Shorter and easier to read would be something similar to:
public class Carrots
{
public string Name { get; set; }
}
This uses an internal private variable that is used when the property is accessed. Equivalent to:
public class Carrots
{
private string _name;
public string Name
{
get { return _name; }
set { _name = value; }
}
}
(As @John Wu demonstrated.)
However, it will depend on what you are wanting external code to be able to access.
If you just want a 'Name' to be instantly changeable and it has no bearing on the application when it is, the above public string Name { get; set; } is all you will need.
But if you are tracking/using/controlling the value of a property within your class and you don't want external code changing it, then the second example is the one to go with.
For instance:
You have a class that is created with a known value.
You want that value to be changed - but under your control.
A bank balance perhaps? Or the speed of a car?
Lets go with speed of a car:
public class Car
{
private string _speed;
public string Speed
{
get { return _speed; }
// Notice no setter in this case.
}
public void IncreaseSpeed()
{
if(_speed + 1 <= 100)
{
_speed++;
}
}
public void Brake()
{
if(_speed-- >= 0)
{
_speed--;
}
}
}
This lets the calling code call to increase speed, or slow down holding the brake, as many times as they want.
But you can now put a realistic limit on that speed - the user cannot break the rules you have in you application's 'world'.
Here is another example but the external code can set the value immediately:
public class Car
{
private string _speed;
public string Speed
{
get { return _speed; }
set {
if (value >= 0 && value <= 100)
{
_speed = value;
}
}
}
}
This now lets the calling code handle acceleration and braking, updating the Car
object when it wants to.
But you still have the overall control of what that value can be, rather than controlling how it is changed.
Using:
public class Carrots
{
public string name;
}
as @Charles Merriam demonstrated is all well and good if you don't care when, and to what value, external code will set this property.
It is always public, and never checked when altered.
It should never be accessed by your class's internal methods if it requires boundaries as to what state it should be in or requires a particular range. You would need to use the boundary checking logic everywhere that accesses it (then handle any errors if the checks fail), rather than preventing invalid data input altogether.