Talk given at Mozilla's first View Source Conference in Portland, 2015. Details out the parallels between graphics and game developments compared to traditional web development.
The document provides information about the Zika virus outbreak, including how it spreads and symptoms. It notes that Zika virus is mainly spread by Aedes mosquitoes and infected mothers can pass it to fetuses. While there is no vaccine currently, people can protect themselves by preventing mosquito bites, using repellent and eliminating standing water where mosquitoes breed. The most important advice is to stay informed but remain calm.
We looked at the data. Here’s a breakdown of some key statistics about the nation’s incoming presidents’ addresses, how long they spoke, how well, and more.
Turbocharge your online presence with SlideShare. We provide the best tips and tricks for succeeding on SlideShare. Get ideas for what to upload, tips for designing your deck and more.
SlideShare is a global platform for sharing presentations, infographics, videos and documents. It has over 18 million pieces of professional content uploaded by experts like Eric Schmidt and Guy Kawasaki. The document provides tips for setting up an account on SlideShare, uploading content, optimizing it for searchability, and sharing it on social media to build an audience and reputation as a subject matter expert.
1- Create a class called Point that has two instance variables, defined as private, as follows: An x coordinate and a y coordinate of type integer. a) Write two constructors for the Point class as follows: A default constructor that sets the class instance variables to zero and a constructor that receives two integer values and sets the instance variables to them. b) Write the set and get methods for the Point class to set and return the values of its instance variables. c) Write a toString() method for the Point class that prints the class name (Point) and the value of its instance variables. 2- Create three classes called Circle, Rectangle and Square with the following properties: - The Circle class has two instance variables – a position of type Point (the class that you just created above) and a radius of type double. The instance variables position and radius specify the position of the center and radius of the circle, respectively. - The Rectangle class has three instance variables – a position of type Point (the class that you just created above), a length and a width of type double. The instance variables position, length and width specify the position of the top left corner, length and width of the rectangle, respectively. - The Square class has two instance variables – a position of type Point (the class that you just created above) and a lengthof type double. The instance variables position andlength specify the position of the top left corner and length of the square, respectively. For each of the Circle, Rectangle andSquare classes do the following: a) Define the instance variables as private. b) Write two constructors for each class as follows: A default constructor that sets the instance variables to zero and a constructor that receives values for the instance variables and sets them. c) Write the set and get methods for each class to set and return the values of their instance variables. For example, one of the get methods would return a Point. d) Write a toString() method for each class that prints the class name (Circle, Rectangle or Square) and the value of its instance variables. e) Write two methods called getPerimeter() and getArea() for each class, which calculate and return the perimeter and area of the class, respectively. For example, the getArea() method of the Square class returns the area of the Square object. 3- Test the above classes by writing a class called GeometricTest.java that does the following: - Creates instances of the Circle, Rectangle and Square classes as follows: - Circle: positioned at x = 7, y = 3 and the radius = 4.5. - Rectangle: positioned at x = 3, y = -1 and the length = 4.0 and width = 6.0. - Square: positioned at x = 5, y = 8 and the length = 2.0. - Prints each of the above objects. - Changes the length of the Square object to 5.0. - Prints the perimeter and area of each of each of the above objects. - Compares the x coordinates of the Square and Rectangle classes and prints a message spec.
This document discusses Swift and transformations. It begins by introducing typed transforms in Swift using protocols like AngleProtocol. It defines operations like addition and subtraction for angle types that conform to AngleProtocol. It also defines conversions between radians and degrees. Next, it discusses 2D points using a Point2DProtocol. It implements operations like addition and subtraction for point types. It then discusses affine transforms for points using a CGAffineTransform type. It shows how to apply transforms to points and concatenate multiple transforms. Finally, it provides an example of drawing a house shape to a graphics context after applying various coordinate space transforms.
The document discusses using the JGrasstools library within Geoscript to perform geospatial analyses and processing on raster data. It provides examples of reading raster properties, creating new rasters, extracting features like pits and contours, and performing analyses like aspect modeling and network extraction. The library allows accessing the same raster processing modules available in uDig from within Geoscript scripts.
Player: x 0 y game using HTMLJAVA SCRIPT/car copy.png game using HTMLJAVA SCRIPT/car.js function Car () { this.img = new Image(); // Create new img element this.img.onload = function(){ // execute drawImage statements here }; this.img.src = 'car.png'; // Set source path // collision this.collisions = { top: new CollisionPoint(this, 0), right: new CollisionPoint(this, 90, 10), bottom: new CollisionPoint(this, 180), left: new CollisionPoint(this, 270, 10) }; } Car.prototype = { x: 870, y: 370, code: 'player', acceleration: 1.1, rotationStep: 4, rotation: 350, speed: 0, speedDecay: 0.98, maxSpeed: 4, backSpeed: 1.1, isMoving: function (speed) { return !(this.speed > -0.4 && this.speed < 0.4); }, getCenter: function(){ return { x: this.x, y: this.y }; }, accelerate: function(){ if (this.speed < this.maxSpeed){ if (this.speed < 0){ this.speed *= this.speedDecay; } else if (this.speed === 0){ this.speed = 0.4; } else { this.speed *= this.acceleration; } } }, decelerate: function(min){ min = min || 0; if (Math.abs(this.speed) < this.maxSpeed){ if (this.speed > 0){ this.speed *= this.speedDecay; this.speed = this.speed < min ? min : this.speed; } else if (this.speed === 0){ this.speed = -0.4; } else { this.speed *= this.backSpeed; this.speed = this.speed > min ? min : this.speed; } } }, steerLeft: function(){ if (this.isMoving()){ this.rotation -= this.rotationStep * (this.speed/this.maxSpeed); } }, steerRight: function(){ if (this.isMoving()){ this.rotation += this.rotationStep * (this.speed/this.maxSpeed); } } }; game using HTMLJAVA SCRIPT/car.png game using HTMLJAVA SCRIPT/collision.js /** * A hit map class for dynamically * checking whether an x/y coordinate * with an appropriate hit image * * @param {Image} img The hit map image */ function HitMap(img){ var self = this; this.img = img; // only do the drawing once the // image has downloaded if (img.complete){ this.draw(); } else { img.onload = function(){ self.draw(); }; } } HitMap.prototype = { draw: function(){ // first create the canvas this.canvas = document.createElement('canvas'); this.canvas.width = this.img.width; this.canvas.height = this.img.height; this.context = this.canvas.getContext('2d'); // draw the image on it this.context.drawImage(this.img, 0, 0); }, isHit: function(x, y){ if (this.context){ // get the pixel RGBA values var pixel = this.context.getImageData(x, y, 1, 1); if (pixel){ // we consider a hit if the Red // value is 0 return pixel.data[0] === 0; } else { return false; } } else { return false; } } }; function CollisionPoint (car, rotation, distance) { this.car = car; this.rotation = rotation; this.dis.
Hi, I have updated your code. It is working fine now. Highllighted all code changes below. Shapes.java import java.util.Scanner; public class Shapes { private int radius; public Shapes(int radius){ this.radius = radius; } public void setradius( int radius ) { } public int getradius() { return radius; } public void report() { System.out.printf( \"Circle perimeter, area / Sphere volume:\"); System.out.println(); System.out.printf( \" perimeter : \" + 2. * Math.PI * getradius()); System.out.println(); System.out.printf( \" area : \" + Math.PI * getradius() * 1.); System.out.println(); System.out.printf( \" volume : \" + (4 * Math.PI * Math.pow(getradius(),3)/3)); System.out.println(); System.out.printf( \"Square perimeter, area:\"); System.out.println(); System.out.printf( \" perimeter : \" + 2 *Math.E * 1.); System.out.println(); System.out.printf( \" area : \" + Math.E * 1.* 1); System.out.println(); } public static void main( String[] args ) { //System.out.printf( \"Radius (as integer) of bounding sphere?\ %s!\ \", getradius() ); Scanner input = new Scanner( System.in ); System.out.println(\"Enter the radius:\"); int radius = input.nextInt(); Shapes s = new Shapes(radius); s.report(); } } Output: import java.util.Scanner; public class Shapes { private int radius; public Shapes(int radius){ this.radius = radius; } public void setradius( int radius ) { } public int getradius() { return radius; } public void report() { System.out.printf( \"Circle perimeter, area / Sphere volume:\"); System.out.println(); System.out.printf( \" perimeter : \" + 2. * Math.PI * getradius()); System.out.println(); System.out.printf( \" area : \" + Math.PI * getradius() * 1.); System.out.println(); System.out.printf( \" volume : \" + (4 * Math.PI * Math.pow(getradius(),3)/3)); System.out.println(); System.out.printf( \"Square perimeter, area:\"); System.out.println(); System.out.printf( \" perimeter : \" + 2 *Math.E * 1.); System.out.println(); System.out.printf( \" area : \" + Math.E * 1.* 1); System.out.println(); } public static void main( String[] args ) { //System.out.printf( \"Radius (as integer) of bounding sphere?\ %s!\ \", getradius() ); Scanner input = new Scanner( System.in ); System.out.println(\"Enter the radius:\"); int radius = input.nextInt(); Shapes s = new Shapes(radius); s.report(); } } Solution Hi, I have updated your code. It is working fine now. Highllighted all code changes below. Shapes.java import java.util.Scanner; public class Shapes { private int radius; public Shapes(int radius){ this.radius = radius; } public void setradius( int radius ) { } public int getradius() { return radius; } public void report() { System.out.printf( \"Circle perimeter, area / Sphere volume:\"); System.out.println(); System.out.printf( \" perimeter : \" + 2. * Math.PI * getradius()); System.out.println(); System.out.printf( \" area : \" + Math.PI * getradius() * 1.); System.out.println(); System.out.printf( \" volume : \" + (4 * Math.PI * Math.pow(getradius(),3)/3).
This document provides an overview of defining classes in Python. It begins with objectives for defining classes and using encapsulation. It then reviews the concepts of objects and classes. The remainder of the document discusses designing a cannonball simulation program, first as an unmodularized program and then refactoring it into a modularized object-oriented program using a Projectile class. It also provides an example class definition for modeling multi-sided dice.
Create a java project that: - Draw a circle with three random initial points on the circle. - Link the points to form a triangle. - Print the angles values in the triangle. - Use the mouse to drag a point along the perimeter of the circle. As you drag it, the triangle and angles are redisplayed dynamically. Here is the formula to compute angles: A = acos((a * a - b * b - c * c) / (-2 * b * c)) B = acos((b * b - a * a - c * c) / (-2 * a * c)) C = acos((c * c - b * b - a * a) / (-2 * a * b)) Solution @Suppresswarnings(\"WeakerAccess\") public class DragPoints extends Application { @Override public void start(Stage primaryStage) { final PointPane pane = new PointPane(640, 480); pane.setStyle(\"-fx-background-color: wheat;\"); Label label = new Label(\"Click and drag the points.\"); BorderPane borderPane = new BorderPane(pane); BorderPane.setAlignment(label, Pos.CENTER); label.setPadding(new Insets(5)); borderPane.setBottom(label); Scene scene = new Scene(borderPane); primaryStage.setTitle(\"Exercise15_21\"); primaryStage.setScene(scene); primaryStage.show(); } private class PointPane extends Pane { final Circle circle = new Circle(); final Vertex[] v = new Vertex[3]; final int strokeWidth = 2; final Color circleStroke = Color.GRAY, legStroke = Color.BLACK; @SuppressWarnings(\"SameParameterValue\") PointPane(double w, double h) { this.setPrefSize(w, h); this.setWidth(w); this.setHeight(h); circle.setStroke(circleStroke); circle.setFill(Color.TRANSPARENT); circle.setStrokeWidth(strokeWidth); circle.radiusProperty().bind(this.heightProperty().multiply(0.4)); circle.centerXProperty().bind(this.widthProperty().divide(2)); circle.centerYProperty().bind(this.heightProperty().divide(2)); this.getChildren().add(circle); for (int i = 0; i < v.length; i++) { v[i] = new Vertex(circle, 2 * Math.PI / v.length * (i + Math.random())); v[i].radiusProperty().bind(circle.radiusProperty().divide(10)); v[i].setPosition(); v[i].setStroke(new Color(i == 0 ? 1 : 0, i == 1 ? 1 : 0, i == 2 ? 1 : 0, 1)); v[i].setFill(Color.TRANSPARENT); v[i].setStrokeWidth(strokeWidth); this.getChildren().add(v[i]); v[i].setOnMouseDragged(new EventHandler() { @Override public void handle(MouseEvent event) { int i; for (i = 0; i < v.length; i++) if (v[i] == event.getSource()) break; v[i].setAngle(event.getX(), event.getY()); moveUpdate((Vertex) event.getSource()); } }); } for (int i = 0; i < v.length; i++) { int j = i + 1 < v.length ? i + 1 : 0; int k = j + 1 < v.length ? j + 1 : 0; v[i].bindLeg(v[j], v[k]); v[i].leg.setStroke(legStroke); v[i].leg.setStrokeWidth(strokeWidth); this.getChildren().add(v[i].leg); this.getChildren().add(v[i].text); } for(DoubleProperty p: new DoubleProperty[] {circle.radiusProperty(), circle.centerXProperty(), circle.centerYProperty()}) p.addListener(new ResizeListener()); moveUpdate(v[0]); } void moveUpdate(Vertex vert) { vert.setPosition(); double[] legLength = new double[3]; for (int i = 0; i < v.length; i++) legLength[i] = v[i].getLegLength(); for (int i = .
The question asks to create classes to represent publications, books, and tapes. The Publication class has title and price attributes. The Book class inherits from Publication and adds a noOfPages attribute. The Tape class inherits from Publication and adds a playingTime attribute.
Creat Shape classes from scratch DETAILS You will create 3 shape classes (Circle, Rectangle, Triangle) that all inherit from a single abstract class called AbstractShape which implements Shape (also created by you). You are also responsible for creating the driver class \"Assignment7.java\" (program that tests your classes and described on page 3) which does the following reads input data from a file instantiates various objects of the three shapes based on the input data stores each in a LinkedList outputs this list to an output file sorts a \"copy\" of this LinkedList of objects outputs the sorted version of the list to the output file outputs the original list to the output file This driver program also needs to \"ignore errors in the input file that breach the specified input format as described in the Assianment7,java details (see page 3 1. Shape.java This is an interface that has 2 abstract methods, and passes the responsibility of implementing the compareTo method to the class that implements Shape (you may note, nomally Comparable is \"implemented\" by a class. However, an interface cannot implement because interfaces can only contain abstract methods. That said, an interface can only extend other interfaces and the responsibility of actually \"implementing\" the abstract method(s) of the super class interface is passed on to the sub-classes) public interface Shape extends Comparable public double calculateAreal) Il This abstract method is implemented at the concrete level public Shape copyShape); Il also implemented at the concrete level 2. AbstractShape.java public abstract class AbstractShape implements Shape This class should contain an instance field to store the name of each obiect. The constructor which sets this field should receive the name and a number to be concatenated to the name and then stored in the name field Recall, when the super class has a parameterized constructor, the sub-classes will need to call it AND the sub- classes will need to also provide a constructor without parameters This abstract class will implement the compareTo method passed on from the Shape interface and will pass on the responsibility of implementing calculateArea to the extending sub-classes (compare To will use the calculateArea method when comparing 2 Shape objects). Along with compare To, one more concrete method should be included. The following will be used by the sub-classes\' toString method: public String getName) II Simply returns the name field data Solution in7.txt 4.4 2.5 3 8.1 3.0 5.0 2.5 3 4 2.5 tuesday -7 1.0 3 three 3 -9 3 5 1.0 Assignment7.java import java.io.*; import java.util.*; public class Assignment7 { /** * This is the test driver class that will include main. * This program MUST read a file named in7.txt and * generate an output file named out7.txt. The in7.txt * file must be created by you based on formatting * described shortly. * * @param theArgs */ public static void main(String[] theArgs) { List myList = new Arra.
The document discusses MontageJS bindings and how they can be used to define relationships between object properties. It provides examples of different types of bindings including property bindings, map bindings, and array range bindings. It also previews upcoming changes to how bindings will be defined and array operations will work.
The document provides information about using the canvas API to draw graphics on an HTML5 canvas element. It covers topics such as drawing shapes, paths, images, text, applying styles, transformations, gradients and saving state. Code examples are provided to demonstrate how to use various canvas drawing methods and properties.
The document discusses the difference between instance variables and local variables in Java, as well as the difference between call-by-value and call-by-reference when passing arguments to methods. Instance variables are variables that are created for each object and can be accessed throughout the class, while local variables only exist within the method they are declared in. Call-by-value passes the value of an argument to a method, while call-by-reference passes the reference of an object. Examples using classes Rectangle, Square, RoomDimension, and RoomCarpet are provided to illustrate these concepts.
1. The document discusses elementary programming concepts in Java such as variables, data types, operators, and expressions. It provides examples of computing the area of a circle and converting temperatures between Fahrenheit and Celsius. 2. Tracing the execution of a sample area computation program is demonstrated. Key steps include declaring variables, assigning values, performing calculations, and printing output. 3. Numeric data types in Java are explained along with various arithmetic operators for performing calculations on integer and floating-point values.
The document provides code for creating an analog wall clock using HTML5 canvas. It includes functions for drawing the clock face, numbers, and hands. To start the clock updating, the drawClock function is called each second using setInterval. Code is included to initialize the canvas, calculate radii, and transform coordinates. Angles are used to position numbers and set hand positions based on the system time.
The document defines a LineChart class that extends the Chart class. The LineChart class constructor calls the parent constructor and draws the chart. The draw method builds a line chart from the series data using an SVG library, appends it to the canvas, and adds statistics for each data point by calling the parent addStats method. The getSerieData static method calculates max and average values for a data series. The class is exported for use in other code.
A short talk which covered more the core game loop/entity/drawing primitive pattern more than the actual Canvas API. Terrible Haiku as a bonus.
1. Arrays allow us to store multiple values of the same type in a single variable. We declare an array by specifying its type, name, and size. 2. The Math class contains commonly used mathematical functions like trigonometric, exponent, rounding, and random number generation methods. 3. We can pass arrays to methods in Java. When an array is passed as a parameter, any changes made to the array inside the method will be reflected outside the method.
The document provides an overview of using the HTML5 canvas element to draw graphics and animations. It covers topics like rendering contexts, paths, styles, gradients, text, shapes, mouse/touch interaction, animation, and libraries. Code examples demonstrate how to draw basic shapes, handle user input, interpolate lines, add gradients, render to canvas, and more. The document is a tutorial for learning the capabilities of the canvas element.
package chapter15; import javafx.application.Application; import javafx.beans.property.DoubleProperty; import javafx.beans.value.ChangeListener; import javafx.beans.value.ObservableValue; import javafx.event.EventHandler; import javafx.geometry.Insets; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.scene.input.MouseEvent; import javafx.scene.layout.BorderPane; import javafx.scene.layout.Pane; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.scene.shape.Line; import javafx.scene.text.Font; import javafx.scene.text.Text; import javafx.scene.text.TextAlignment; import javafx.stage.Stage; /** * Java Programming: Comprehensive (10e); Liang; Pearson 2014 * * *15.21(Drag points) Draw a circle with three random points on the circle. Connect * the points to form a triangle. Display the angles in the triangle. Use the mouse * to drag a point along the perimeter of the circle. As you drag it, the triangle and * angles are redisplayed dynamically, as shown in Figure 15.30b. For computing * angles in a triangle, see Listing 4.1. * * {@code A = Math.acos((a * a - b * b - c * c) / (-2 * b * c))} * {@code B = Math.acos((b * b - a * a - c * c) / (-2 * a * c))} * {@code C = Math.acos((c * c - b * b - a * a) / (-2 * a * b))} * * @author ncoop */ @SuppressWarnings(\"WeakerAccess\") public class DragPoints extends Application { @Override public void start(Stage primaryStage) { final PointPane pane = new PointPane(640, 480); pane.setStyle(\"-fx-background-color: wheat;\"); Label label = new Label(\"Click and drag the points.\"); BorderPane borderPane = new BorderPane(pane); BorderPane.setAlignment(label, Pos.CENTER); label.setPadding(new Insets(5)); borderPane.setBottom(label); Scene scene = new Scene(borderPane); primaryStage.setTitle(\"Exercise15_21\"); primaryStage.setScene(scene); primaryStage.show(); } private class PointPane extends Pane { final Circle circle = new Circle(); final Vertex[] v = new Vertex[3]; final int strokeWidth = 2; final Color circleStroke = Color.GRAY, legStroke = Color.BLACK; @SuppressWarnings(\"SameParameterValue\") PointPane(double w, double h) { this.setPrefSize(w, h); this.setWidth(w); this.setHeight(h); circle.setStroke(circleStroke); circle.setFill(Color.TRANSPARENT); circle.setStrokeWidth(strokeWidth); circle.radiusProperty().bind(this.heightProperty().multiply(0.4)); circle.centerXProperty().bind(this.widthProperty().divide(2)); circle.centerYProperty().bind(this.heightProperty().divide(2)); this.getChildren().add(circle); // create the vertices at random angles for (int i = 0; i < v.length; i++) { v[i] = new Vertex(circle, 2 * Math.PI / v.length * (i + Math.random())); v[i].radiusProperty().bind(circle.radiusProperty().divide(10)); v[i].setPosition(); v[i].setStroke(new Color(i == 0 ? 1 : 0, i == 1 ? 1 : 0, i == 2 ? 1 : 0, 1)); v[i].setFill(Color.TRANSPARENT); v[i].setStrokeWidth(strokeWidth); this.getChildren().add(v[i]); v[i].setOnMouseDr.
We all know, or should know, about SOLID. The question is, do we write C++ according to the SOLID principles? https://platis.solutions/blog/2020/06/22/how-to-write-solid-cpp/
This All Things Open 2022 talk shows how to use current-gen WebAssembly to build complex applications out of components.
This talk was given at AppSec California, January 2020. Credential stuffing and other automated attacks are evolving passed every defense thrown in their way. CAPTCHAs don't work, Fingerprints don't work, Magical AI-whatevers don't work. The value is just too great.
Slides for talk given at PasswordsCon Sweden 2019. Credentials Stuffing is an automated attack that exploits users who reuse passwords by taking breached credentials and replaying them across sites.
This document summarizes an analysis of an exploited NPM package called event-stream. It describes how an attacker gained control of the package and added malicious code that was downloaded by thousands of projects whenever their dependencies were updated. The malicious code stole cryptocurrency from wallets containing large amounts. It highlights the risks of supply chain attacks and emphasizes the importance of auditing dependencies, locking versions, and thinking carefully before adding new dependencies to avoid compromising entire projects and their users.
Jarrod Overson presented on a supply chain attack that occurred in 2018 through the compromise of the event-stream Node.js package. An unauthorized developer gained commit access and introduced malicious code through new dependencies that was then installed by millions of users. The malware harvested cryptocurrency private keys from the Copay wallet app. While the community responded quickly, such attacks demonstrate vulnerabilities in open source software supply chains and dependency management that will continue to be exploited if not properly addressed through changes to practices and tooling.
Deepfakes originally started as cheap costing but believable video effects and have expanded into AI-generated content of every format. This session dove into the state of deepfakes and how the technology highlights an exciting but dangerous future.
Jarrod Overson discusses the evolution of credential stuffing attacks and where they may go in the future. He summarizes that credential stuffing started as basic automated login attempts but has evolved through generations as defenses were put in place, such as CAPTCHAs and behavior analysis. The next generation involves more sophisticated imitation attacks that flawlessly emulate human behavior using real device fingerprints to blend in. Beyond credential stuffing, malware may start scraping user accounts and environments directly from infected machines. As defenses raise the cost of attacks, fraudsters will diversify methods to preserve the value of valid accounts and user data.
Workshop slides originally given at the WOPR Summit in Atlantic City. Use JavaScript parsers and generators like Shift combined with Puppeteer and Chrome to reverse engineer web applications
OWASP RTP Presentation on Data breaches, credential spills, the lifespan of data, credential stuffing, the attack lifecycle, and what you can do to protect yourself or your users.
QCon SF 2016 security talk about who uses data from massive breaches (like Yahoo, Target), what tools they use, and what damage they inflict.
Shape Security analyzes 1.5 billion logins per week and protects 350 million user accounts. In 2016 alone, 1.6 billion credentials were leaked and sold or traded by criminals on dark web markets. Shape uses headless browsers like PhantomJS to automatically test leaked credentials on other sites, stopping over $1 billion in fraud losses in 2016. However, captchas intended to prevent automated attacks do not work and ruin the user experience.
This document discusses the dark side of web security, including automated threats from bots and attackers. It notes that traditional security like flossing is difficult to measure effectiveness. It outlines the OWASP top 10 vulnerabilities and automated threats attackers use. While captchas are meant to stop bots, services have made bypassing captchas easier. If a site has value like money, data, or content, there is value in exploiting it. Detection of attacks is difficult as attackers use many proxies and fingerprints to avoid detection. Patching is not enough, and spikes in traffic from many IPs could indicate an attack.
This was a talk given at HTML5DevConf SF in 2015. Ever wanted to write your own Browserify or Babel? Maybe have an idea for something new? This talk will get you started understanding how to use a JavaScript AST to transform and generate new code.
This document discusses ECMAScript 2015 (ES2015), also known as ES6. It provides examples of new ES2015 features like arrow functions, template literals, classes, and modules. It also discusses how to set up a development environment to use ES2015, including transpiling code to ES5 using Babel, linting with Eslint, testing with Mocha, and generating coverage reports with Istanbul. The document emphasizes that while ES2015 is fun to explore, proper tooling like linting and testing is needed for serious development. It concludes by noting ES2015 marks a transition and thanks the audience.
The document discusses achieving maintainability in code through examining code quality with linters, generating visual reports on metrics like complexity and coverage, and automating processes like builds, linting, and testing through tools like Grunt and Gulp. It emphasizes setting limits on metrics like complexity, enforcing code style through automation, and treating documentation as important as code.
1) The document discusses achieving maintainability in code through analysis, automation, and enforcement of standards. 2) It recommends setting up linting, code coverage, and other analysis tools to examine code quality and automatically enforcing code style through build processes. 3) The key is to automate as many processes as possible like testing, linting, and documentation to make the code easy to work with and prevent issues from being introduced.
Slides for the keynote given at QCon Sao Paulo 2014. Talk goes into the problems scaling Riot and how we've tried to solve them as well as what we've learned from the web and what lies in store next.
This document discusses managing complexity in JavaScript projects. It addresses coming to terms with the challenges of dynamic languages being messy, having an immature tooling ecosystem, and rapid evolution. It emphasizes respecting code style conventions, enforcing linting rules, documenting code, and using metrics like cyclomatic complexity to reduce testing difficulty. The overall message is that perseverance is needed to tame JavaScript's complexity through automation, visualization, honesty and acceptance of its challenges and opportunities.
The document discusses web components, which include HTML templates, custom elements, shadow DOM, and HTML imports. Web components allow the creation of reusable custom elements with their own styles and DOM structure. They provide encapsulation and help avoid issues with global namespaces. While browser support is still emerging for some features, polyfills exist and frameworks like Polymer make web components accessible today. Web components represent an important evolution of the web that will improve how code is structured and shared.
These are the slides for the talk "Managing and Visualizing JavaScript Complexity" given at QCon SF 2013 by Jarrod Overson
Manual Method of Product Research | Helium10 | MBS RETRIEVER
YOUR RELIABLE WEB DESIGN & DEVELOPMENT TEAM — FOR LASTING SUCCESS WPRiders is a web development company specialized in WordPress and WooCommerce websites and plugins for customers around the world. The company is headquartered in Bucharest, Romania, but our team members are located all over the world. Our customers are primarily from the US and Western Europe, but we have clients from Australia, Canada and other areas as well. Some facts about WPRiders and why we are one of the best firms around: More than 700 five-star reviews! You can check them here. 1500 WordPress projects delivered. We respond 80% faster than other firms! Data provided by Freshdesk. We’ve been in business since 2015. We are located in 7 countries and have 22 team members. With so many projects delivered, our team knows what works and what doesn’t when it comes to WordPress and WooCommerce. Our team members are: - highly experienced developers (employees & contractors with 5 -10+ years of experience), - great designers with an eye for UX/UI with 10+ years of experience - project managers with development background who speak both tech and non-tech - QA specialists - Conversion Rate Optimisation - CRO experts They are all working together to provide you with the best possible service. We are passionate about WordPress, and we love creating custom solutions that help our clients achieve their goals. At WPRiders, we are committed to building long-term relationships with our clients. We believe in accountability, in doing the right thing, as well as in transparency and open communication. You can read more about WPRiders on the About us page.
Stream processing is a crucial component of modern data infrastructure, but constructing an efficient and scalable stream processing system can be challenging. Decoupling compute and storage architecture has emerged as an effective solution to these challenges, but it can introduce high latency issues, especially when dealing with complex continuous queries that necessitate managing extra-large internal states. In this talk, we focus on addressing the high latency issues associated with S3 storage in stream processing systems that employ a decoupled compute and storage architecture. We delve into the root causes of latency in this context and explore various techniques to minimize the impact of S3 latency on stream processing performance. Our proposed approach is to implement a tiered storage mechanism that leverages a blend of high-performance and low-cost storage tiers to reduce data movement between the compute and storage layers while maintaining efficient processing. Throughout the talk, we will present experimental results that demonstrate the effectiveness of our approach in mitigating the impact of S3 latency on stream processing. By the end of the talk, attendees will have gained insights into how to optimize their stream processing systems for reduced latency and improved cost-efficiency.
Support en anglais diffusé lors de l'événement 100% IA organisé dans les locaux parisiens d'Iguane Solutions, le mardi 2 juillet 2024 : - Présentation de notre plateforme IA plug and play : ses fonctionnalités avancées, telles que son interface utilisateur intuitive, son copilot puissant et des outils de monitoring performants. - REX client : Cyril Janssens, CTO d’ easybourse, partage son expérience d’utilisation de notre plateforme IA plug & play.
This presentation, delivered at the Postgres Bangalore (PGBLR) Meetup-2 on June 29th, 2024, dives deep into connection pooling for PostgreSQL databases. Aakash M, a PostgreSQL Tech Lead at Mydbops, explores the challenges of managing numerous connections and explains how connection pooling optimizes performance and resource utilization. Key Takeaways: * Understand why connection pooling is essential for high-traffic applications * Explore various connection poolers available for PostgreSQL, including pgbouncer * Learn the configuration options and functionalities of pgbouncer * Discover best practices for monitoring and troubleshooting connection pooling setups * Gain insights into real-world use cases and considerations for production environments This presentation is ideal for: * Database administrators (DBAs) * Developers working with PostgreSQL * DevOps engineers * Anyone interested in optimizing PostgreSQL performance Contact info@mydbops.com for PostgreSQL Managed, Consulting and Remote DBA Services
To help you choose the best DiskWarrior alternative, we've compiled a comparison table summarizing the features, pros, cons, and pricing of six alternatives.
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator. Link to presentation recording and transcript: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/ Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
Widya Salim and Victor Ma will outline the causal impact analysis, framework, and key learnings used to quantify the impact of reducing Twitter's network latency.
accommodate the strengths, weaknesses, threats and opportunities of autonomous vehicles
An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
This is a slide deck that showcases the updates in Microsoft Copilot for May 2024
Solar Storms (Geo Magnetic Storms) are the motion of accelerated charged particles in the solar environment with high velocities due to the coronal mass ejection (CME).
We are honored to launch and host this event for our UiPath Polish Community, with the help of our partners - Proservartner! We certainly hope we have managed to spike your interest in the subjects to be presented and the incredible networking opportunities at hand, too! Check out our proposed agenda below 👇👇 08:30 ☕ Welcome coffee (30') 09:00 Opening note/ Intro to UiPath Community (10') Cristina Vidu, Global Manager, Marketing Community @UiPath Dawid Kot, Digital Transformation Lead @Proservartner 09:10 Cloud migration - Proservartner & DOVISTA case study (30') Marcin Drozdowski, Automation CoE Manager @DOVISTA Pawel Kamiński, RPA developer @DOVISTA Mikolaj Zielinski, UiPath MVP, Senior Solutions Engineer @Proservartner 09:40 From bottlenecks to breakthroughs: Citizen Development in action (25') Pawel Poplawski, Director, Improvement and Automation @McCormick & Company Michał Cieślak, Senior Manager, Automation Programs @McCormick & Company 10:05 Next-level bots: API integration in UiPath Studio (30') Mikolaj Zielinski, UiPath MVP, Senior Solutions Engineer @Proservartner 10:35 ☕ Coffee Break (15') 10:50 Document Understanding with my RPA Companion (45') Ewa Gruszka, Enterprise Sales Specialist, AI & ML @UiPath 11:35 Power up your Robots: GenAI and GPT in REFramework (45') Krzysztof Karaszewski, Global RPA Product Manager 12:20 🍕 Lunch Break (1hr) 13:20 From Concept to Quality: UiPath Test Suite for AI-powered Knowledge Bots (30') Kamil Miśko, UiPath MVP, Senior RPA Developer @Zurich Insurance 13:50 Communications Mining - focus on AI capabilities (30') Thomasz Wierzbicki, Business Analyst @Office Samurai 14:20 Polish MVP panel: Insights on MVP award achievements and career profiling