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HCI : Virtual reality (AUGMENTED & MIXED REALITY)

  • 2. 1. NOR KHAIRUN AQILA BINTI JESMEN A13CS0097 2. YASMIN BINTI ZAHIR HUSSAIN A13CS0170 3. MARIA AMEINA BINTI AHMAD A13HA0053 4. MUHAMMAD FARIDZUAN BIN JAMALUDIN A13CS0071 5. ROSLAN LOGAN BIN ABDULLAH A13CS0140 Team members
  • 3. What is Virtual Reality (VR) ? • Virtual Reality is a computer generated, multi-sensory information program which tracks a user in real time i.e. computer system is used to create an artificial world in which the user has the impression of being in that world ,with the ability to navigate through and manipulate objects in that world.
  • 4. Virtual Reality Concepts • The concepts behind virtual reality are based upon theories about : • A long held human desire to escape the boundaries of the ‘real world’ by embracing cyberspace. • Once there we can interact with this virtual environment in a more naturalistic manner which will generate new forms of human-machine interaction (HMI).
  • 5. Augmented (AR) & Mixed Reality (MR)
  • 6. Augmented Reality (AR) • Refers to a system in which the user views and acts within an enhanced version of the real world. The enhancements are virtual (computer- generated), and can include objects or information.
  • 7. Mixed Reality (MR) • sometimes referred to as hybrid reality • encompassing both augmented reality and augmented virtuality • refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time
  • 9. Mixed Reality Continuum Mixed Reality (MR) Reality Augmented Reality (AR) Augmented Virtuality (AV) Virtuality
  • 10. AR/MR Application Areas… • Maintenance • Training • Tourism/ Cultural Heritage • Design / Construction • Battlefield Information Display
  • 14. TYPES OF AR Marker-based AR Markerless AR GPS & Compass Technology
  • 15. MARKER BASED  Marker-based AR uses a camera and a visual marker to determine the center, orientation, and range of its spherical coordinate system.  Most of the time, the applications using markers are based on open source technology.  ARToolkit is the first fully-featured toolkit for marker-based AR  It has the advantage to be easily affordable but sometimes it is not supported and fairly weak  Total Immersion provides the world’s most widely used commercial augmented reality platform. TYPES OF AUGMENTED REALITY
  • 16. MARKER LESS TRACKING  This is currently one of the best technology for tracking  It performs active tracking and recognition of real environment on any type of support without using special placed markers.  Allows more complex applications of Augmented Reality.
  • 17. GPS and Compass Technology :  Found in smartphones and tablets  Uses devices' GPS, compass features and high-speed wireless networks Allows more complex applications of Augmented Reality. Main Attraction: Limitation:  Provides useful local web-content information and added services in 2D format at the geo-location of the user  Fairly imprecise due to current inaccuracy of the GPS technology
  • 21. Medical Applications • A research team used Augmented Reality to cope with a 25-year-old woman’s cockroach phobia. Virtual cockroaches were displayed on the woman’s hands. After some sessions, her phobia for cockroaches has been eliminated.
  • 22. Characteristics of AR It combines real and virtual World It is interactive in real time It is registered in 3D.
  • 23. Hardware needed for AR….  Display  Tracking (GPS, compass)  Input devices (Camera)  sensors (accelerometer)  processer (CPU, any operating system or software)
  • 24. GOOGLE GLASS  Google Glass is a wearable computer with an optical head mounted display (OHMD). It was developed by Google.  Using Augmented Reality Technology.
  • 26. EARTHMINE  Company uses vehicle mounted camera.  Capture imagery and three dimensional data.  Get information from GPS  intelligent software.
  • 29. Advantages of AR AR Improve interaction Advances in technology Military Trainings which could be less expensive Rapid augmentation in tourism. Effective in Medical Field. Easy to locate desired places. A Good way of teaching. Increased the learning abilities.
  • 30. Disadvantages of AR o Three dimensional, real-time running augmented reality programs like "first person shooters" have been believed to increase teen aggression because they normalize violence. o The lack of privacy. o Difficult to maintain Augmented Reality Systems. o Augmented reality is leading to an era of no privacy, where criminals could simply point their phone at victims and learn anything they need to know about them.
  • 31. • Google Glasses and Augmented ID or any other face detection application effect the privacy of humans.
  • 32. CONCLUSION • Augmented reality (AR) is a way of delivering entertainment media that uses computer generated graphics transposed over real-life scenes. • Create a system such that User CANNOT tell the difference between the real world and the virtual augmentation of it. • To add information and meaning to a real object or place. • Use of Medical Application increased and save the life of humans. • But developers should controls the privacy. People thinks Augmented reality is leading to an era of no privacy, where criminals could simply point their phone at victims and learn anything they need to know about them.