with today's advanced technology like photoshop, paint etc. we need to understand some basic concepts like how they are cropping the image , tilt the image etc.
In our presentation you will find basic introduction of 2D transformation.
it is related to Computer Graphics Subject.in this ppt we describe what is 2D Transformation, Translation, Rotation, Scaling : Uniform Scaling,Non-uniform Scaling ;Reflection,Shear,Composite Transformations
This document discusses 2D transformations including translation, rotation, scaling, shearing, and reflection. It explains how to represent points in 2D using vectors and matrices. Various transformation matrices are defined to transform points and geometries through translation, rotation about a pivot point, uniform and non-uniform scaling, reflection across lines or planes, and shearing. Composite transformations consisting of multiple simple transformations applied sequentially are also discussed. Examples are provided to demonstrate how common geometries like lines and polygons are transformed.
This document summarizes the process of 2D transformations and window to viewport transformation in computer graphics. It describes basic 2D transformations including translation, rotation, scaling and their equation representations. It also explains the concept of composite transformations and discusses translation, rotation and scaling as composite transformations. Finally, it provides details about the window to viewport transformation including translating and scaling the window to fit within the viewport boundaries.
The document discusses 2D geometric transformations using matrices. It defines a general transformation equation [B] = [T] [A] where [T] is the transformation matrix and [A] and [B] are the input and output point matrices. It then explains various transformation matrices for scaling, reflection, rotation and translation. It also discusses representing transformations in homogeneous coordinates using 3x3 matrices. Finally, it provides examples of applying multiple transformations and conditions when the order of transformations can be changed.
The document discusses 2D geometric transformations using matrices. It defines a general transformation equation [B] = [T] [A] where [T] is the transformation matrix and [A] and [B] are the input and output point matrices. It then explains various types of 2D transformations like scaling, reflection, rotation and translations as well as their corresponding matrix representations. It also discusses representing transformations in homogeneous coordinates and the concept of screen and world coordinates in the context of mapping between them.
2D transformations can be represented by matrices and include translations, rotations, scalings, and reflections. Translations move objects by adding a translation vector. Rotations rotate objects around the origin by pre-multiplying the point coordinates with a rotation matrix. Scaling enlarges or shrinks objects by multiplying the point coordinates with scaling factors. Composite transformations represent multiple transformations applied in sequence, with the overall transformation represented as the matrix product of the individual transformations. The order of transformations matters as matrix multiplication is not commutative.
1) 2D geometric transformations include translations, scaling, and rotations. They can be represented by transformation matrices.
2) Translation moves an object by adding offsets to x and y coordinates. It can be represented by a 3x3 matrix with 1s on the diagonal and offsets as the last column.
3) Scaling enlarges or shrinks an object by multiplying x and y coordinates by scaling factors. It can be represented by a 2x2 diagonal matrix with scaling factors.
4) Rotation rotates an object by applying a trigonometric transformation to x and y coordinates. It can be represented by a 2x2 rotation matrix containing cosine and sine of the rotation angle.
Two-dimensional transformations include translations, rotations, and scalings. Transformations manipulate objects by altering their coordinate descriptions without redrawing them. Matrices can represent linear transformations and are used to describe 2D transformations. Common 2D transformations include translation by adding offsets to coordinates, rotation by applying a rotation matrix, and scaling by multiplying coordinates by scaling factors. More complex transformations can be achieved by combining basic transformations through matrix multiplication in a specific order.
This document discusses 2D transformations in computer graphics, including translation, rotation, and scaling. Translation moves an object by adding offsets to x and y coordinates. Rotation uses trigonometry and rotation matrices to reposition objects around a central point. Scaling enlarges or shrinks objects by multiplying their coordinates by scaling factors. Homogeneous coordinates allow representing these transformations with matrix multiplications.
The document discusses 2D geometric transformations including translation, rotation, and scaling. It explains how each transformation can be represented by a matrix and how point coordinates are transformed. It introduces homogeneous coordinates to allow multiple transformations to be combined into a single matrix multiplication by expanding points into 3D vectors. This allows complex sequences of transformations to be applied efficiently in one step.
This document discusses different types of 2D transformations including translation, rotation, and scaling. Translation moves an object by adding a translation vector to the original coordinates. Rotation rotates an object around an origin by applying a rotation matrix to the original coordinates. Scaling resizes an object by multiplying the original coordinates by scaling factors. These transformations can be represented using matrix algebra and are important for manipulating 2D graphics.
2D transformations are important operations in computer graphics that allow modifying the position, size, and orientation of objects in a 2D plane. There are several types of 2D transformations including translation, rotation, scaling, and more. Transformations are represented using matrix math for efficient application of sequential transformations. Key techniques include homogeneous coordinates to allow different types of transformations to be combined into a single matrix operation.
This document summarizes different types of 2D transformations, including translation, rotation, scaling, reflection, and shearing. Translation involves moving an object by adding offsets to the x- and y-coordinates. Rotation rotates an object around an origin by a certain angle using trigonometric functions. Scaling resizes an object by multiplying the x- and y-coordinates by scaling factors. Each transformation can be represented using a transformation matrix. Examples are provided to demonstrate how to apply the transformations to change the coordinates of points on a geometric object.
The document provides an overview of 2D and 3D geometric transformations including translation, rotation, scaling, and homogeneous coordinates. It then describes 2D translation, rotation, and scaling transformations through equations, matrix representations, and examples. Key points covered include:
- Translating an object by adding translation distances tx and ty to the original coordinates
- Rotating an object using a rotation angle θ and pivot point coordinates
- Scaling an object by multiplying coordinates by scaling factors sx and sy
- Representing transformations using homogeneous coordinates and transformation matrices
- Composing multiple transformations through matrix multiplication
Part 3- Manipulation and Representation of Curves.pptx
1. The document discusses various geometric transformations used in computer graphics such as translation, rotation, scaling, and their implementation using homogeneous coordinates and transformation matrices.
2. Key geometric transformations covered include translation using addition of coordinate offsets, rotation using trigonometric functions of the angle of rotation, and scaling using multiplication of coordinates by scaling factors.
3. Homogeneous coordinates are introduced to represent transformations like translation uniformly as matrix multiplications using 3x3 matrices on 3D point representations. This allows multiple transformations to be concatenated into a single transformation.
1. The document discusses various 2D and 3D geometric transformations including translation, rotation, scaling, and their properties.
2. It explains coordinate systems used to specify geometry including world, user, and display coordinates.
3. Key geometric transformations are defined through transformation matrices including translation, rotation, and scaling matrices. Concatenating transformations allows combining multiple transformations.
Software Engineering and Project Management - Introduction to Project Management
Introduction to Project Management: Introduction, Project and Importance of Project Management, Contract Management, Activities Covered by Software Project Management, Plans, Methods and Methodologies, some ways of categorizing Software Projects, Stakeholders, Setting Objectives, Business Case, Project Success and Failure, Management and Management Control, Project Management life cycle, Traditional versus Modern Project Management Practices.
OCS Training - Rig Equipment Inspection - Advanced 5 Days_IADC.pdf
OCS Training Institute is pleased to co-operate with
a Global provider of Rig Inspection/Audits,
Commission-ing, Compliance & Acceptance as well as
& Engineering for Offshore Drilling Rigs, to deliver
Drilling Rig Inspec-tion Workshops (RIW) which
teaches the inspection & maintenance procedures
required to ensure equipment integrity. Candidates
learn to implement the relevant standards &
understand industry requirements so that they can
verify the condition of a rig’s equipment & improve
safety, thus reducing the number of accidents and
protecting the asset.
Profiling of Cafe Business in Talavera, Nueva Ecija: A Basis for Development ...
This study aimed to profile the coffee shops in Talavera, Nueva Ecija, to develop a standardized checklist for aspiring entrepreneurs. The researchers surveyed 10 coffee shop owners in the municipality of Talavera. Through surveys, the researchers delved into the Owner's Demographic, Business details, Financial Requirements, and other requirements needed to consider starting up a coffee shop. Furthermore, through accurate analysis, the data obtained from the coffee shop owners are arranged to derive key insights. By analyzing this data, the study identifies best practices associated with start-up coffee shops’ profitability in Talavera. These findings were translated into a standardized checklist outlining essential procedures including the lists of equipment needed, financial requirements, and the Traditional and Social Media Marketing techniques. This standardized checklist served as a valuable tool for aspiring and existing coffee shop owners in Talavera, streamlining operations, ensuring consistency, and contributing to business success.
Best Practices of Clothing Businesses in Talavera, Nueva Ecija, A Foundation ...
This study primarily aimed to determine the best practices of clothing businesses to use it as a foundation of strategic business advancements. Moreover, the frequency with which the business's best practices are tracked, which best practices are the most targeted of the apparel firms to be retained, and how does best practices can be used as strategic business advancement. The respondents of the study is the owners of clothing businesses in Talavera, Nueva Ecija. Data were collected and analyzed using a quantitative approach and utilizing a descriptive research design. Unveiling best practices of clothing businesses as a foundation for strategic business advancement through statistical analysis: frequency and percentage, and weighted means analyzing the data in terms of identifying the most to the least important performance indicators of the businesses among all of the variables. Based on the survey conducted on clothing businesses in Talavera, Nueva Ecija, several best practices emerge across different areas of business operations. These practices are categorized into three main sections, section one being the Business Profile and Legal Requirements, followed by the tracking of indicators in terms of Product, Place, Promotion, and Price, and Key Performance Indicators (KPIs) covering finance, marketing, production, technical, and distribution aspects. The research study delved into identifying the core best practices of clothing businesses, serving as a strategic guide for their advancement. Through meticulous analysis, several key findings emerged. Firstly, prioritizing product factors, such as maintaining optimal stock levels and maximizing customer satisfaction, was deemed essential for driving sales and fostering loyalty. Additionally, selecting the right store location was crucial for visibility and accessibility, directly impacting footfall and sales. Vigilance towards competitors and demographic shifts was highlighted as essential for maintaining relevance. Understanding the relationship between marketing spend and customer acquisition proved pivotal for optimizing budgets and achieving a higher ROI. Strategic analysis of profit margins across clothing items emerged as crucial for maximizing profitability and revenue. Creating a positive customer experience, investing in employee training, and implementing effective inventory management practices were also identified as critical success factors. In essence, these findings underscored the holistic approach needed for sustainable growth in the clothing business, emphasizing the importance of product management, marketing strategies, customer experience, and operational efficiency.
The project "Social Media Platform in Object-Oriented Modeling" aims to design
and model a robust and scalable social media platform using object-oriented
modeling principles. In the age of digital communication, social media platforms
have become indispensable for connecting people, sharing content, and fostering
online communities. However, their complex nature requires meticulous planning
and organization.This project addresses the challenge of creating a feature-rich and
user-friendly social media platform by applying key object-oriented modeling
concepts. It entails the identification and definition of essential objects such as
"User," "Post," "Comment," and "Notification," each encapsulating specific
attributes and behaviors. Relationships between these objects, such as friendships,
content interactions, and notifications, are meticulously established.The project
emphasizes encapsulation to maintain data integrity, inheritance for shared behaviors
among objects, and polymorphism for flexible content handling. Use case diagrams
depict user interactions, while sequence diagrams showcase the flow of interactions
during critical scenarios. Class diagrams provide an overarching view of the system's
architecture, including classes, attributes, and methods .By undertaking this project,
we aim to create a modular, maintainable, and user-centric social media platform that
adheres to best practices in object-oriented modeling. Such a platform will offer users
a seamless and secure online social experience while facilitating future enhancements
and adaptability to changing user needs.
Vernier Caliper and How to use Vernier Caliper.ppsx
A vernier caliper is a precision instrument used to measure dimensions with high accuracy. It can measure internal and external dimensions, as well as depths.
Here is a detailed description of its parts and how to use it.
A brief introduction to quadcopter (drone) working. It provides an overview of flight stability, dynamics, general control system block diagram, and the electronic hardware.
The rapid advancements in artificial intelligence and natural language processing have significantly transformed human-computer interactions. This thesis presents the design, development, and evaluation of an intelligent chatbot capable of engaging in natural and meaningful conversations with users. The chatbot leverages state-of-the-art deep learning techniques, including transformer-based architectures, to understand and generate human-like responses.
Key contributions of this research include the implementation of a context- aware conversational model that can maintain coherent dialogue over extended interactions. The chatbot's performance is evaluated through both automated metrics and user studies, demonstrating its effectiveness in various applications such as customer service, mental health support, and educational assistance. Additionally, ethical considerations and potential biases in chatbot responses are examined to ensure the responsible deployment of this technology.
The findings of this thesis highlight the potential of intelligent chatbots to enhance user experience and provide valuable insights for future developments in conversational AI.
Online music portal management system project report.pdf
The iMMS is a unique application that is synchronizing both user
experience and copyrights while providing services like online music
management, legal downloads, artists’ management. There are several
other applications available in the market that either provides some
specific services or large scale integrated solutions. Our product differs
from the rest in a way that we give more power to the users remaining
within the copyrights circle.
Conservation of Taksar through Economic Regeneration
This was our 9th Sem Design Studio Project, introduced as Conservation of Taksar Bazar, Bhojpur, an ancient city famous for Taksar- Making Coins. Taksar Bazaar has a civilization of Newars shifted from Patan, with huge socio-economic and cultural significance having a settlement of about 300 years. But in the present scenario, Taksar Bazar has lost its charm and importance, due to various reasons like, migration, unemployment, shift of economic activities to Bhojpur and many more. The scenario was so pityful that when we went to make inventories, take survey and study the site, the people and the context, we barely found any youth of our age! Many houses were vacant, the earthquake devasted and ruined heritages.
Conservation of those heritages, ancient marvels,a nd history was in dire need, so we proposed the Conservation of Taksar through economic regeneration because the lack of economy was the main reason for the people to leave the settlement and the reason for the overall declination.
Unblocking The Main Thread - Solving ANRs and Frozen Frames
In the realm of Android development, the main thread is our stage, but too often, it becomes a battleground where performance issues arise, leading to ANRS, frozen frames, and sluggish Uls. As we strive for excellence in user experience, understanding and optimizing the main thread becomes essential to prevent these common perforrmance bottlenecks. We have strategies and best practices for keeping the main thread uncluttered. We'll examine the root causes of performance issues and techniques for monitoring and improving main thread health as wel as app performance. In this talk, participants will walk away with practical knowledge on enhancing app performance by mastering the main thread. We'll share proven approaches to eliminate real-life ANRS and frozen frames to build apps that deliver butter smooth experience.
Encontro anual da comunidade Splunk, onde discutimos todas as novidades apresentadas na conferência anual da Spunk, a .conf24 realizada em junho deste ano em Las Vegas.
Neste vídeo, trago os pontos chave do encontro, como:
- AI Assistant para uso junto com a SPL
- SPL2 para uso em Data Pipelines
- Ingest Processor
- Enterprise Security 8.0 (Maior atualização deste seu release)
- Federated Analytics
- Integração com Cisco XDR e Cisto Talos
- E muito mais.
Deixo ainda, alguns links com relatórios e conteúdo interessantes que podem ajudar no esclarecimento dos produtos e funções.
https://www.splunk.com/en_us/campaigns/the-hidden-costs-of-downtime.html
https://www.splunk.com/en_us/pdfs/gated/ebooks/building-a-leading-observability-practice.pdf
https://www.splunk.com/en_us/pdfs/gated/ebooks/building-a-modern-security-program.pdf
Nosso grupo oficial da Splunk:
https://usergroups.splunk.com/sao-paulo-splunk-user-group/
Geometric transformations play an important role in computer graphics by allowing graphics to be repositioned on the screen or changed in size and orientation. There are several types of 2D transformations including translation, rotation, scaling, reflection, and shearing. Translation moves an object by translating each vertex by a certain distance. Rotation moves a point around a center point by a certain angle. Scaling enlarges or shrinks an object by a scaling factor. Reflection produces a mirror image of an object across an axis. Shearing distorts an object by shifting coordinate values.
This document provides an overview of transformations in computer graphics. It discusses various 2D and 3D transformations including translation, rotation, scaling, reflection, shear, and their applications. Transformation means changing the orientation, shape, and size of objects or images. Basic 2D transformations discussed are translation, rotation, scaling, reflection, and shear. Homogeneous coordinates and matrix representations are used to combine multiple transformations. The document also discusses general pivot point rotation, fixed point scaling, and 3D transformations.
This document discusses various 2D transformations in computer graphics including translation, rotation, and scaling. Translation moves an object by adding offsets to the x and y coordinates. Rotation uses trigonometric functions and rotation matrices to reposition objects around a central point. Scaling enlarges or shrinks objects by multiplying their coordinates by scaling factors. Homogeneous coordinates generalize these transformations into matrix operations.
with today's advanced technology like photoshop, paint etc. we need to understand some basic concepts like how they are cropping the image , tilt the image etc.
In our presentation you will find basic introduction of 2D transformation.
it is related to Computer Graphics Subject.in this ppt we describe what is 2D Transformation, Translation, Rotation, Scaling : Uniform Scaling,Non-uniform Scaling ;Reflection,Shear,Composite Transformations
This document discusses 2D transformations including translation, rotation, scaling, shearing, and reflection. It explains how to represent points in 2D using vectors and matrices. Various transformation matrices are defined to transform points and geometries through translation, rotation about a pivot point, uniform and non-uniform scaling, reflection across lines or planes, and shearing. Composite transformations consisting of multiple simple transformations applied sequentially are also discussed. Examples are provided to demonstrate how common geometries like lines and polygons are transformed.
This document summarizes the process of 2D transformations and window to viewport transformation in computer graphics. It describes basic 2D transformations including translation, rotation, scaling and their equation representations. It also explains the concept of composite transformations and discusses translation, rotation and scaling as composite transformations. Finally, it provides details about the window to viewport transformation including translating and scaling the window to fit within the viewport boundaries.
Computer Graphic - Transformations in 2D2013901097
The document discusses 2D geometric transformations using matrices. It defines a general transformation equation [B] = [T] [A] where [T] is the transformation matrix and [A] and [B] are the input and output point matrices. It then explains various transformation matrices for scaling, reflection, rotation and translation. It also discusses representing transformations in homogeneous coordinates using 3x3 matrices. Finally, it provides examples of applying multiple transformations and conditions when the order of transformations can be changed.
The document discusses 2D geometric transformations using matrices. It defines a general transformation equation [B] = [T] [A] where [T] is the transformation matrix and [A] and [B] are the input and output point matrices. It then explains various types of 2D transformations like scaling, reflection, rotation and translations as well as their corresponding matrix representations. It also discusses representing transformations in homogeneous coordinates and the concept of screen and world coordinates in the context of mapping between them.
2D transformations can be represented by matrices and include translations, rotations, scalings, and reflections. Translations move objects by adding a translation vector. Rotations rotate objects around the origin by pre-multiplying the point coordinates with a rotation matrix. Scaling enlarges or shrinks objects by multiplying the point coordinates with scaling factors. Composite transformations represent multiple transformations applied in sequence, with the overall transformation represented as the matrix product of the individual transformations. The order of transformations matters as matrix multiplication is not commutative.
1) 2D geometric transformations include translations, scaling, and rotations. They can be represented by transformation matrices.
2) Translation moves an object by adding offsets to x and y coordinates. It can be represented by a 3x3 matrix with 1s on the diagonal and offsets as the last column.
3) Scaling enlarges or shrinks an object by multiplying x and y coordinates by scaling factors. It can be represented by a 2x2 diagonal matrix with scaling factors.
4) Rotation rotates an object by applying a trigonometric transformation to x and y coordinates. It can be represented by a 2x2 rotation matrix containing cosine and sine of the rotation angle.
Two-dimensional transformations include translations, rotations, and scalings. Transformations manipulate objects by altering their coordinate descriptions without redrawing them. Matrices can represent linear transformations and are used to describe 2D transformations. Common 2D transformations include translation by adding offsets to coordinates, rotation by applying a rotation matrix, and scaling by multiplying coordinates by scaling factors. More complex transformations can be achieved by combining basic transformations through matrix multiplication in a specific order.
This document discusses 2D transformations in computer graphics, including translation, rotation, and scaling. Translation moves an object by adding offsets to x and y coordinates. Rotation uses trigonometry and rotation matrices to reposition objects around a central point. Scaling enlarges or shrinks objects by multiplying their coordinates by scaling factors. Homogeneous coordinates allow representing these transformations with matrix multiplications.
The document discusses 2D geometric transformations including translation, rotation, and scaling. It explains how each transformation can be represented by a matrix and how point coordinates are transformed. It introduces homogeneous coordinates to allow multiple transformations to be combined into a single matrix multiplication by expanding points into 3D vectors. This allows complex sequences of transformations to be applied efficiently in one step.
This document discusses different types of 2D transformations including translation, rotation, and scaling. Translation moves an object by adding a translation vector to the original coordinates. Rotation rotates an object around an origin by applying a rotation matrix to the original coordinates. Scaling resizes an object by multiplying the original coordinates by scaling factors. These transformations can be represented using matrix algebra and are important for manipulating 2D graphics.
2D transformations are important operations in computer graphics that allow modifying the position, size, and orientation of objects in a 2D plane. There are several types of 2D transformations including translation, rotation, scaling, and more. Transformations are represented using matrix math for efficient application of sequential transformations. Key techniques include homogeneous coordinates to allow different types of transformations to be combined into a single matrix operation.
This document summarizes different types of 2D transformations, including translation, rotation, scaling, reflection, and shearing. Translation involves moving an object by adding offsets to the x- and y-coordinates. Rotation rotates an object around an origin by a certain angle using trigonometric functions. Scaling resizes an object by multiplying the x- and y-coordinates by scaling factors. Each transformation can be represented using a transformation matrix. Examples are provided to demonstrate how to apply the transformations to change the coordinates of points on a geometric object.
The document provides an overview of 2D and 3D geometric transformations including translation, rotation, scaling, and homogeneous coordinates. It then describes 2D translation, rotation, and scaling transformations through equations, matrix representations, and examples. Key points covered include:
- Translating an object by adding translation distances tx and ty to the original coordinates
- Rotating an object using a rotation angle θ and pivot point coordinates
- Scaling an object by multiplying coordinates by scaling factors sx and sy
- Representing transformations using homogeneous coordinates and transformation matrices
- Composing multiple transformations through matrix multiplication
Part 3- Manipulation and Representation of Curves.pptxKhalil Alhatab
1. The document discusses various geometric transformations used in computer graphics such as translation, rotation, scaling, and their implementation using homogeneous coordinates and transformation matrices.
2. Key geometric transformations covered include translation using addition of coordinate offsets, rotation using trigonometric functions of the angle of rotation, and scaling using multiplication of coordinates by scaling factors.
3. Homogeneous coordinates are introduced to represent transformations like translation uniformly as matrix multiplications using 3x3 matrices on 3D point representations. This allows multiple transformations to be concatenated into a single transformation.
1. The document discusses various 2D and 3D geometric transformations including translation, rotation, scaling, and their properties.
2. It explains coordinate systems used to specify geometry including world, user, and display coordinates.
3. Key geometric transformations are defined through transformation matrices including translation, rotation, and scaling matrices. Concatenating transformations allows combining multiple transformations.
Similar to 2D_transformatiomcomputer graphics 2d translation, rotation and scaling transformation and matrix representation (20)
Software Engineering and Project Management - Introduction to Project ManagementPrakhyath Rai
Introduction to Project Management: Introduction, Project and Importance of Project Management, Contract Management, Activities Covered by Software Project Management, Plans, Methods and Methodologies, some ways of categorizing Software Projects, Stakeholders, Setting Objectives, Business Case, Project Success and Failure, Management and Management Control, Project Management life cycle, Traditional versus Modern Project Management Practices.
OCS Training Institute is pleased to co-operate with
a Global provider of Rig Inspection/Audits,
Commission-ing, Compliance & Acceptance as well as
& Engineering for Offshore Drilling Rigs, to deliver
Drilling Rig Inspec-tion Workshops (RIW) which
teaches the inspection & maintenance procedures
required to ensure equipment integrity. Candidates
learn to implement the relevant standards &
understand industry requirements so that they can
verify the condition of a rig’s equipment & improve
safety, thus reducing the number of accidents and
protecting the asset.
Profiling of Cafe Business in Talavera, Nueva Ecija: A Basis for Development ...IJAEMSJORNAL
This study aimed to profile the coffee shops in Talavera, Nueva Ecija, to develop a standardized checklist for aspiring entrepreneurs. The researchers surveyed 10 coffee shop owners in the municipality of Talavera. Through surveys, the researchers delved into the Owner's Demographic, Business details, Financial Requirements, and other requirements needed to consider starting up a coffee shop. Furthermore, through accurate analysis, the data obtained from the coffee shop owners are arranged to derive key insights. By analyzing this data, the study identifies best practices associated with start-up coffee shops’ profitability in Talavera. These findings were translated into a standardized checklist outlining essential procedures including the lists of equipment needed, financial requirements, and the Traditional and Social Media Marketing techniques. This standardized checklist served as a valuable tool for aspiring and existing coffee shop owners in Talavera, streamlining operations, ensuring consistency, and contributing to business success.
Best Practices of Clothing Businesses in Talavera, Nueva Ecija, A Foundation ...IJAEMSJORNAL
This study primarily aimed to determine the best practices of clothing businesses to use it as a foundation of strategic business advancements. Moreover, the frequency with which the business's best practices are tracked, which best practices are the most targeted of the apparel firms to be retained, and how does best practices can be used as strategic business advancement. The respondents of the study is the owners of clothing businesses in Talavera, Nueva Ecija. Data were collected and analyzed using a quantitative approach and utilizing a descriptive research design. Unveiling best practices of clothing businesses as a foundation for strategic business advancement through statistical analysis: frequency and percentage, and weighted means analyzing the data in terms of identifying the most to the least important performance indicators of the businesses among all of the variables. Based on the survey conducted on clothing businesses in Talavera, Nueva Ecija, several best practices emerge across different areas of business operations. These practices are categorized into three main sections, section one being the Business Profile and Legal Requirements, followed by the tracking of indicators in terms of Product, Place, Promotion, and Price, and Key Performance Indicators (KPIs) covering finance, marketing, production, technical, and distribution aspects. The research study delved into identifying the core best practices of clothing businesses, serving as a strategic guide for their advancement. Through meticulous analysis, several key findings emerged. Firstly, prioritizing product factors, such as maintaining optimal stock levels and maximizing customer satisfaction, was deemed essential for driving sales and fostering loyalty. Additionally, selecting the right store location was crucial for visibility and accessibility, directly impacting footfall and sales. Vigilance towards competitors and demographic shifts was highlighted as essential for maintaining relevance. Understanding the relationship between marketing spend and customer acquisition proved pivotal for optimizing budgets and achieving a higher ROI. Strategic analysis of profit margins across clothing items emerged as crucial for maximizing profitability and revenue. Creating a positive customer experience, investing in employee training, and implementing effective inventory management practices were also identified as critical success factors. In essence, these findings underscored the holistic approach needed for sustainable growth in the clothing business, emphasizing the importance of product management, marketing strategies, customer experience, and operational efficiency.
Social media management system project report.pdfKamal Acharya
The project "Social Media Platform in Object-Oriented Modeling" aims to design
and model a robust and scalable social media platform using object-oriented
modeling principles. In the age of digital communication, social media platforms
have become indispensable for connecting people, sharing content, and fostering
online communities. However, their complex nature requires meticulous planning
and organization.This project addresses the challenge of creating a feature-rich and
user-friendly social media platform by applying key object-oriented modeling
concepts. It entails the identification and definition of essential objects such as
"User," "Post," "Comment," and "Notification," each encapsulating specific
attributes and behaviors. Relationships between these objects, such as friendships,
content interactions, and notifications, are meticulously established.The project
emphasizes encapsulation to maintain data integrity, inheritance for shared behaviors
among objects, and polymorphism for flexible content handling. Use case diagrams
depict user interactions, while sequence diagrams showcase the flow of interactions
during critical scenarios. Class diagrams provide an overarching view of the system's
architecture, including classes, attributes, and methods .By undertaking this project,
we aim to create a modular, maintainable, and user-centric social media platform that
adheres to best practices in object-oriented modeling. Such a platform will offer users
a seamless and secure online social experience while facilitating future enhancements
and adaptability to changing user needs.
A vernier caliper is a precision instrument used to measure dimensions with high accuracy. It can measure internal and external dimensions, as well as depths.
Here is a detailed description of its parts and how to use it.
A brief introduction to quadcopter (drone) working. It provides an overview of flight stability, dynamics, general control system block diagram, and the electronic hardware.
Development of Chatbot Using AI/ML Technologiesmaisnampibarel
The rapid advancements in artificial intelligence and natural language processing have significantly transformed human-computer interactions. This thesis presents the design, development, and evaluation of an intelligent chatbot capable of engaging in natural and meaningful conversations with users. The chatbot leverages state-of-the-art deep learning techniques, including transformer-based architectures, to understand and generate human-like responses.
Key contributions of this research include the implementation of a context- aware conversational model that can maintain coherent dialogue over extended interactions. The chatbot's performance is evaluated through both automated metrics and user studies, demonstrating its effectiveness in various applications such as customer service, mental health support, and educational assistance. Additionally, ethical considerations and potential biases in chatbot responses are examined to ensure the responsible deployment of this technology.
The findings of this thesis highlight the potential of intelligent chatbots to enhance user experience and provide valuable insights for future developments in conversational AI.
Online music portal management system project report.pdfKamal Acharya
The iMMS is a unique application that is synchronizing both user
experience and copyrights while providing services like online music
management, legal downloads, artists’ management. There are several
other applications available in the market that either provides some
specific services or large scale integrated solutions. Our product differs
from the rest in a way that we give more power to the users remaining
within the copyrights circle.
Conservation of Taksar through Economic RegenerationPriyankaKarn3
This was our 9th Sem Design Studio Project, introduced as Conservation of Taksar Bazar, Bhojpur, an ancient city famous for Taksar- Making Coins. Taksar Bazaar has a civilization of Newars shifted from Patan, with huge socio-economic and cultural significance having a settlement of about 300 years. But in the present scenario, Taksar Bazar has lost its charm and importance, due to various reasons like, migration, unemployment, shift of economic activities to Bhojpur and many more. The scenario was so pityful that when we went to make inventories, take survey and study the site, the people and the context, we barely found any youth of our age! Many houses were vacant, the earthquake devasted and ruined heritages.
Conservation of those heritages, ancient marvels,a nd history was in dire need, so we proposed the Conservation of Taksar through economic regeneration because the lack of economy was the main reason for the people to leave the settlement and the reason for the overall declination.
Unblocking The Main Thread - Solving ANRs and Frozen FramesSinan KOZAK
In the realm of Android development, the main thread is our stage, but too often, it becomes a battleground where performance issues arise, leading to ANRS, frozen frames, and sluggish Uls. As we strive for excellence in user experience, understanding and optimizing the main thread becomes essential to prevent these common perforrmance bottlenecks. We have strategies and best practices for keeping the main thread uncluttered. We'll examine the root causes of performance issues and techniques for monitoring and improving main thread health as wel as app performance. In this talk, participants will walk away with practical knowledge on enhancing app performance by mastering the main thread. We'll share proven approaches to eliminate real-life ANRS and frozen frames to build apps that deliver butter smooth experience.
Encontro anual da comunidade Splunk, onde discutimos todas as novidades apresentadas na conferência anual da Spunk, a .conf24 realizada em junho deste ano em Las Vegas.
Neste vídeo, trago os pontos chave do encontro, como:
- AI Assistant para uso junto com a SPL
- SPL2 para uso em Data Pipelines
- Ingest Processor
- Enterprise Security 8.0 (Maior atualização deste seu release)
- Federated Analytics
- Integração com Cisco XDR e Cisto Talos
- E muito mais.
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https://www.splunk.com/en_us/pdfs/gated/ebooks/building-a-leading-observability-practice.pdf
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Nosso grupo oficial da Splunk:
https://usergroups.splunk.com/sao-paulo-splunk-user-group/
2D_transformatiomcomputer graphics 2d translation, rotation and scaling transformation and matrix representation
2. Transformation
An operation that changes one configuration into
another
Types of Transformation:
Geometric transformation
Object itself is transformed relative to a stationary co-
ordinate
Co-ordinate transformation
Co-ordinate system is transformed relative to an object.
Object is held stationary
3. 2D Geometric Transformations
A two dimensional transformation is any operation on
a point in space (x, y) that maps that point's
coordinates into a new set of coordinates (x1, y1).
Instead of applying a transformation to every point in
every line that makes up an object, the transformation
is applied only to the vertices of the object and then
new lines are drawn between the resulting endpoints.
5. Basic 2D Translation
To move a line segment, apply the
transformation equation to each of the two
line endpoints and redraw the line between
new endpoints
To move a polygon, apply the transformation
equation to coordinates of each vertex and
regenerate the polygon using the new set of
vertex coordinates
6. 2D Translation
One of rigid-body transformation, which move objects without
deformation
Translate an object by Adding offsets to coordinates to generate
new coordinates positions
Set tx, ty be the translation distance, we have
P’=P+T
Translation moves the object without deformation
P
P’
T
x
t
x
'
x
y
t
y
'
y
y
x
P
y
x
t
t
T
'
y
'
x
'
P
7. Translation
A translation moves all points in
an object along the same
straight-line path to new
positions[ Linear Displacement].
The path is represented by a
vector, called the translation or
shift vector.
We can write the components:
X’= X + tx
Y’= Y+ ty
or in matrix form:
P' = P + T
tx
ty
x’
y’
x
y
tx
ty
= +
(2, 2)
= 6
=4
?
8. Example
Translate a polygon with coordinates
A(2,5), B(7,10) and c(10,2) by 3 units in
x direction and 4 units in y direction
9. 2D Rotation
Object is rotated ϴ° about the origin.
ϴ > 0 – rotation is counter clock wise
ϴ < 0 – rotation is clock wise
6
y
x
0
1
1
2
2
3 4 5 6 7 8 9 10
3
4
5
6
10. Rotation
A rotation repositions
all points in an object
along a circular path
in the plane centered
at the pivot point.
First, we’ll assume the
pivot is at the origin.
P
P’
11. Rotation
• Review Trigonometry
=> cos = x/r , sin = y/r
• x = r. cos , y = r.sin
P(x,y)
x
y
r
x’
y’
P’(x’, y’)
r
=> cos (+ ) = x’/r
•x’ = r. cos (+ )
•x’ = r.coscos -r.sinsin
•x’ = x.cos – y.sin
=>sin (+ ) = y’/r
y’ = r. sin (+ )
•y’ = r.cossin + r.sincos
•y’ = x.sin + y.cos
Identity of Trigonometry
12. Rotation
• We can write the components:
p' = xcos – ysin
p' = xsin + y cos
• or in matrix form:
P' = R • P
• can be clockwise (-ve) or
counterclockwise (+ve as our
example).
• Rotation matrix
P(x,y)
x
y
r
x’
y’
P’(x’, y’)
cos
sin
sin
cos
R
13. 2-D Rotation
x = r cos ()
y = r sin ()
x’ = r cos ( + )
y’ = r sin ( + )
Trig Identity…
x’ = r cos() cos() – r sin()
sin()
y’ = r sin() sin() + r cos()
cos()
Substitute…
x’ = x cos() - y sin()
y’ = x sin() + y cos()
(x, y)
(x’, y’)
14. Basic 2D Geometric Transformations
2D Rotation
Rotation for a point about any specified
position (xr, yr)
x’=xr+(x - xr) cos θ – (y - yr) sin θ
y’=yr+(x - xr) sin θ + (y - yr) cos θ
15. Example
Find the transformed point, P’, caused by rotating P=
(5, 1) about the origin through an angle of 90.
Rotation
cos
sin
sin
cos
cos
sin
sin
cos
y
x
y
x
y
x
90
cos
1
90
sin
5
90
sin
1
90
cos
5
0
1
1
5
1
1
0
5
5
1
16. Rotations also move objects without
deformation
A line is rotated by applying the rotation
formula to each of the endpoints and redrawing
the line between the new end points
A polygon is rotated by applying the rotation
formula to each of the vertices and redrawing
the polygon using new vertex coordinates
17. Example
A point (4,3) is rotated
counterclockwise by an angle 45°
find the rotation matrix and
resultant point.
18. Basic 2D Geometric Transformations
2D Scaling
Scaling is the process of expanding or compressing
the dimension of an object
Simple 2D scaling is performed by multiplying object
positions (x, y) by scaling factors sx and sy
x’ = x · sx
y’ = y · sy
or P’ = S·P
y
x
s
s
y
x
y
x
0
0
'
'
P(x,y)
P’(x’,y’)
x
sx x
sy y
y
19. Scaling
• Scaling changes the size of an
object and involves two scale
factors, Sx and Sy for the x-
and y- coordinates
respectively.
• Scales are about the origin.
• We can write the components:
p' = sx • p
p' = sy • p
or in matrix form:
P' = S • P
Scale matrix as:
y
x
s
s
S
0
0
P
P’
20. Scaling
• If the scale factors are in between 0
and 1 the points will be moved
closer to the origin the object
will be smaller.
P(2, 5)
P’
• Example :
•P(2, 5), Sx = 0.5, Sy = 0.5
•Find P’ ?
21. Scaling
• If the scale factors are in between 0
and 1 the points will be moved
closer to the origin the object
will be smaller.
P(2, 5)
P’
• Example :
•P(2, 5), Sx = 0.5, Sy = 0.5
•Find P’ ?
•If the scale factors are larger than 1
the points will be moved away
from the origin the object will be
larger.
P’
• Example :
•P(2, 5), Sx = 2, Sy = 2
•Find P’ ?
22. Scaling
• If the scale factors are the same,
Sx = Sy uniform scaling
• Only change in size (as previous
example)
P(1, 2)
P’
•If Sx Sy differential scaling.
•Change in size and shape
•Example : square rectangle
•P(1, 3), Sx = 2, Sy = 5 , P’ ?
What does scaling by 1 do?
What is that matrix called?
What does scaling by a negative value do?
23. 2D Scaling
Any positive value can be
used as scaling factor
Sf < 1 reduce the size of the
object
Sf > 1 enlarge the object
Sf = 1 then the object stays
unchanged
If sx = sy , we call it uniform
scaling
If scaling factor <1, then the
object moves closer to the
origin and If scaling factor >1,
then the object moves farther
from the origin
y
x
0
1
1
2
2
3 4 5 6 7 8 9 10
3
4
5
6
1
2
1
3
3
6
3
9
24. Basic 2D Geometric Transformations
2D Scaling
We can control the location of the scaled object by
choosing a position called the fixed point (xf, yf)
x’ – xf = (x – xf) sx y’ – yf = (y – yf) sy
x’=x · sx + xf (1 – sx)
y’=y · sy + yf (1 – sy)
Polygons are scaled by applying the above formula to
each vertex, then regenerating the polygon using the
transformed vertices
25. Example
Scale the polygon with co-ordinates
A(2,5), B(7,10) and c(10,2) by 2 units in
x direction and 2 units in y direction
26. Homogeneous Coordinates
Expand each 2D coordinate (x, y) to three element
representation (xh, yh, h) called homogenous
coordinates
h is the homogenous parameter such that
x = xh/h, y = yh/h,
A convenient choice is to choose h = 1
27. Homogeneous Coordinates for translation
2D Translation Matrix
or, P’ = T(tx,ty)·P
1
1
0
0
1
0
0
1
1
'
'
y
x
t
t
y
x
y
x
28. Homogeneous Coordinates for rotation
2D Rotation Matrix
or, P’ = R(θ)·P
1
1
0
0
0
cos
sin
0
sin
cos
1
'
'
y
x
y
x
29. Homogeneous Coordinates for scaling
2D Scaling Matrix
or, P’ = S(sx,sy)·P
1
1
0
0
0
0
0
0
1
'
'
y
x
s
s
y
x
y
x
31. Inverse Transformations
2D Inverse Rotation Matrix
1
0
0
0
cos
sin
0
sin
cos
1
R
32. Inverse Transformations
2D Inverse Scaling Matrix
1
0
0
0
1
0
0
0
1
1
y
x
s
s
S
33. 2D Composite Transformations
We can setup a sequence of transformations as a
composite transformation matrix by
calculating the product of the individual
transformations
P’=M2·M1·P
P’=M·P
34. 2D Composite Transformations
Composite 2D Translations
1
0
0
1
0
0
1
1
0
0
1
0
0
1
1
0
0
1
0
0
1
2
1
2
1
1
1
2
2
y
y
x
x
y
x
y
x
t
t
t
t
t
t
t
t
42. Example
I sat in the car, and find the side mirror is 0.4m on
my right and 0.3m in my front
• I started my car and drove 5m forward, turned 30
degrees to right, moved 5m forward again, and
turned 45 degrees to the right, and stopped
• What is the position of the side mirror now,
relative to where I was sitting in the beginning?
43. Other Two Dimensional Transformations
Reflection
Transformation that produces a mirror
image of an object
Image is generated relative to an axis of
reflection by rotating the object 180°
about the reflection axis
44. Reflection about the line y=0 (the x axis)
1
0
0
0
1
0
0
0
1
45. Reflection about the line x=0 (the y axis)
1
0
0
0
1
0
0
0
1
48. Example
Consider the triangle ABC with co-
ordinates x(4,1), y(5,2), z(4,3). Reflect
the triangle about the x axis and then
about the line y = -x
49. Shear
Transformation that distorts the shape of an
object is called shear transformation.
Two shearing transformation used:
Shift X co-ordinates values
Shift Y co-ordinates values
50. X shear
y
x
(0,1) (1,1)
(1,0)
(0,0)
y
x
(2,1) (3,1)
(1,0)
(0,0)
shx=2
1
0
0
0
1
0
0
1 x
sh
y
y
y
sh
x
x x
'
'
Preserve Y coordinates but change the X coordinates values
51. Y shear
Preserve X coordinates but change the Y coordinates values
x’ = x
y’ = y + Shy . x
y
x
(0,1) (1,1)
(1,0)
(0,0)
y
x
(0,1)
(1,2)
(1,1)
(0,0)
1
0
0
0
1
0
0
1
y
sh
53. Shear relative to other axis
X shear with reference to Y axis
x
y
1
1
yref = -1
x
shx = ½, yref = -1
1
1 2 3
yref = -1
( )
x ref
x x sh y y
y y
1
0 1 0
1 0 0 1 1
x x ref
x sh sh y x
y y
54. Shear relative to other axis
Y shear with reference to X axis
( )
y ref
x x
y y sh x x
1 0 0
1
1 0 0 1 1
x y ref
x x
y sh sh x y
x
y
1
1
xref = -1
y
x
1
1
2
xref = -1
55. Basic 2D Geometric Transformations
2D Rotation matrix
P’=R·P
cos
sin
sin
cos
R
Φ
(x,y)
r
r θ
(x’,y’)
y
x
y
x
cos
sin
sin
cos
'
'