World Renderer 1.8.0 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6]

Supported MCreator versions
2023.4
2024.1
EAP 2024.2.27311
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
4942
Upvotes: 86
About the plugin

World Renderer stopped supports for Forge 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2

 

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render models"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changelog

v1.8.0

Added support for NeoForge 1.20.6

Added support for custom light colors

Added some procedures to get data for rendering

Removed event trigger "Graphics - render texts"

Texts can be rendered on event trigger "Graphics - render models"

Some fixes and improvements

Fixed some bugs

 

v1.7.1

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.0 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 - WorldRenderer-1.8.0-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6.zipUploaded on: 07/07/2024 - 08:06   File size: 419.08 KB
World Renderer 1.8.0 for MCreator 2023.4 - Forge 1.19.2 / 1.19.4 / 1.20.1 - WorldRenderer-1.8.0-2023.4-1.19.2-1.19.4-1.20.1.zipUploaded on: 07/07/2024 - 08:06   File size: 292.95 KB

Comments

Whenever I try to open my game after using the procedure blocks it says my workspace contains mod elements that didn't compile correctly.

Would it be possible to specify entity source in data blocks? like for htings as cursor position, when you use it on update tick, it works but it won't let you join multiplayer server

Btw I found small bug, when you try to affect variables on render overlay event, it won't work on servers, can be some synchronization added?

Do you plan on adding lightmap customization in the future?

For context; Lightmaps are what control the colour of all blocklight in a dimension. For every dimension in vanilla, it's a yellowish colour, but the snapshot 20w14infinite had a lot of custom dimensions with different light colours.

This isn't asking for coloured lighting, as changing the lightmap changes all the light in a dimension to be a different colour.

Would it be possible to have a shape rotate 360 degrees at a constant rate and also have the ability to change the speed of rotation?

Hey, could I suggest the ability to interpolate between fog distances and between fog colors? I like to give some of my biomes custom fog but, when entering/exiting the biome, the transitions are always so abrupt. The ability to interpolate fog distances and colors like vanilla minecraft does would be very useful.

Hi, I just found small issue so i wanted to ask if it is fixable or there is a way around it.
In Graphics - Render overlays it is unable to use event target entity, is there a way around it or maybe chance that you add it?

Would it be possible for you to add the ability to display items in the description of an item? (similar to how a bundle works)

look at github issue page and is there any way to set render priority or continuously change the yaw pitch and roll of an entity in overlay

i am not able to render an entity
D:\MCreatorWorkspaces\src\main\java\net\lointain\cosmos\procedures\FornowProcedure.java:263: error: cannot find symbol
renderEntity(world, CosmosModEntities.EARTH.get(), 0, 0, (-50), 0, 0, 0, 30, true);
^