Questions tagged [narration]
For questions primarily about narration, the act of describing the events that unfold in the game world, either as player or gamemaster.
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How big is a gemstone in the DMG gemstone table?
Context
The DMG treasure tables (DMG p134) describe six categories of gemstone: 10gp, 50gp, 100gp, 500gp, 1000gp, and 5000gp. What does this mean? An agate can be worth anywhere between 10gp and ...
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How do I narratively explain how in-game circumstances do not mechanically allow a PC to instantly kill an NPC?
Inspired by this question, in particular this aspect:
. . . how do I handle realism and one-shotting bosses out of combat?
My understanding is that any creature, even a "normal person", cannot be ...
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How to design and run cinematic combats that move between zones?
I've been running D&D for a few years now, and I just want a little more from my combats. I've already got a very solid handle on designing environments to make combat more dynamic, but what I can'...
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Pros and cons of 2nd person narration?
As a GM, I'm not sure whether should I try to avoid 2nd person narration whenever possible. For example, instead of saying, "You feel a chill in the air," would it be better to say, "The air grows ...
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How do I rein in a player who talks over my descriptions?
I am a new DM (although I have played D&D before), and I was very excited to play with my friends, but as we started playing I realized there would be a problem.
As I would describe either ...
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Punishing a player for instant-actioning
I GM a home-made D&D-style game which my friends and I play, and we had a scenario go as follows:
After a player-character threw something at the wall, the players rolled a one and I was ...
46
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How to improve my descriptions of the health status of monsters
A bit of background; I'm a new GM to two players, one of whom played a bit of 3.5e and 4e while the other is a complete newbie. The veteran is used to knowing when creatures are "bloodied", as per 4e, ...
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Narrativist Gaming: How do you transition more traditionally-trained players into them?
This was obviously inspired by the corresponding question on GM-less gaming.
For the past couple of years I've become really interested in RPGs that are less about dungeon-crawling and combat and ...
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How can I be more descriptive about actions and events in my game?
Whenever I'm running or playing a game, I consistently run into an issue of setting atmosphere. I've realized the best way to do this is through more effective, engaging descriptions of settings, ...
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How can I describe hit point damage without talking about wounds?
The PHB's description of hit points (p. 196) says:
Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more ...
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How to deal with the differences in perception between group characters?
I struggle with the following :
You enter the room and a dark, old man dressed with a humble and threadbare mantle is prattling in a corner. When he sees you, he stands up and comes forward, ...
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How to convey the tone of Shadowrun?
Reading the core book I realized how different Shadowrun is from my usual game of Dungeons & Dragons. We usually play the good guys saving a village from a tribe of goblins. Most of the time we ...
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How do I keep the narrative alive during combats?
For years, I've had trouble keeping the players engaged in the narrative of combat and what happens during their turns.
After the first 4 turns or so, it becomes hard to imagine what everyone does and ...
7
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How can I best narrate the position of an unhidden invisible skeleton?
While fighting through a wizard's tower, the party breaks into an unexplored storeroom to take cover from enemies down the corridor outside the room. Unbeknownst to them, there is an invisible ...
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How do I narrate a player's PC's actions without causing unintended consequences for the PC?
Daxius: "I'd like to roll an investigate check on Statue 1." Rolls. "Solid... 19."
DM: "You walk around the statue, gliding your fingers along the rough outlines of it's crisp, defined ...