This won't break your game, but it is unneccesary
In principle this will allow you to counter a spell that you only can hear being cast. Spells however need a clear path to the target (p. 204, PHB). Counterspell says
You attempt to interrupt a creature in the process of casting a spell.
If you consider counterspell targeting the creature you interrupt, you still need line of effect to counter the spell, so it won't work to counter by ear if they are behind cover, and makes no difference unless there is no total cover and instead they are invisible.
Casting from behind cover
Spell descriptions do not need to use the word target, and have no formal targeting section in the header, so resolving what counts as a target falls to the DM in cases where it is not explicit.
I think most DMs would consider the other caster your target, but even if not,
these spellcasters usually need line of effect to target you, so they also cannot target you from behind cover. In addition, there is a good number of spells that require outright line of sight (about a hundred, so more than a quarter in the core rules), and if they are not invisible, if they can see you, you can see them too. So in most cases, even if you do not need to target them, this again won't matter.
If countering someone in cover were allowed, it would help if they were trying to cast a spell on Self in hiding, which is again is about a quarter of them. They also might be able to place an area effect spell nearby that will affect you and it would help there, but then, they need to know or suspect that you have a wizard that can counterspell to even worry about this.
Invisibility
The other way for them to be able to cast on you while unseen is if they are invisible. Situations where the opponent casting a spell at you is also invisible are uncommon. They surely do happen, for example the Mage NPC or the Drow Mage NPC have greater invisibility and will make use of it if they can, but this will be far from a regular situation in most campaigns.
I think one aspect is that if you change counterspell in general, this is likely to hurt the PCs at least as much as the opposition, because now all their little tricks like casting from Darkness with Devil Sight, or casting while invisible due to greater invisibility, dark environments and Gloom Stalker multiclassing can now be countered. In addition, if that is how the spell works in general, enemy casters will know about this, and if they are aware you can use it, may try to avoid it by prioritzing casting their spells when out of range, or may be able to counter-counterspell you.
You don't need this change
Still, it will make counterspell even stronger, and bang-for-the-buck it is already one of the strongest spells in the game, if not the strongest, so that is probably not a good thing. And as @ThomasMarkov pointed out in a comment, blindsight counts as seeing, so it is not needed, if the reason you want it is because you have a blind PC with blindsight. They can just counter normally using their blindsight anyways (provided the blindsight has 60' range).