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1 vote
0 answers
57 views

When writing and preparing a campaign should I include all the side stories and all possible encounters? [duplicate]

I have worked out an entire world with a story and several side stories (they'll be optional) should I just put them in the middle of the story of where they'd be available or should I put them into a ...
Cat of doom2's user avatar
23 votes
5 answers
6k views

How can I deliver in-universe written lore to players without it being dry exposition?

I DM for a D&D (5e) group in a custom campaign setting which I worldbuild as we go. One of my players is very much interested in the history and lore of the world and often tries to find out bits ...
Harm van den Brand's user avatar
8 votes
2 answers
531 views

When do you Move for Front Dangers and how do they take effect?

I'm prepping for the second session of my first Dungeon World campaign and so I'm studying the Fronts/Dangers system. The basic concept makes sense as a way to help organize a more over-arching ...
Dan Bryant's user avatar
  • 1,772
27 votes
5 answers
2k views

How can I keep surprising my co-GM when he's playing in my campaign?

I recently started a D&D 5e campaign with my gaming group and one of my friends has decided he wants to GM also. The setting we're playing in is a homebrew setting; I created the general outline ...
LegendaryDude's user avatar
8 votes
3 answers
478 views

Limiting player freedom in introductory scenarios

As discussed in Would GURPS be a good choice for a non-magic, 19th century tech level, roleplay focused campaign?, I am planning to introduce a couple of friends to pen & paper tabletop RPGs. I am ...
dot_Sp0T's user avatar
  • 901
10 votes
3 answers
2k views

How to manage play in a zombie RPG pre outbreak

I am planning on starting my newest campaign about the end of the world: a Zombie Apocalypse, with the game starting before the outbreak has occurred. Every zombie RPG I have encountered so far has ...
Seamus Harrison's user avatar
34 votes
2 answers
4k views

How can I manage my campaign digitally, without using a screen at the table?

For big campaigns I keep my campaign information — maps, keys, session notes, reference tables, etc. — in binders and duotangs which I can reference and annotate at the table. Their content only ...
SevenSidedDie's user avatar
28 votes
8 answers
2k views

Overcoming setting complexity paralysis as a GM

The problem What are the best practices to overcome that certain “complexity paralysis” that may strike a GM when trying to learn and immerse himself in a setting that has a lot of intricate ...
OpaCitiZen's user avatar
  • 39.4k
9 votes
3 answers
4k views

Structure for a political sandbox game

I am looking for a fairly structured approach to creating, preparing for, and running a political game. To be more precise, I am looking for the following: A structured approach or even a game ...
Tommi's user avatar
  • 10.3k
7 votes
1 answer
182 views

How can I balance and blend spotlight time between PCs of different Lodges?

Recently, one of the players in my Werewolf game has taken on the Lodge of Spires, which is effectively "Batman: The Lodge". One of the benefits of this lodge (for those who don't play, consider a ...
Bigeshu's user avatar
  • 1,543
46 votes
9 answers
28k views

How do I run a successful and engaging campaign without combat?

I'm thinking of starting my own campaign with a few of my friends with me as DM, primarily because I wasn't extremely impressed with the campaign my friend was DMing. When I started thinking about the ...
Gordon Gustafson's user avatar
10 votes
4 answers
3k views

How do you create a good Adventuring Guild charter?

I'm planning on using established guilds as npc rivals. The player characters start out as nobodies, in some cases as slaves, and will eventually have the opportunity of starting up their own guild (...
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