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13 votes
4 answers
1k views

What are the techniques for writing descriptive posts in a timely manner as a game master?

To clarify, especially after Covid I have become an exclusively text based game GM and I am looking to improve my description of events (and maybe add a bit of an artistic flare) but that results in ...
Maiko Chikyu's user avatar
  • 21.8k
13 votes
3 answers
430 views

How to improve the variety of narration in my text-only game of D&D?

I, and one of other players in my play-by-chat group, have expressed a desire to improve the narration of our character's actions. When they brought this up, I noticed the sort of unvaried ...
AncientSwordRage's user avatar
32 votes
5 answers
3k views

How can I narrate Charm/Fear/Rage/etc effects in a liberating manner?

Or, How can I implement behavior-centric status effects without giving the players a sense of having lost their autonomy? It's something I have found to be a personal agitant as a roleplayer, and ...
Sammy's user avatar
  • 283
34 votes
13 answers
5k views

How to begin a role-playing scenario in medias res?

If I am running a pre-planned role-playing scenario, how and when can it work to start the session in medias res? The narrative technique can work so well in literature, film and video to increase ...
Lexible's user avatar
  • 6,130
1 vote
1 answer
221 views

Do cinema/film-like descriptions ruin immersion or do they improve games? [closed]

Ok, this might sound silly, but I've seen several examples of descriptions from both players and GMs that actually illustrate a cinematographic technique, such as: GM: The camera pans out to reveal X,...
Hypergardens's user avatar
  • 2,264
8 votes
2 answers
379 views

Mechanics and methods for playing a quantum-superposition of worlds [closed]

I'm looking for game mechanics and story telling methods that convey the atmosphere that characters don't just live in one world, but in a multiverse adhering to something similar to the many-worlds ...
Anaphory's user avatar
  • 4,005
21 votes
7 answers
2k views

Fantasy and magic in a primarily realistic setting

I'm running a game that's best described as "medieval fantasy," in the sense that we're actually trying to have the lives of people in the setting strongly resemble the historical Middle Ages. There ...
Alex P's user avatar
  • 29.3k
22 votes
4 answers
2k views

How to become better at descriptions of what your character is doing?

A (very) common GM question is "What is your character doing?" How do you, as a player, describe effectively what you character is doing? What techniques do you use to evoke wonder and spark ...
Sardathrion - against SE abuse's user avatar