Skip to main content

All Questions

Tagged with
3 votes
1 answer
110 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
vicky_molokh- unsilence Monica's user avatar
5 votes
2 answers
387 views

Rerolling select dice instead of all when invoking an aspect

I've been reading into using Fate Core for an upcoming campaign and notice that when invoking aspects it's almost always for the best to take the +2 modifier over the reroll unless the roll is ...
Psycrow's user avatar
  • 363
5 votes
1 answer
936 views

Modelling area-of-effect attacks in FAE-based games

I run a Demon Hunters game. The rules are based on a mix of Fate Core and FAE. Basic checks are made with two dice, Approach + Discipline (plus certain optional dice which we can ignore for now). ...
Raphael's user avatar
  • 498
3 votes
0 answers
213 views

House rules for "critical zero"? [closed]

Rolling four blanks on 4dF yields the most-common outcome, zero, but it's one of the three most-uncommon rolls. It's exactly as unlikely as rolling a -4 or rolling a +4. Have any of you made house-...
Beanluc's user avatar
  • 2,822
5 votes
2 answers
414 views

What effect would "simultaneous combat" have on Fate gameplay?

By default, there is an element of retaliation in defending with style, where you gain a boost, but what about using simultaneous combat rules instead? In simultaneous combat, attackers take damage on ...
Hypergardens's user avatar
  • 2,264
22 votes
5 answers
5k views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
Justin W's user avatar
  • 405
13 votes
2 answers
2k views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
BESW's user avatar
  • 53.4k
3 votes
3 answers
1k views

Expand the numeric scale of Strands of Fate

I haven't played any of these narrative focused games like Fate but would like to. My players are very used to other more hands-on type of game where the numbers are plainly what your character is. ...
Ingó Vals's user avatar