Questions tagged [quaternion]
Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known as gimbal locks) that are inherent to vectors and matrices.
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Quaternion.Euler acting weird
so I'm building up a simple arcade racing game and I was messing around with the Wheel Colliders setup. I was wondering if it was possible to add some camber adjustments in real time depending on the ...
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Comparison of 2 different quaternion axes
I am trying to compare the Z-axis and the X-axis of two different quaternions in a way that would give me the Euler angles about the X and Y axes to line up the two different axes. In my program, the ...
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Why are Quaternions better than Euler-Angles for Godot (when to use which)?
Sorry about the click-bait, I know there are many many reasons why Quaternions and Bases are better than using Euler-Angles. Anyone on a 5 second google search could easily know why!
But I am trying ...
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How to rotate spaceship quaternion to face target direction with constant angular speed?
I have an enemy spaceship, and I want to make it turn to face the player with (for now) a constant angular speed. The ship's orientation is a quaternion. How do I do this?
Since this is totally free ...
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How to get difference in rotation between 2 objects, but only on one axis
Say I have 2 cubes that start with the same rotation. I wish to track the rotation difference between the 2 about the z (forward) axis. Such that if cube A remains stationary and cube B rotates 30 ...
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Usage of 'World rotation quaternion'?
While debugging the code that decomposes the world matrix, I found that the decomposed world rotation value is different from the world rotation value stored in Transform.
Simply, World Rotation is ...
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Correct order on accumulating rotations
Suppose I have an Arcball camera that rotates up/down and sideways based on mouse input. After doing some research, I discovered that the correct way of calculating the new orientation is to do it the ...
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Quarternion rotation flattening cube
I am trying to rotate a cube using a quaternion matrix with WGPU. However, whenever I try to rotate it, I end up with
I am using the matrix from https://en.wikipedia.org/wiki/...
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Smartphone tilt calculation when using gyroscope in Unity (smartphone moving problem)
I have been trying for several days now to set up the correct behavior of the gyroscope in Unity. I want to make it so that when the smartphone is tilted, the object tilts along the z-axis. I found ...
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Orient a player mid-air to their predicted landing orientation in Unity?
Ever played Skate 3? When dropping into a ramp, or if you're midair, your player's up direction aligns to the normal of the surface you're about to land on, while respecting the player's forward ...
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3D First person Rotate Character Unity
I'm facing the problem that my chacter is spinning around itself when I try to move, that's because Im trying to make my player move in the direction of the camera, but when I move it keeps rotating ...
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Convert a quaternion from NED right handed to ENU left handed
My drone's camera rotation is calculated using NED Right handed quaternion and I want to convert it to ENU left-handed.
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How do you rotate an object that uses a quaternion to represent orientation in 3D from a 3 vector input with values from a gamepad?
I'm using unity3d to create a six-degree of freedom flying game. The game takes in input from a standard dual-stick gamepad (like the Logitech f310).
In unity each of the gamepad's joystick's axes are ...
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Visualising quaternions for key frames in an editor
I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard:
Skeleton is defined as a set of bones, each bone either has a ...
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How to rotate a player to orient their up with a landing normal?
I'm making a skateboarding prototype in Unity, and like in skate 3, I'd like the player to sort of "align" gradually to their predicted landing slope. I've written the code that gets the ...