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For questions about the practical arts and methods applied to gamemastering (GMing).

5 votes

What to do if a player expected much more than DM gave?

Turnabout is fair play All of the above answers have good discussion about setting expectations, both moving forward and trying to help the resentful player understand the past situation. I would just …
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8 votes
Accepted

What check determines if a whip successfully latches onto a tree branch?

Do you even need a check? We should keep in mind the advice from the DMG: When a player wants to do something, it’s often appropriate to let the attempt succeed without a roll or a reference to the c …
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17 votes

I gave a too powerful magic item at too low level for a bad reason, what to do?

Not a bad reason, as long as you take advantage of the opportunity you created You wrote: The god he follows is illegal in that world, so I thought it would be cool if the shopkeep had one, This is …
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5 votes

How should I set up and execute air battles in my session to avoid easy encounters?

Admittedly, Hypnotic Pattern is an unusually powerful spell and one that can tip a combat, especially if the PC's outnumber the monsters. Before you resort to changing the fundamentals of that spell, …
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0 votes

How to help player quickly make a decision when they have no way of knowing which option is ...

Don't put them in this situation Your players have decision paralysis provoked by incomplete information. While it is especially frustrating to you (and perhaps the other players) when the consequenc …
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5 votes

How to manage time pressure?

Three Pillars Recall the "Three Pillars" of adventure: exploration, combat, and social interaction. The suggestion for the number of combats per day, each of appropriate challenge rating, is built ar …
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11 votes
Accepted

Conjure Animals Control Range

On spell ranges in general In the general rules on Spellcasting Range we are told: Once a spell is cast, its effects aren't limited by its range, unless the spell's description says otherwise. So fo …
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16 votes
Accepted

How to arbitrate climactic moments in which characters might achieve something extraordinary?

My DM does it like this I am currently one of three players (six characters) in a Tomb of Annihilation game. We all started at first level. In Session 0, as part of our character backstory, the DM a …
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3 votes

How do I make players more comfortable in an unusual historical setting?

To achieve immersion: If you can find a movie that mirrors your setting, not just in costume but in tone and style, show a 10–30 minute excerpt of it at character creation to help players quickly unde …
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24 votes

How do I deal with instant-solution spells like Comprehend Languages?

First, make sure this is central to your game If deciphering these texts is not a crucial and repeated plot element, the effort of such a change is not worth it. If it IS a crucial and repeated plot …
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5 votes

How do I run stealth and perception? Passive perception vs active perception

RAW, active and passive describe the rolls, not the characters First off, let's deal with a common misconception. Active Perception is not when a character 'actively looks' for hidden monsters, it is …
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0 votes

I dislike how players accurately place fireballs. Is there an alternative?

I do this I use a houserule that functions much in the way you are asking for. When the wizard is casting on 'known terrain', in an area they are at least passingly familiar with (or if novel, they ha …
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17 votes

Are there any challenges during an in-person game that aren’t a factor online?

Handling IC / OOC conversations and meta-communication I've played in-person for more than forty years and online for nearly six. The biggest difference I have noticed is in terms of handling in char …
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20 votes

Can you lower your AC on purpose?

Look Away! In the PHB Combat Section, "Making an Attack" explains that... When you attack a target that you can't see, you have disadvantage on the attack roll... When a creature can't see you, you h …
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