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Questions tagged [perspective]

An approximate representation, on a flat surface, of an image as it is seen by the eye.

0 votes
0 answers
22 views

The perspective projection change the sign of z

I have an issue, I am drawing a cube in 3d. I am using z-buffer for hidden surfaces removal. But the hidden faces are drawn (i see the inside of the cube). After some research And I found that this ...
Abdel Majid Kansoussi's user avatar
0 votes
0 answers
26 views

Cube gets squashed after applying perspective matrix

I'm trying to apply perspective to a simple, rotating cube. I created a perspective matrix using glm library, multiplied it with ...
Legolando's user avatar
2 votes
1 answer
125 views

Approach to rendering a planet texture

I'm making a space game using Godot 4, and I need to capture the "hugeness" of planets. I figured I'd use spheres with textures on them for planets. The textures have identifiable ...
w94n9's user avatar
  • 21
0 votes
1 answer
94 views

Setting up perspective projection in OpenGL

I'm trying to set up perspective projection in OpenGL but it doesn't work ...
DDD's user avatar
  • 11
0 votes
2 answers
62 views

Name of 2D Image From Above

What do you call a 2D game where its view is directly from above looking down? Does the art style have a similar name? (Ie isometric is a art style, but not the art style name I am after.) When I use &...
Rewind's user avatar
  • 113
0 votes
0 answers
43 views

Manual calc of perspective projection and getting point on the screen

I'm need to draw the red rect on the first vertex of gray platform. To begin with, I draw a gray platform with a perspective projection and set it using gluPerspective: ...
ladno's user avatar
  • 1
1 vote
0 answers
45 views

How to Generate a Texture to Make an Obstructing Plane Appear Invisible in a 3D Scene?

I have a 3D scene with a camera. Between the camera and the scene, I have a plane with arbitrary orientation. This plane obscures a portion of the scene from the camera’s perspective (anything behind ...
John's user avatar
  • 111
3 votes
1 answer
344 views

Changing the scale of a character and speed to match the perspective of a 2D background while traveling along the Y axis

I am making a 2D point and click game, just for fun. I want to create some sense of perspective, so I am trying to change the scale of the player as he travels along the Y axis. Obviously, the speed ...
Carlos M's user avatar
  • 130
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0 answers
43 views

Perspective projection distortions

I'm building my own engine using python and pygame however my cube model is not able to be displayed correctly. This is my result after applying translation, scaling and projection matrices: ...
Zoler1337's user avatar
0 votes
1 answer
93 views

When device is put in landscape mode, a cube in the corner of the screen no longer appears to face forward

I've made a cube in the corner of my screen always face forward: transform.rotation = Quaternion.LookRotation(Vector3.forward); If I hold my iPad upright, in ...
jasmine zhao's user avatar
0 votes
0 answers
75 views

Include camera movement and calculation in the 3D game

I was sent here by softwareengineering.stackexchange.com. I am writing a WinForms .NET application using C#. I use SkiaSharp for drawing for performance reasons. I can already create a cuboid, rotate ...
Birger's user avatar
  • 1
0 votes
0 answers
115 views

Is it okay to combine 2 "perspective genre"?

I've just started making a RPG and I'm thinking about putting 2 kind of "genre" perspective, like having a Top-Down gameplay for the entire storyline and putting a 2D fighter for the battle ...
shigukk's user avatar
-1 votes
2 answers
337 views

3D image projected to 2D image

We know real world images are 3D.when we projects image from real world this image projects into 2D image where Z component is constant or zero. But when capture the below image which seems to 3D(z ...
S. M.'s user avatar
  • 117
1 vote
0 answers
31 views

Perspective of a Point Light

I'm trying to calculate shadows by projecting the silhouette of each object seen by the light source. (The shadows are just going to go on planes.) To get each silhouette I take a snapshot from the ...
pointlightperspective's user avatar
1 vote
1 answer
623 views

Understanding the math behind perspective matrix in OpenGL

I've been trying to figure out the math behind perspective matrix for 2 weeks now but I'm failing badly. I understand the theory behind the perspective matrix but I am not sure how the math works. The ...
user438454534's user avatar

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