Questions tagged [openxr]
The openxr tag has no usage guidance.
openxr
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Struggling to Implement Eye Gaze for HoloLens 2 in Holographic Remoting
I am currently working on a project for the Hololens 2 and wanted to incorporate Eye Gaze for Holographic Remoting. I feel like I'm so close to fixing it and I'm just missing one checkbox or something....
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63
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OpenGL: Render Framebuffer into Framebuffer
I am currently working on a c++ program using OpenXR with OpenGL. I managed to render everything that I wanted into VR.
I have one framebuffer per eye, and then 3 more for layers (crosshair/menu) ...
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Monado openxr runtime run on android device,when device move,the viewports move too?how fixed
I compiled a Monado OpenXR Runtime to run on the Android phone, and then ran hello_xr, it works fine, but when I move the phone, not only does the objects in the viewport move, viewport move too? ...
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How to use XR_FB_hand_tracking_aim to get gesture?
OpenXR specs doesn't have too much description for XR_FB_hand_tracking_aim, especially does not have an sample code, any info about XR_FB_hand_tracking_aim for native developing is welcome.
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How to know a device support OpenXR or not?
My VR application was developed by OpenXR API, it can run in Meta Quest, Pico, HTC vive series those VR devices very well, now I want to porting it to mobile device with Google cardboard SDK, so I ...
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NullReferenceException when developing OpenXR XR_EXT_Hand_Tracking
I encountered an error when trying to invoke the delegate.
NullReferenceException: Object reference not set to an instance of an object
private xrGetSystemPropertiesDelegate xrGetSystemProperties;
...
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Unity Build with OpenXR enabled fails
Our Project is build on a gitlab-runner on linux using a docker image based on
unityci/editor:ubuntu-2021.2.7f1-windows-mono-3
We switched the project to OpenXR recently (com.unity.xr.openxr).
Now a ...
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The Pico unity openxr sdk is incompatible with openxr 1.9.1, but I can't downgrade the openxr version in the editor
I am a student, developing a VR game in unity for the meta quest 3 and PICO 4. As they are both compatible with openxr, I assumed it was possible to have the same project run on both headsets. I can ...
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55
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openxr xrEnumerateApiLayerProperties() throws internal exception from unknown type
I have written a simple function to check that the validation layers I want to load are indeed actually present. To do this, I'm invoking xrEnumerateApiLayerProperties() to get a list of all ...
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How to get data from quest3 color camera, or get data from passthrough, but in video streaming form?
I want to make an application where one of the steps is to make sense of the items around me, I initially wanted to use the self contained scene understanding but I found out that it has to do a ...
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OpenXR hello world program initialization "Failed to find layer XR_APILAYER_LUNARG_core_validation"
I am following a tutorial to write a simple OpenXR application and I've run in to an issue with enabling the XR_APILAYER_LUNARG_core_validation layer. The OpenXR Loader is unable to find the layer ...
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2
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501
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When using OpenXR in Unity, How do I detect when the HMD is removed
How do I detect when the user takes off the HMD when I'm using OpenXR in Unity,
I tried using userpresence in the New Input System but the HMD Removed event only fires AFTER the HMD is put back on!!!
...
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How do you set a seperate culling mask per eye using XRCamera3D in Godot
I would like to set one culling mask per eye using the XRCamera3D (or alternative) in Godot.
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Using vuplex with openxr in unity
I am currently working on a mixed reality project using unity and xr interaction toolkit. I want to use Vuplex to show the webpages and to interact with webpages. But I am facing an issue, that is ...
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How can I stop the QR Code tracking on a HoloLens while maintaining the visualization its content?
I'm working on an application that scans a stationary QR code and creates a room around the user. This works fine. What I would like to do is scan the QR code, the room gets augmented, and then I stop ...