Questions tagged [world-building]
For questions about world-building, the process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.
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What lifestyle expenses are associated with the Yawning Portal?
The party has just begun Dungeon of the Mad Mage. After their first trip down the well, they have sensibly taken Durnan up on his offer of rooms in the Yawning Portal where they can stay in between ...
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What are some different predators I can add for my world building? [closed]
I'm currently building a fantasy world to use in a future campaign, and I need some ideas and descriptions of different apex predators, both rare and common, to add to my world.
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Gracefully roleplaying the end of the world without implying mass extinction [closed]
I am currently running a campaign that I have set in a world that is fading slowly. The idea is that, while the players cannot stop the end of the world (it's kinda similar to the heat death of the ...
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Could a famous object on the floor of the ocean have gone undiscovered for centuries?
In my setting, five meteors fell on the planet. Each meteor contained a very powerful magical gem.
Four of those fell on land, and the gems were retrieved rather quickly. The last one fell in an ...
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Canonical Competitive Sports in Pathfinder
I've been looking around the online resources to find some sort of list of competitive sports that may be played by citizens in the Age of Lost Omens.
A full, digital list would be great. Bonus points ...
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In a world without a Shadowfell or Feywild, which player options would be changed/removed?
I am in process of building a world for upcoming campaign. As I already know some things in D&D rely on the fact that the Shadowfell and the Feywild are present.
But what would be the consequences ...
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Do wizards not cast spells in their free time? [closed]
So the common consensus seems to be that spell slots and the restrictions that come with them are an in-universe truth that characters are aware of, to varying degrees. But that implies a few strange ...
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Environmental storytelling : a centuries-old isolated child [closed]
This question might be better suited for World Building SE, but because of how specific it is, and how it is meant to be shown through gameplay, I thought that it would be more on topic here.
An ...
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How can I balance deadly world with things happening?
My world setting is based on the movie “A quiet place”. Background is fantasy based on Pathfinder for Savage Worlds.
The main plot is as follows: some time ago the Raan appeared, creatures (alien like)...
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How to change crucial worldbuilding aspects midgame? [closed]
In my roleplaying game, I've realized I need to change a certain crucial aspect of the world: one of the laws of magic, because it would essentially cause anyone who became powerful enough to ...
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How to manage both high-strategy and combat encounters? [closed]
New poster here, so any help is appreciated.
As a DM, I have 2 main groups of players in my game; the ones who like very, very high strategy (as in commanding armies on the battlefield), and the ones ...
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How can I tell my players that necromancers are not bad guys? [closed]
I'm running a homebrew campaign where a group of necromancers made a town into their own base of research.
World Context:
The town was abandoned many years ago and the country had no more any form of ...
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What are the rules for mixing races?
As a DM I want to build an immersive and memorable, but also logically coherent world. I have a question about races.
What are the rules for mixing races?
For example, is it possible to be half elf ...
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Can characters travel between permanent teleportation circles? [duplicate]
The Teleportation Circle spell (PHB pg. 282) states that in order for the spellcaster to "target" a remote teleportation circle he or she must know that remote circle's unique sigil sequence....
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How could you maximize food production with magic items and spells over a long period of time?
As a player over a period of in-game years, what magic items and spells would allow me to create as much food as possible for a large town (~1000 people) assuming most of them are farmers/could help, ...