This document provides an overview of guidelines for effective user interface design. It discusses considerations for layout and style, color, imagery, visible language, interaction design principles, layering and style, color design, and general usability testing. The document emphasizes user-centered design, consistency, providing feedback, and testing interfaces on different systems and browsers.
This document provides an overview and outline of the key topics that will be covered in Chapter 9, which includes principles for user interface design, the user interface design process, and components of navigation, input, and output design. The chapter will discuss fundamental design principles like layout, content awareness, aesthetics, consistency and minimizing user effort. It will also cover the five-step user interface design process of use scenario development, structure design, standards design, prototyping and evaluation.
The document outlines a project to develop a website called "Team Matix GUI" that will provide tutorials and examples about creating effective graphical user interfaces for websites. It discusses the goals of making the site intuitive and easy to use while maintaining visual appeal. An outline is given for the content that will be covered on the site including topics like site structure, page design, navigation, and graphics.
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
This topic covers the following topics Introduction Golden rules of user interface design Reconciling four different models User interface analysis User interface design User interface evaluation Example user interfaces
This presentation contains the slides of the Doctoral Course given at University of Valencia (Spain) regarding model-driven engineering of user interfaces based on UsiXML (User Interface eXtensible Markup-Language, www.usixml.org), November 2006.
The document discusses user interface design and provides three golden rules: 1) Place the user in control by allowing flexible, interruptible, and customizable interaction. 2) Reduce the user's memory load by providing defaults, intuitive shortcuts, progressive disclosure of information, and visual cues of past actions. 3) Make the interface consistent by using standardized visual organization, a limited set of input mechanisms, and indicators to help users understand context across tasks and applications.
This document discusses graphical user interfaces (GUIs). It defines a GUI as a user interface that allows interaction through graphical icons, audio indicators, and pictures. The key features of a GUI include windows, icons, menus, and pointers. GUIs are easy to learn and use, allow quick switching between tasks, and replace multiple instructions with single icons. However, GUIs may consume more screen space and system resources and be slower than other interfaces.
The document discusses human-computer interaction in the software engineering process. It describes the typical lifecycle of software development, including requirements specification, design, implementation, testing, and maintenance. For interactive systems, a linear waterfall model is not suitable due to the need for extensive user testing and feedback. Usability engineering aims to make usability measurable by specifying requirements. Iterative design and prototyping help overcome incomplete requirements through simulations and prototypes to gather user feedback. Design rationale records the reasons for design decisions to aid communication, reuse of knowledge, and evaluation of tradeoffs.
The document provides guidance for creating an on-phone prototype deliverable. Students are instructed to design 4-6 high-resolution screenshot views of their mobile app that can be viewed sequentially like a photo album. The prototype will be evaluated based on how well it communicates the point of view, allows users to achieve primary tasks, maintains consistent design, and considers text and interactions. Resources for creating the prototype images and basic interaction design principles are also included.
This document discusses models of interaction between humans and computers. It describes Norman's model of the execution-evaluation cycle, which outlines 7 stages of interaction: establishing a goal, forming an intention, specifying actions, executing actions, perceiving the system state, interpreting the state, and evaluating it. It also discusses Abowd and Beale's interaction framework, which includes the system, user, input, and output as components and how there are translations between them. Key concepts discussed include the gulfs of execution and evaluation, different interaction styles, and how interface design can help reduce errors.
The user should always stay in the foreground designing some new piece of software. This is a summary how to start with a user-centric design process.
Desenho de Interfaces educacao a distancia desenho de interfaces Producao de conteudos para educacao a distancia The user interface is the system which helps users communicate with the computer system and/or the application system http://joaojosefonseca1.blogspot.com João José Saraiva da Fonseca