The document discusses the "developer's dilemma" of what mobile applications to build. It suggests considering building applications, open APIs, community, platforms, services, experiences, and business models. The author is a mobile apps expert who has worked with many companies. He advocates building applications that exploit context like location and social networks. Opportunities for 2009 include mobilized social apps, video apps, enterprise social software, and cloud computing. Mobile drivers going forward include improved devices, greater dependency on web 2.0, more data-friendly pricing, app stores, and increased user participation.
Why user data is core to the next wave of mobile innovation, including the role of Big Data. This presentation to Ericsson VPs visiting Ericsson Silicon Valley, so has a service provider perspective.
A brief examination of the psychology and motivations for hanging art on the walls inside our homes. From an "evolutionary biological" point of view, it serves no purpose.
Overview of where we are and where we're headed with using mobiles as computers rather than voice machines. Includes mention of possible Mobile 3.0 memes.
Rich mobile applications will be enabled by trends toward persistent and real-time web applications on mobile devices. Key trends include widgets and offline storage allowing persistence; push notifications and COMET for real-time updates; browser APIs exposing device functionality to JavaScript; and social and cloud computing moving data and services to the web. These trends will allow web applications to react to asynchronous events and integrate with telephony, messaging, and social media, improving the mobile user experience.
The document discusses augmented reality (AR) and augmented virtuality (AV) technologies. It notes that AR was proposed as early as the 1990s but is now growing with the adoption of smartphones which can serve as AR devices. Emerging platforms for mobile AR are mentioned like Wikitude, Junaio and Layar. The document predicts that within the next 3 years, AR will grow significantly as smartphones become the main AR device, dominant AR platforms will emerge, AR will be integrated into social networks and games, and AR will be used to enhance venues and events.
Mobile Web Evolution - Rich Mobile Applications and Real-time Web UX
This 3 sentence summary provides an overview of the key details and purpose of the document:
The document is an architect's guide to rich mobile applications written by Paul Golding, who has extensive experience in mobile technology and applications development since 1990 including designing the first mobile internet portal and working as Motorola's Chief Applications Architect. The guide discusses mobile web evolution and rich mobile applications, providing information on real-time web user experience for mobile. Golding draws on his experience developing mobile apps on every continent working with operators, vendors, startups and venture capitalists.
This document summarizes Paul Golding's presentation on mobile technology trends at the 2010 Eduserv Symposium. It discusses the evolution from Mobile 1.0 to Mobile 2.0, highlighting increasing processing power, usability and productivity of mobile devices. It also notes the proliferation of smartphones and growing mobile internet and app usage. Golding argues that mobile is becoming "everyware" and transforming how people organize their lives and interact in real-time through their devices. He envisions a future of augmented reality and an "Internet of Things" where most digital services are mobilized.
This document summarizes key insights from presentations and discussions at a Mobile IQ conference in New York on January 19, 2012 and an upcoming conference in Paris on January 24, 2012. It discusses how mobile commerce is growing rapidly and becoming a game changer, especially with the rise of tablets. However, many prestige brands have been slow to develop robust mobile strategies, with most focusing only on apps that lack functionality. To succeed, brands need to focus on optimizing their mobile sites and commerce capabilities across all devices. Competence in mobile may indicate a brand's ability to grow globally and tap into emerging markets.
Why "mobile first" isn't enough - Developing a better user experience
"Mobile first," is a concept that serves us well as a design tool, putting constraints on our messaging, layout, etc. But to use "mobile first" as a complete mobile strategy can lead to some dangerous lines of thought.
There's a bigger picture that needs to be seen, and it's what we've always done when developing experiences for the web. We need to put the "Experience First." Then we can think about "mobile", "desktop", "lean-back", and whatever other technologies are released in the next several years. It's not about devices, it's about users and experiences.
Presentation first given at BarCamp Nashville in October of 2011.
The document discusses proximity and location technologies on mobile devices. It notes that while location services have seen widespread adoption in recent years, proximity has not yet been as widely used due to difficulties developers have faced in integrating proximity features. However, the presenter argues that if proximity technologies like Bluetooth can be made as easy for developers to work with as location APIs are now, it could unleash similar innovation in proximity-based applications and use cases. Several initiatives aimed at simplifying proximity development are also mentioned.
Augmented reality (AR) has the potential to transform how people access and share information by overlaying digital content on the real world through mobile devices. The document discusses key challenges and opportunities for AR, including improvements needed in mobile processing power, screen size, GPS locating speed, network bandwidth, tools/APIs, and monetization methods, in order for AR to reach its full potential. It also introduces Senscape, a Chinese startup focused on developing AR browser and platform technologies.
Mobile-first is a simple idea with big implications: digital products should be designed for mobile first. Not the other way around.
These are the slides for my 12 minute presentation at IA day 2012. Just a quick introduction to the mobile-first concept.
Props to Luke Wroblewski and Brad Frost. I got most of the stuff in this presentation from their presentations and blogs.
Luke Wroblewski:
http://www.lukew.com/presos/preso.asp?26
Brad Frost:
http://bradfrostweb.com/blog/web/for-a-future-friendly-web/
Business is now Social, Jeremy Cooper, Salesforce.com
Businesses are looking to leverage social media as a way to gain deeper insight into what customers want and get feedback on how to improve the customer experience, while also attempting to navigate and utilize these same platforms for internal communication and creativity. Jeremy Cooper will share his insights on how cloud computing can bring together industry leading cloud platforms like Google, Facebook and Twitter with traditional contact center channels like phone, email and chat to capture every conversation and leverage every community expert in the cloud. He will also demonstrate how consumer driven sites have shown companies a smarter way to collaborate, leveraging ease-of-use and social features to create rich user experiences and improve productivity.
Soft not slow: Defining a design process for the internet of things
This document discusses approaches to designing products for the Internet of Things (IoT). It outlines three approaches: designing to extend existing devices, designing to comfort by augmenting devices with connectivity, and designing to disrupt by developing new interaction models. It argues that successful IoT products will be "soft, not slow" - focusing on user delight through thoughtful designs that engage users differently than traditional gadgets. Retail and investment aren't fully ready, but consumers are increasingly open to new types of connected products.
Mobile Social Networking: Trends and forecasts from the Informa 2009 market ...
Mobile social networking was growing rapidly in 2009, with mobile users surpassing non-mobile users. However, users faced issues with fragmentation across different social networks and platforms, lack of control over their privacy and data, and uncertainty about how networks and data would evolve. Service providers also grappled with determining the right metrics for innovation, engagement, and monetization strategies in the emerging mobile space. The future was predicted to see everything become more social and location-based on mobile, though consolidation or an open social web approach remained possible outcomes.
Session presentation at CommunityCamp 2008 Berlin, ccb08; 2008-11-01, 2008-11-02, post hoc produced, with new charts and slides
// slideshow has been presented too at MobileCamp Dresden 2009, 2009-04-25 #mcdd09 and at InfoCamp Berlin 2008 (informationarchitecture)
Device market strategy lessons from the iPhone, Blackberry, Pre and Zune
The document discusses lessons for mobile device manufacturers from the market strategies of popular devices like the iPhone, Blackberry, Zune, and Palm Pre. It distinguishes between "compound" devices that are tightly integrated into external software ecosystems and "elemental" devices that are standalone physical objects. Compound devices like the iPhone and Blackberry create dedicated long-term user bases through unique software, while elemental devices like the Razr are more disposable. To succeed, new devices need to integrate with pre-existing software ecosystems or release complementary software simultaneously.
This document discusses the rise of the "SoLoMo" phenomenon, which refers to the intersection of social, location and mobile technologies. It provides examples of how consumers are increasingly using social networks and sharing location data on mobile devices. The document also discusses how IBM is embracing SoLoMo by providing social and mobile access to resources and solutions for employees. It estimates that IBM has seen a 195% ROI from its investments in mobile technologies by increasing employee productivity and adoption rates. The document concludes with an invitation to a book signing event to learn more about IBM's approach to SoLoMo.
Bemoko provides a 5 step process for mobilizing brands: 1) Discover target audiences on mobile via social media, SMS, codes etc. 2) Engage audiences with relevant content on mobile. 3) Build trust with quality mobile experiences. 4) Measure mobile performance with analytics. 5) Repeat successful strategies to drive engagement and make the mobile experience valuable for users. The process emphasizes discovering users on their mobile devices and engaging them with conversations across different channels in a coordinated way.
Moglue is an interactive ebook creation platform that allows content creators to easily turn their content into interactive ebooks that can be published to iOS and Android. It aims to lower the cost and time required for creation while providing excellent interactivity and usability. Moglue has raised $1 million in funding and sees opportunities in growing markets like eLearning and Android tablets. It is currently seeking $3 million in Series A funding to expand its team and developer platform.
LUON WassUp recap - mar 2014 - 2. the mobile landscape
The document discusses recent developments in the mobile landscape. It notes that smartphones and tablets have matured with rising adoption rates and usage. Design trends are shifting to flat interfaces and card-based layouts. It also explores how screens are connecting through technologies like Bluetooth and WiFi Direct, allowing experiences to span devices. Sensors and connected devices are proliferating, enabled by technologies like Bluetooth LE, and these present new data opportunities for marketers throughout the customer journey. Key takeaways include the maturation of mobile, the rise of multi-screen experiences, and the value of sensor data from connected devices.
Some thoughts about mobile innovation (OpenMIC July 2009)Paul Golding
This document discusses ideas around mobile innovation and user experience. It advocates thinking holistically about the entire user experience when building mobile products and services, rather than just individual features. It also encourages leveraging contextual information like location, interests, time, activities, proximity and social connections to improve the mobile experience. Sacred cows like the primacy of voice calls and per-minute billing are identified as areas where disruption may occur.
Why user data is core to the next wave of mobile innovation, including the role of Big Data. This presentation to Ericsson VPs visiting Ericsson Silicon Valley, so has a service provider perspective.
Why Do We Hang Art (and Nests) On Our Walls?Paul Golding
A brief examination of the psychology and motivations for hanging art on the walls inside our homes. From an "evolutionary biological" point of view, it serves no purpose.
Overview of where we are and where we're headed with using mobiles as computers rather than voice machines. Includes mention of possible Mobile 3.0 memes.
Rich mobile applications will be enabled by trends toward persistent and real-time web applications on mobile devices. Key trends include widgets and offline storage allowing persistence; push notifications and COMET for real-time updates; browser APIs exposing device functionality to JavaScript; and social and cloud computing moving data and services to the web. These trends will allow web applications to react to asynchronous events and integrate with telephony, messaging, and social media, improving the mobile user experience.
The document discusses augmented reality (AR) and augmented virtuality (AV) technologies. It notes that AR was proposed as early as the 1990s but is now growing with the adoption of smartphones which can serve as AR devices. Emerging platforms for mobile AR are mentioned like Wikitude, Junaio and Layar. The document predicts that within the next 3 years, AR will grow significantly as smartphones become the main AR device, dominant AR platforms will emerge, AR will be integrated into social networks and games, and AR will be used to enhance venues and events.
Mobile Web Evolution - Rich Mobile Applications and Real-time Web UXPaul Golding
This 3 sentence summary provides an overview of the key details and purpose of the document:
The document is an architect's guide to rich mobile applications written by Paul Golding, who has extensive experience in mobile technology and applications development since 1990 including designing the first mobile internet portal and working as Motorola's Chief Applications Architect. The guide discusses mobile web evolution and rich mobile applications, providing information on real-time web user experience for mobile. Golding draws on his experience developing mobile apps on every continent working with operators, vendors, startups and venture capitalists.
This document summarizes Paul Golding's presentation on mobile technology trends at the 2010 Eduserv Symposium. It discusses the evolution from Mobile 1.0 to Mobile 2.0, highlighting increasing processing power, usability and productivity of mobile devices. It also notes the proliferation of smartphones and growing mobile internet and app usage. Golding argues that mobile is becoming "everyware" and transforming how people organize their lives and interact in real-time through their devices. He envisions a future of augmented reality and an "Internet of Things" where most digital services are mobilized.
This document summarizes key insights from presentations and discussions at a Mobile IQ conference in New York on January 19, 2012 and an upcoming conference in Paris on January 24, 2012. It discusses how mobile commerce is growing rapidly and becoming a game changer, especially with the rise of tablets. However, many prestige brands have been slow to develop robust mobile strategies, with most focusing only on apps that lack functionality. To succeed, brands need to focus on optimizing their mobile sites and commerce capabilities across all devices. Competence in mobile may indicate a brand's ability to grow globally and tap into emerging markets.
Why "mobile first" isn't enough - Developing a better user experienceKevin Powell
"Mobile first," is a concept that serves us well as a design tool, putting constraints on our messaging, layout, etc. But to use "mobile first" as a complete mobile strategy can lead to some dangerous lines of thought.
There's a bigger picture that needs to be seen, and it's what we've always done when developing experiences for the web. We need to put the "Experience First." Then we can think about "mobile", "desktop", "lean-back", and whatever other technologies are released in the next several years. It's not about devices, it's about users and experiences.
Presentation first given at BarCamp Nashville in October of 2011.
The document discusses proximity and location technologies on mobile devices. It notes that while location services have seen widespread adoption in recent years, proximity has not yet been as widely used due to difficulties developers have faced in integrating proximity features. However, the presenter argues that if proximity technologies like Bluetooth can be made as easy for developers to work with as location APIs are now, it could unleash similar innovation in proximity-based applications and use cases. Several initiatives aimed at simplifying proximity development are also mentioned.
Augmented reality (AR) has the potential to transform how people access and share information by overlaying digital content on the real world through mobile devices. The document discusses key challenges and opportunities for AR, including improvements needed in mobile processing power, screen size, GPS locating speed, network bandwidth, tools/APIs, and monetization methods, in order for AR to reach its full potential. It also introduces Senscape, a Chinese startup focused on developing AR browser and platform technologies.
Mobile-first is a simple idea with big implications: digital products should be designed for mobile first. Not the other way around.
These are the slides for my 12 minute presentation at IA day 2012. Just a quick introduction to the mobile-first concept.
Props to Luke Wroblewski and Brad Frost. I got most of the stuff in this presentation from their presentations and blogs.
Luke Wroblewski:
http://www.lukew.com/presos/preso.asp?26
Brad Frost:
http://bradfrostweb.com/blog/web/for-a-future-friendly-web/
Business is now Social, Jeremy Cooper, Salesforce.comPaul Writer
Businesses are looking to leverage social media as a way to gain deeper insight into what customers want and get feedback on how to improve the customer experience, while also attempting to navigate and utilize these same platforms for internal communication and creativity. Jeremy Cooper will share his insights on how cloud computing can bring together industry leading cloud platforms like Google, Facebook and Twitter with traditional contact center channels like phone, email and chat to capture every conversation and leverage every community expert in the cloud. He will also demonstrate how consumer driven sites have shown companies a smarter way to collaborate, leveraging ease-of-use and social features to create rich user experiences and improve productivity.
This document discusses approaches to designing products for the Internet of Things (IoT). It outlines three approaches: designing to extend existing devices, designing to comfort by augmenting devices with connectivity, and designing to disrupt by developing new interaction models. It argues that successful IoT products will be "soft, not slow" - focusing on user delight through thoughtful designs that engage users differently than traditional gadgets. Retail and investment aren't fully ready, but consumers are increasingly open to new types of connected products.
Mobile Social Networking: Trends and forecasts from the Informa 2009 market ...MobileMonday Switzerland
Mobile social networking was growing rapidly in 2009, with mobile users surpassing non-mobile users. However, users faced issues with fragmentation across different social networks and platforms, lack of control over their privacy and data, and uncertainty about how networks and data would evolve. Service providers also grappled with determining the right metrics for innovation, engagement, and monetization strategies in the emerging mobile space. The future was predicted to see everything become more social and location-based on mobile, though consolidation or an open social web approach remained possible outcomes.
Mobile Communities - Future Trends and ChallengesWilli Schroll
Session presentation at CommunityCamp 2008 Berlin, ccb08; 2008-11-01, 2008-11-02, post hoc produced, with new charts and slides
// slideshow has been presented too at MobileCamp Dresden 2009, 2009-04-25 #mcdd09 and at InfoCamp Berlin 2008 (informationarchitecture)
Device market strategy lessons from the iPhone, Blackberry, Pre and ZuneNathalie Magniez
The document discusses lessons for mobile device manufacturers from the market strategies of popular devices like the iPhone, Blackberry, Zune, and Palm Pre. It distinguishes between "compound" devices that are tightly integrated into external software ecosystems and "elemental" devices that are standalone physical objects. Compound devices like the iPhone and Blackberry create dedicated long-term user bases through unique software, while elemental devices like the Razr are more disposable. To succeed, new devices need to integrate with pre-existing software ecosystems or release complementary software simultaneously.
This document discusses the rise of the "SoLoMo" phenomenon, which refers to the intersection of social, location and mobile technologies. It provides examples of how consumers are increasingly using social networks and sharing location data on mobile devices. The document also discusses how IBM is embracing SoLoMo by providing social and mobile access to resources and solutions for employees. It estimates that IBM has seen a 195% ROI from its investments in mobile technologies by increasing employee productivity and adoption rates. The document concludes with an invitation to a book signing event to learn more about IBM's approach to SoLoMo.
bemoko's 5 easy steps to mobilising your brandbemoko Ltd.
Bemoko provides a 5 step process for mobilizing brands: 1) Discover target audiences on mobile via social media, SMS, codes etc. 2) Engage audiences with relevant content on mobile. 3) Build trust with quality mobile experiences. 4) Measure mobile performance with analytics. 5) Repeat successful strategies to drive engagement and make the mobile experience valuable for users. The process emphasizes discovering users on their mobile devices and engaging them with conversations across different channels in a coordinated way.
Moglue is an interactive ebook creation platform that allows content creators to easily turn their content into interactive ebooks that can be published to iOS and Android. It aims to lower the cost and time required for creation while providing excellent interactivity and usability. Moglue has raised $1 million in funding and sees opportunities in growing markets like eLearning and Android tablets. It is currently seeking $3 million in Series A funding to expand its team and developer platform.
LUON WassUp recap - mar 2014 - 2. the mobile landscapeLUON
The document discusses recent developments in the mobile landscape. It notes that smartphones and tablets have matured with rising adoption rates and usage. Design trends are shifting to flat interfaces and card-based layouts. It also explores how screens are connecting through technologies like Bluetooth and WiFi Direct, allowing experiences to span devices. Sensors and connected devices are proliferating, enabled by technologies like Bluetooth LE, and these present new data opportunities for marketers throughout the customer journey. Key takeaways include the maturation of mobile, the rise of multi-screen experiences, and the value of sensor data from connected devices.
Mobile web vs. native apps: It's not about technology, it's about psychologyiQcontent
Cold logic makes a hard case for opting for mobile web apps over native ones. If you can build it in HTML, CSS, and javascript, then do, right? Except for the pesky little detail called the real world, where marketers demand apps, boardrooms pay for apps, and even worse, users seem to prefer them. Or do they?
In this talk, Brian will try to reframe the web vs native vs hybrid debate into a conversation about what your customers really need, and what they’ll actually use. The technology you choose for your mobile approach is of strategic importance, but you need to be thinking about much more than just technology.
Size isn’t everything: Why the iPad isn’t just bigger; it’s a whole new UX, a...Liquid Reality
Exploring how the iPad shifts the mobile user experience paradigm, what this means to the iPhone, and how mobile applications can and will have to shift with it in order to become or remain successful.
Although they share an OS, the interactions offered by the iPad and it’s smaller siblings are very different. We will explore what these differences are, how they effect interaction, and why they demand distinct solutions that embrace and exploit the unique challenges, variations and opportunities between the two in order to deliver enjoyable, satisfying and successful user experiences.
This newsletter provides information on mobile app trends for 2011 and 2012. Some key trends in 2011 included increased localization of search results and deals, integration with cloud services like Dropbox, one-click sharing to multiple social networks, and photo and video filters. For 2012, Gartner predicts location-based services and social networking will be particularly important mobile apps, along with mobile search, commerce, gaming and entertainment. The newsletter is from New Media Services and provides business and technology news.
Dynamic Pricing for Personal Unsecured LoansPaul Golding
An outline of the mathematics and technicalities of predicting personalized loan pricing -- i.e. the next step beyond pure risk-based pricing. Based largely on the work of Robert Phillips.
The document discusses a global developer program from Telefonica to build the future of conversation. It introduces a real-time conversation platform in the cloud that allows developers to quickly build, try, and deploy real-time conversation services. The platform includes advanced APIs for event streams, conversation, collaboration, and provisioning. Telefonica will contribute to the open-source Adhearsion project and the platform is currently testing with US and UK phone numbers.
Mobile Ecosystem Dynamics (CTO Briefing)Paul Golding
A guide to the key dynamics of the mobile ecosystem today and in the next 3 years. Opportunities across the ecosystem plus the strategic importance of developers, platforms and software DNA.
From Apples to Augmented Cognition (Current and Future Trends in Mobile)Paul Golding
There were over 1 Trillion text messages sent across the globe last year. In more than 60 countries, there are more connected mobiles than there are people. We usually notice that our mobile is missing before we notice a missing wallet or keys. Mobiles have become one of the most important electronic devices in our lives, enabling unprecedented
levels of communication and entirely new business opportunities that drive a trillion-dollar industry. Since the Apple iPhone, we have entered yet another wave of mobile innovation that is rapidly headed to a world where nearly every task in our lives, including thinking, will be augmented by mobiles.
Paul Golding is one of the world's prominent experts in this exciting field, with over 20 years of experience. He has 16 patents in the core technology and has worked for major companies and brands all over the world. He is a leading author and speaker and advises many companies at the board level.
1. Mobile devices have become ubiquitous, with over 90% of people worldwide now having access to a mobile device.
2. Mobile devices have merged with the internet to become "everyware", or devices that are with us most of the time and that we use to access the internet and applications from anywhere.
3. Apps have moved mobile experiences beyond just voice and text to include activities like organizing schedules, comparing prices, sharing media, and accessing many other services.
Big M Conference - Future Mobile InnovationsPaul Golding
This document discusses future trends and opportunities in mobile innovation. It provides 10 tricks for succeeding in mobile, including: (1) Innovate where it matters by focusing on key trends, (2) Experiment and start even if most startups fail, and (3) Lower user friction by building towards customers' needs. It also examines shifts in the balance of power to experience platforms and cloud computing. Emerging areas like augmented reality, sensors, and identity/privacy are tipped as possible mobile 3.0 inflection points.
Mitigating the Impact of State Management in Cloud Stream Processing SystemsScyllaDB
Stream processing is a crucial component of modern data infrastructure, but constructing an efficient and scalable stream processing system can be challenging. Decoupling compute and storage architecture has emerged as an effective solution to these challenges, but it can introduce high latency issues, especially when dealing with complex continuous queries that necessitate managing extra-large internal states.
In this talk, we focus on addressing the high latency issues associated with S3 storage in stream processing systems that employ a decoupled compute and storage architecture. We delve into the root causes of latency in this context and explore various techniques to minimize the impact of S3 latency on stream processing performance. Our proposed approach is to implement a tiered storage mechanism that leverages a blend of high-performance and low-cost storage tiers to reduce data movement between the compute and storage layers while maintaining efficient processing.
Throughout the talk, we will present experimental results that demonstrate the effectiveness of our approach in mitigating the impact of S3 latency on stream processing. By the end of the talk, attendees will have gained insights into how to optimize their stream processing systems for reduced latency and improved cost-efficiency.
Advanced Techniques for Cyber Security Analysis and Anomaly DetectionBert Blevins
Cybersecurity is a major concern in today's connected digital world. Threats to organizations are constantly evolving and have the potential to compromise sensitive information, disrupt operations, and lead to significant financial losses. Traditional cybersecurity techniques often fall short against modern attackers. Therefore, advanced techniques for cyber security analysis and anomaly detection are essential for protecting digital assets. This blog explores these cutting-edge methods, providing a comprehensive overview of their application and importance.
Kief Morris rethinks the infrastructure code delivery lifecycle, advocating for a shift towards composable infrastructure systems. We should shift to designing around deployable components rather than code modules, use more useful levels of abstraction, and drive design and deployment from applications rather than bottom-up, monolithic architecture and delivery.
論文紹介:A Systematic Survey of Prompt Engineering on Vision-Language Foundation ...Toru Tamaki
Jindong Gu, Zhen Han, Shuo Chen, Ahmad Beirami, Bailan He, Gengyuan Zhang, Ruotong Liao, Yao Qin, Volker Tresp, Philip Torr "A Systematic Survey of Prompt Engineering on Vision-Language Foundation Models" arXiv2023
https://arxiv.org/abs/2307.12980
Best Practices for Effectively Running dbt in Airflow.pdfTatiana Al-Chueyr
As a popular open-source library for analytics engineering, dbt is often used in combination with Airflow. Orchestrating and executing dbt models as DAGs ensures an additional layer of control over tasks, observability, and provides a reliable, scalable environment to run dbt models.
This webinar will cover a step-by-step guide to Cosmos, an open source package from Astronomer that helps you easily run your dbt Core projects as Airflow DAGs and Task Groups, all with just a few lines of code. We’ll walk through:
- Standard ways of running dbt (and when to utilize other methods)
- How Cosmos can be used to run and visualize your dbt projects in Airflow
- Common challenges and how to address them, including performance, dependency conflicts, and more
- How running dbt projects in Airflow helps with cost optimization
Webinar given on 9 July 2024
An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
Sustainability requires ingenuity and stewardship. Did you know Pigging Solutions pigging systems help you achieve your sustainable manufacturing goals AND provide rapid return on investment.
How? Our systems recover over 99% of product in transfer piping. Recovering trapped product from transfer lines that would otherwise become flush-waste, means you can increase batch yields and eliminate flush waste. From raw materials to finished product, if you can pump it, we can pig it.
Transcript: Details of description part II: Describing images in practice - T...BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and slides: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
The Rise of Supernetwork Data Intensive ComputingLarry Smarr
Invited Remote Lecture to SC21
The International Conference for High Performance Computing, Networking, Storage, and Analysis
St. Louis, Missouri
November 18, 2021
7 Most Powerful Solar Storms in the History of Earth.pdfEnterprise Wired
Solar Storms (Geo Magnetic Storms) are the motion of accelerated charged particles in the solar environment with high velocities due to the coronal mass ejection (CME).
BT & Neo4j: Knowledge Graphs for Critical Enterprise Systems.pptx.pdfNeo4j
Presented at Gartner Data & Analytics, London Maty 2024. BT Group has used the Neo4j Graph Database to enable impressive digital transformation programs over the last 6 years. By re-imagining their operational support systems to adopt self-serve and data lead principles they have substantially reduced the number of applications and complexity of their operations. The result has been a substantial reduction in risk and costs while improving time to value, innovation, and process automation. Join this session to hear their story, the lessons they learned along the way and how their future innovation plans include the exploration of uses of EKG + Generative AI.
Choose our Linux Web Hosting for a seamless and successful online presencerajancomputerfbd
Our Linux Web Hosting plans offer unbeatable performance, security, and scalability, ensuring your website runs smoothly and efficiently.
Visit- https://onliveserver.com/linux-web-hosting/
How RPA Help in the Transportation and Logistics Industry.pptxSynapseIndia
Revolutionize your transportation processes with our cutting-edge RPA software. Automate repetitive tasks, reduce costs, and enhance efficiency in the logistics sector with our advanced solutions.
INDIAN AIR FORCE FIGHTER PLANES LIST.pdfjackson110191
These fighter aircraft have uses outside of traditional combat situations. They are essential in defending India's territorial integrity, averting dangers, and delivering aid to those in need during natural calamities. Additionally, the IAF improves its interoperability and fortifies international military alliances by working together and conducting joint exercises with other air forces.
Best Programming Language for Civil EngineersAwais Yaseen
The integration of programming into civil engineering is transforming the industry. We can design complex infrastructure projects and analyse large datasets. Imagine revolutionizing the way we build our cities and infrastructure, all by the power of coding. Programming skills are no longer just a bonus—they’re a game changer in this era.
Technology is revolutionizing civil engineering by integrating advanced tools and techniques. Programming allows for the automation of repetitive tasks, enhancing the accuracy of designs, simulations, and analyses. With the advent of artificial intelligence and machine learning, engineers can now predict structural behaviors under various conditions, optimize material usage, and improve project planning.
2. 2
Paul G - Mobile Apps Expert...
Help companies with their mobile product strategies and
architecture: Operators, Equipment vendors, Media
companies, Start-Ups
Done a long time: Mobilist since 1990, last 12 in applications -
14 patents in mobile design. Worked in all parts of the
mobile ecosystem. Expert member MIDP 3.
Do it for real: 2006/7 Chief Applications Architect, Motorola
Mobile Apps, Mobile TV/IPTV
Done it a lot: Architect/designer of numerous mobile/Internet
solutions - First ever mobile portal (Zingo)
Done it widely: Worked on mobile projects in all continents:
O2, Vodafone, 3 UK, 3 Italia, Virgin Mobile, Etisalat, Du,
BSkyB, OMTP, BT, GSMA, Netscape, Morroc Telecom,
Orascom, CSL, Al Jazeera, Lucent, NTT DoCoMo, MTC,
Extreme, Metrowalker, mConnected...
Copyright Paul Golding, 2008
15. 6
Think UX, think whole product
POP3 client is not a product…
If the interface clumsy = not a whole product….
if the tariff is unclear = not a whole product...
Can't easily type = not a whole product….
Users like a WHOLE PRODUCT....
100% of your emails accessible
within seconds...
..Securely..
..Anytime...
..Anywhere...
...Fixed price...
..Spam-free.....
Copyright Paul Golding, 2008
16. Successful mobile UX (in more detail) 7
Successful
Mobile Experience
Discovery Unboxing Investment Passion/ Accessible/ Anticipation Conversation
Evangelism Contextual
Can I easily find Does it work out Is this easy to I will want to I can easily use
the service? of the box? use? I will love using I can easily keep coming this with others
this because... bump into this back because...
Does it say Can I play Can I access because... I can easily find
something immediately or my data? I will want to tell I look forward to others
meaningful to do I have to “get others It understands new features
me on the box? it?” Can I easily because... my needs because... It adapts to my
‘bump into’ because... social
Does it make Can I invite this? If I stop using relationships
me a promise? others? this, I will miss it It adapts to my
Does it get because... situation It adapts to my
Is it one click better the more because... social context
away? I use it? How is my
loyalty
rewarded?
Mobile Web 2.0 Ecosystem
Usable devices
Transparent business terms and tariff
Open, secure and extensible architectures
Reliable networks
Copyright Paul Golding (www.paulgolding.com) 2008
Copyright Paul Golding, 2008
17. 8
Mobile UX: exploit context:
Location Interests
Time Friends
Activities Proximity
All mobile products should take context into account
Copyright Paul Golding, 2008
18. 9
Context: Web 2.0, Microformats:
Location Interests
Time Friends
Web 2.0
Microformats
Activities Proximity
Increasingly, mobile product design needs to take context into account
Copyright Paul Golding, 2008
22. 11
Think business architecture
Market
Trends
Developers aim here (Mega/Micro)
Profitable
app
Technology Business
Enablers models
How do we do this?....
Copyright Paul Golding, 2008
23. 12
Social Business Model -
Co-creation & work with Frenemies
Co-create or die! (TODAY: Find some
Users co-conspirators!) Social Coding.
Ecosystem: common log-in, use
microformats, exploit mash-ups: Click-
off, but not click-out!
Profitable Open ideas exchange: it’s mostly in the
business execution, not the idea or technology
Techies Entrepreneurs Share the risk - make frenemies
A place to do all the above: O2
Litmus!?
Copyright Paul Golding, 2008
26. 13
What should I build?
2009: Opportunities:
Copyright Paul Golding, 2008
27. 13
What should I build?
2009: Opportunities:
Mobilized social applications
Copyright Paul Golding, 2008
28. 13
What should I build?
2009: Opportunities:
Mobilized social applications
Video apps
Copyright Paul Golding, 2008
29. 13
What should I build?
2009: Opportunities:
Mobilized social applications
Video apps
Enterprise social software
Copyright Paul Golding, 2008
30. 13
What should I build?
2009: Opportunities:
Mobilized social applications
Video apps
Enterprise social software
Cloud computing
Copyright Paul Golding, 2008
31. 13
What should I build?
2009: Opportunities:
Mobilized social applications
Video apps
Enterprise social software
Cloud computing
SOHO solutions Copyright Paul Golding, 2008
32. 14
2009: Mobile Drivers:
Increased device usability
Greater Web 2.0-dependency
More data-friendly tariffs
Mobilized social networks
App stores
Greater user participation/appetite
Easier transactional capability (€)
Copyright Paul Golding, 2008
33. 15
Thank you
Paul Golding
paul@wirelesswanders.com
wirelesswanders.com
Follow
@pgolding
(C) Copyright Paul Golding, 2008