Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings
You are a racecar maniac. Previously, you have decided that Antarctica is the nicest place to race your car, so of course you go to Antarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate
and \tp
...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.
The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.
A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.
Have fun racing!
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It must be somewhere...