Attribution: Inspired by Racetrack in Ben Orlin's Math Games with Bad Drawings
You are a racecar maniac. Previously, you went to Antarctica and even the Plains Biome. Now, you decided to \locate
a desert temple in the Sahara Desert. Your goal is to lead the car to the flags. The rules are intentionally not precise, since you will have to figure out how the car works yourself. It doesn't take long for you to note that the quicksand sinks your car... but luckily your car is powerful enough to keep your car moving.
The squares on the top right (if present) indicates the length of the common path: a number in green is the time required (in frames) to reach the flag. A red box indicates that the puzzle is not possible to be solved. The optimal path is not necessarily unique. Puzzles without a square are solvable.
A complete answer should solve all 14 puzzles. For solvable puzzles, give the solution. Otherwise, demonstrate that the puzzle is not solvable. Partial answers are allowed and encouraged.
Have fun racing!
1
2
3
4
5
6
7
8
9 WRONG
10
11
12
13
14
By this point, you should know where the final puzzle is...
After conquering multiple levels, you dig into the desert temple, carefully dodges the trapped pressure plate, and proceed to loot the chests. In there, you find some lore which you can't seem to decipher:
You suspect that it is a simple substitution cipher, but you can't quite decipher it right now... (Deciphering this is optional as of now.)