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Questions tagged [narration]

For questions primarily about narration, the act of describing the events that unfold in the game world, either as player or gamemaster.

13 votes
7 answers
8k views

How big is a gemstone in the DMG gemstone table?

Context The DMG treasure tables (DMG p134) describe six categories of gemstone: 10gp, 50gp, 100gp, 500gp, 1000gp, and 5000gp. What does this mean? An agate can be worth anywhere between 10gp and ...
Pink Sweetener's user avatar
42 votes
8 answers
8k views

How do I narratively explain how in-game circumstances do not mechanically allow a PC to instantly kill an NPC?

Inspired by this question, in particular this aspect: . . . how do I handle realism and one-shotting bosses out of combat? My understanding is that any creature, even a "normal person", cannot be ...
convoliution's user avatar
  • 1,555
22 votes
5 answers
4k views

How to design and run cinematic combats that move between zones?

I've been running D&D for a few years now, and I just want a little more from my combats. I've already got a very solid handle on designing environments to make combat more dynamic, but what I can'...
Robert's user avatar
  • 12.9k
7 votes
3 answers
764 views

Pros and cons of 2nd person narration?

As a GM, I'm not sure whether should I try to avoid 2nd person narration whenever possible. For example, instead of saying, "You feel a chill in the air," would it be better to say, "The air grows ...
BladePoint's user avatar
  • 1,713
58 votes
8 answers
13k views

How do I rein in a player who talks over my descriptions?

I am a new DM (although I have played D&D before), and I was very excited to play with my friends, but as we started playing I realized there would be a problem. As I would describe either ...
Harkness's user avatar
  • 581
52 votes
5 answers
8k views

Punishing a player for instant-actioning

I GM a home-made D&D-style game which my friends and I play, and we had a scenario go as follows: After a player-character threw something at the wall, the players rolled a one and I was ...
schil227's user avatar
  • 631
46 votes
9 answers
18k views

How to improve my descriptions of the health status of monsters

A bit of background; I'm a new GM to two players, one of whom played a bit of 3.5e and 4e while the other is a complete newbie. The veteran is used to knowing when creatures are "bloodied", as per 4e, ...
Alex's user avatar
  • 8,130
35 votes
14 answers
2k views

Narrativist Gaming: How do you transition more traditionally-trained players into them?

This was obviously inspired by the corresponding question on GM-less gaming. For the past couple of years I've become really interested in RPGs that are less about dungeon-crawling and combat and ...
Naurgul's user avatar
  • 1,344
27 votes
7 answers
8k views

How can I be more descriptive about actions and events in my game?

Whenever I'm running or playing a game, I consistently run into an issue of setting atmosphere. I've realized the best way to do this is through more effective, engaging descriptions of settings, ...
Nameless Nick's user avatar
27 votes
5 answers
8k views

How can I describe hit point damage without talking about wounds?

The PHB's description of hit points (p. 196) says: Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more ...
SeriousBri's user avatar
20 votes
7 answers
2k views

How to deal with the differences in perception between group characters?

I struggle with the following : You enter the room and a dark, old man dressed with a humble and threadbare mantle is prattling in a corner. When he sees you, he stands up and comes forward, ...
Poutrathor's user avatar
14 votes
5 answers
1k views

How to convey the tone of Shadowrun?

Reading the core book I realized how different Shadowrun is from my usual game of Dungeons & Dragons. We usually play the good guys saving a village from a tribe of goblins. Most of the time we ...
user avatar
11 votes
3 answers
495 views

How do I keep the narrative alive during combats?

For years, I've had trouble keeping the players engaged in the narrative of combat and what happens during their turns. After the first 4 turns or so, it becomes hard to imagine what everyone does and ...
Aldath Le'Carde's user avatar
7 votes
2 answers
696 views

How can I best narrate the position of an unhidden invisible skeleton?

While fighting through a wizard's tower, the party breaks into an unexplored storeroom to take cover from enemies down the corridor outside the room. Unbeknownst to them, there is an invisible ...
Please stop being evil's user avatar
75 votes
13 answers
9k views

How do I narrate a player's PC's actions without causing unintended consequences for the PC?

Daxius: "I'd like to roll an investigate check on Statue 1." Rolls. "Solid... 19." DM: "You walk around the statue, gliding your fingers along the rough outlines of it's crisp, defined ...
Euch's user avatar
  • 4,076

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