This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render models"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changelog
v1.8.1
In order to disable vanilla clouds, sky, weather and weather effects, you will need to return logic "true" on each of event triggers
Some fixes and improvements
v1.8.0
Added support for NeoForge 1.20.6
Added support for custom light colors
Added some procedures to get data for rendering
Removed event trigger "Graphics - render texts"
Texts can be rendered on event trigger "Graphics - render models"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
https://cdn.discordapp.com/attachments/1184731235474477077/1197401021375328287/light.png?ex=65bb219a&is=65a8ac9a&hm=9730eaeca8efb762e1f7cd7705c9b79fe2acc6a6673f34a25e2122e66fe8ff85&
https://media.discordapp.net/attachments/1184731235474477077/1197401038072840252/Untitled-4_copy.png?ex=65bb219e&is=65a8ac9e&hm=090ae84c6c5c6137322e6598b2fe161fde11bc62a5aeb221ed00a6bc33043ca7&=&format=webp&quality=lossless&width=497&height=603
https://media.discordapp.net/attachments/1184731235474477077/1197401052589346816/sky.png?ex=65bb21a1&is=65a8aca1&hm=ce6e34f73447cb88a944c4dea82a4a261fc9341eccdd654efb8f7d498be5660a&=&format=webp&quality=lossless&width=881&height=603
its not a problem on your plugin tbh (the memory 'leak' and the cloud thing), the only thing you prb should know is that your Render Clouds procedures are pretty much without function atm because the vanilla clouds are being generated plus your clouds, so you got 2 sets of clouds, could you tell me just this;
Does your dimensions (when u generate) on your workspace there, they come with clouds by default?
and what happens when you render your clouds with your procedures? this is all i need to know at this point
just reporting about the memory leak; i found several people with the same problem and i think biome weirdness and continentalness affect it, because i change those values and its now not leaking anymore, also its not a very good idea to set gravity on blocks (like sand) on new dimension generations, i changed that too to be sure.
oooh i see now, Graphic - Set Effect trigger + set Effect procedure! thank you so much finally LOL :D
all i did was this: did i set it right or do i need more stuff? thanks again!
https://media.discordapp.net/attachments/1184731235474477077/1198807047353938021/Untitled-2_copy.png?ex=65c03f10&is=65adca10&hm=dcf448995bb9a85d49599eed4e2a59270937166700844d71868806ea2b1812ab&=&format=webp&quality=lossless
on another topic; how do i use the rain procedures? do i have to set some kinda of Rand % per tick on the world than make it rain? i mean with your procedures, could not find tutorials for them (rain/snow)