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Bounty Ended with no winning answer by CommunityBot
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Bounty Started worth 50 reputation by Sny
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Sny
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  • 42

Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings

Meta

You are a racecar maniac. Previously, you have decided that antarcticaAntarctica is the nicest place to race your car, so of course you go to antarcticaAntarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate and \tp ...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.

The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.

A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.

Have fun racing!


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It must be somewhere...

Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings

Meta

You are a racecar maniac. Previously, you have decided that antarctica is the nicest place to race your car, so of course you go to antarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate and \tp ...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.

The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.

A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.

Have fun racing!


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It must be somewhere...

Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings

Meta

You are a racecar maniac. Previously, you have decided that Antarctica is the nicest place to race your car, so of course you go to Antarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate and \tp ...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.

The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.

A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.

Have fun racing!


1

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It must be somewhere...

Became Hot Network Question
edited body
Source Link
Beastly Gerbil
  • 60.7k
  • 10
  • 177
  • 324

Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings

Meta

You are a racecar maniac. Previously, you have decided that antarctica is the nicest place to raverace your car, so of course you go to antarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate and \tp ...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.

The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.

A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.

Have fun racing!


1

1


2

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3

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4

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5

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8

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9

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10

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11

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12

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14

It must be somewhere...

Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings

Meta

You are a racecar maniac. Previously, you have decided that antarctica is the nicest place to rave your car, so of course you go to antarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate and \tp ...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.

The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.

A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.

Have fun racing!


1

1


2

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3

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4

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5

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6

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7

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8

8


9

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10

10


11

11


12

12


13

13


14

It must be somewhere...

Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings

Meta

You are a racecar maniac. Previously, you have decided that antarctica is the nicest place to race your car, so of course you go to antarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate and \tp ...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.

The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.

A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.

Have fun racing!


1

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It must be somewhere...

Source Link
Sny
  • 3.2k
  • 3
  • 42

Racecar Maniac #2

Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings

Meta

You are a racecar maniac. Previously, you have decided that antarctica is the nicest place to rave your car, so of course you go to antarctica. However, now you decide to venture into the plains biome. (You seem to have forgotten where; you just decided to \locate and \tp ...) Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. However, you quickly realize that due to the friction of the new grass, you can't maintain high velocities... and also the car stops turning after a certain threshold.

The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique.

A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.

Have fun racing!


1

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It must be somewhere...