For a while now, a group I play with has slowly slipped into a mode of accepting the fact that the GM cannot possibly declare all pertinent details of a scene aspects.
This developed from the notion that some aspects are self-evident. If the scene takes place in a burning building, writing down "burning building" as an aspect appears redundant. Everyone at the table knows where they are.
However, this is sometimes less evident. If a scene takes place in an "artsy café" (referred to as such by the GM), using the implied aspect to pick up some hipster's macbook or throw hot coffee at someone becomes rather borderline, somewhat eliminating the utility of the "Create Advantage" action. This is why I feel that this approach goes somewhat against the Fate philosophy.
Using this scenario: should an action like this require a Notice roll to explicitly establish the object in question, with the implied aspect usable as an invoke on said roll, or should players be able to skip that step and just use the very general, very global, and most importantly, implied aspect based on mere description?
In other words: should every fact that has been established automatically be an aspect in a game sense?