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Questions tagged [physics]

Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

442 questions with no upvoted or accepted answers
-1 votes
1 answer
113 views

wheeled 2D character controller platform edges problem

I have built a little wheeled 2D character controller (a rectangle for the body and a circle for the legs with a motor joint). Everything is ok but the problem is that when the player reaches the edge ...
Notbad's user avatar
  • 1,095
-1 votes
1 answer
918 views

2D bouncing formula doesn't work properly

I am new to Unity, and I am trying to create a bouncing ball, so I've been researching bouncing related physics and I found a formula: Formula: ...
anis's user avatar
  • 1
-1 votes
1 answer
2k views

Trajectory Projectile with Collision Detection

Right now I am trying to create projectile for cannon in which I want to detect collision also. At present I have simple working projectile after using two references Unity – How to display ...
Siddharth's user avatar
  • 1,986
-1 votes
2 answers
2k views

How to design basic physics and movement behavior for 2D platformer?

I want to make a simple 2D platformer. I know some basic 2D physics and how to implement them in a game. How to make a character jump, accelerate, decelerate, etc. But I have no idea how to actually ...
Aviv Cohn's user avatar
  • 913
-1 votes
1 answer
339 views

Can not seem to adjust the speed of my Car

I'm programming in C++, rendering in OpenGL and using GLM for matrix/vector manipulation and ...
Reanimation's user avatar
-1 votes
1 answer
305 views

forward motion car physics - gradual slow

Im having trouble creating realistic car movements in xna 4. Right now i have a car going forward and hitting a terminal velocity which is fine but when i release the up key i need to the car to slow ...
SD1990's user avatar
  • 185
-2 votes
1 answer
229 views

Why does my OnTriggerStay method throw a NullPointerException when I access the collider's attachedRigidbody?

I set the trigger void OnTriggerStay(Collider other) { other.attachedRigidbody.AddForce(Vector3.up * 100, ForceMode.Impulse); } But when player walks on, ...
eon's user avatar
  • 133

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