I had an idea about a magic instrument which you can play as an action and permanently sacrifice one hit die (reducing maximum hit points) for a big effect.
As of now, my idea is that you can choose a number of people (equal to proficiency bonus or charisma modifier) which are affected as you start to play, and they get advantage/disadvantage of your choosing. You can maintain this effect if you use your action in the following turns. For each turn you play can affect 1 more creature. For each further minute you play the instrument you need to sacrifice 1 hit die more.
If a creature was subjected to this effect in the past you can use your action to cast Bane or Bless without components and concentration.
I'm not sure if that is balanced, too powerful or too weak. The most answers I got elsewhere were like "I don't use thing where I need to permanently sacrifice my HP"
edit:
- Disadvantage/advantage for attacks, save and maybe skill checks.
- you can cast Bane/ bless with this instrument for 1 action and no concentration.(other Casting restrictions are still in effect like range or saves)
- the hit point maximum would decrease (only the rolled HP, not Con Modifier)
- the loss of your Hit Dice is permanent and can't be healed through spells like greater restoration. maybe a Adventure for that.
It doesn´t matter, that others don´t use it. I will use it.