All Questions
Tagged with fate house-rules
8
questions
3
votes
1
answer
110
views
Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?
The House Rule Proposed
I'm intent on making the following rule addition/change in my campaigns:
In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
5
votes
2
answers
387
views
Rerolling select dice instead of all when invoking an aspect
I've been reading into using Fate Core for an upcoming campaign and notice that when invoking aspects it's almost always for the best to take the +2 modifier over the reroll unless the roll is ...
5
votes
1
answer
936
views
Modelling area-of-effect attacks in FAE-based games
I run a Demon Hunters game. The rules are based on a mix of Fate Core and FAE.
Basic checks are made with two dice, Approach + Discipline (plus certain optional dice which we can ignore for now). ...
3
votes
0
answers
213
views
House rules for "critical zero"? [closed]
Rolling four blanks on 4dF yields the most-common outcome, zero, but it's one of the three most-uncommon rolls. It's exactly as unlikely as rolling a -4 or rolling a +4.
Have any of you made house-...
5
votes
2
answers
414
views
What effect would "simultaneous combat" have on Fate gameplay?
By default, there is an element of retaliation in defending with style, where you gain a boost, but what about using simultaneous combat rules instead? In simultaneous combat, attackers take damage on ...
22
votes
5
answers
5k
views
Spaceship Combat in Fate Core
I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
13
votes
2
answers
2k
views
Replacing skills with approaches and vice versa
One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
3
votes
3
answers
1k
views
Expand the numeric scale of Strands of Fate
I haven't played any of these narrative focused games like Fate but would like to. My players are very used to other more hands-on type of game where the numbers are plainly what your character is.
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