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0 votes
1 answer
37 views

Can't move rigidbody2d when using animations

I have a player moving and jumping by changing its x or y velocity. It worked well until i created a walking and idle animation. Now, the player is animated correctly when idle or walking, but does ...
Usylom's user avatar
  • 21
-1 votes
1 answer
95 views

where should i start if i want to make an enemy from robots forever 2 (or if you are unfamiliar a physics based enemy that uses procedural generation)

this is probably a long shot, but I didn't really know where to ask this question. I just wanted to ask if anyone knows any resources that can help explain how to make something like this. Thanks, and ...
Milo Does Gaming's user avatar
0 votes
0 answers
175 views

How can I combine physics and animation to make a believable death sequence?

I am quite new to working with physics and rigidbodies. So far I've managed to push the body in the opposite direction from where they are hit by an arrow. But I am unsure of how I can combine this ...
Majs's user avatar
  • 405
1 vote
0 answers
74 views

How do I simulate the forces acting on this hydraulic system?

I've been trying to create an algorithm to simulate a specific hydraulic suspension system for animating a car rig. Below are the schematics for the hydraulic system: All same-color lines are ...
SupaKoopaTroopa64's user avatar
0 votes
1 answer
268 views

How to knock animated character backward when sword strikes wall

I was wondering how to make animation and physics interact. Specifically, I want to make it so when my character (rigidbody) plays a sword hit animation (swinging the sword in front of it), it makes ...
Samuel Fyckes's user avatar
0 votes
1 answer
1k views

How to use a Rigidbody on a game object after animation in Unity?

How to use a Rigidbody on a game object after animation in Unity? I want to play an animation fully controlling the positioning of the elements, i.e. ignoring physics. And after an animation plays ...
some1 here's user avatar
0 votes
1 answer
336 views

Making a parent system with euler angles (gimbal lock problem)

I have a system where objects can be connected to each other - as the parent rotates the child objects will rotate too and child objects themself can rotate too. The system is already working, however,...
Chryfi's user avatar
  • 105
0 votes
0 answers
582 views

Jumping a image in javascript

Which is the most efficient way to animate an HTML <img> element in vanilla javascript so that it jumps and falls back with acceleration. Edit: Im adding ...
Gyan Prakash's user avatar
2 votes
1 answer
2k views

How can I blend an animated character with ragdoll physics collisions?

I'm trying to make an effect that a ragdolled character controlled by an animator also affected by the physics collisions. Similar to this game: Crazy Shopping. The problem is animator controller ...
Arlandria's user avatar
0 votes
1 answer
605 views

In Cricket games, how is the ball synced with batsman's shot animation? How does the ball hit right at the center of the bat? How does this work?

I've been trying to figure this out for quite some time now. In Cricket games, when the bowler bowls, and batsman takes a shot, how does the ball sync with batsman's shot animation? For example, let'...
Transparent Root's user avatar
1 vote
1 answer
366 views

How can one replicate the 'Quake Disruptor' of Wipeout XL/2097?

Following my previous question, I am wondering how one can achieve the same effect under Unity? The effect in action https://youtu.be/kzmmLeCwL0g?t=790 Description of the effect When you fire the ...
aybe's user avatar
  • 773
1 vote
1 answer
1k views

Detecting collisions during animations

I am creating a prototype enemy swordsman, and I'd like to be able to parry his attacks, like the parry system from VR Dungeon Knight. This is my method of implementation: Parent a sword to his hand ...
domago's user avatar
  • 31
1 vote
0 answers
48 views

Deformable meshes based on torsional spring

I am trying to learn physics-based animation thanks to the book "Foundation of Physically-Based Modelling and Animation". They introduce the mass-spring model for deformable meshes. Although making ...
Livetrack's user avatar
0 votes
2 answers
619 views

Animation Change Delay When Landing On Ground

I am working on a 2d platformer-like game in Unity. My problem is that when my player character jumps and lands back on the ground, there is a slight delay at times when transitioning to the player ...
Javier Martinez's user avatar
1 vote
0 answers
107 views

How could I implement a movement system like Intrusion 2 has?

Here is a trailer of the game Intrusion 2. The characters seem to move with physics, but look animated as well. I'd like to know how such a movement system works and how I could go about implementing ...
Grigori's user avatar
  • 61

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