Recently I've started tinkering with a fantasy martial arts setting.
One of the inspirations was Jade Empire. or to be more precise, the styles found therein. While the martial, weapon and even magic(to some extent) styles are easy (or even trivial), support styles are a bit more complicated - mostly due to the fact that in the source material they don't deal damage but instead deliver status effects.
I'd like to model the abilities themselves on my own, so I'm not looking for ways to model the concept of support styles (IIRC Innate Attacks or Imbuements should do the trick well enough).
For now I'm somewhat stumped on the style that briefly slows enemies on each hit, since I couldn't find anything that would slow things. (Or it was in magic or psionics sections?)
Clarification: in the source material, targets affected basically act in slow motion. Performing physical actions (like walking or attacking) takes more time (I'm not sure how it should affect jumping and the like)
Here's the description (from https://jadeempire.fandom.com/wiki/Heavenly_Wave) if it's of any help:
Fighters skilled in Heavenly Wave learn techniques that can slow their opponents to a crawl. While this Support style does no damage on its own, a master can manipulate the chi in the area around opponents, rendering them sluggish and easily defeated. Even the most lightning-fast of foes can be slowed to a turtle's pace with the skillful application of Heavenly Wave.
Therefore, the problem to solve is: Is there an already existing definition of "slowing" effect? If not, how can it best be modelled?