All Questions
17
questions
2
votes
2
answers
43
views
How to ensure smooth animation when making spline longer?
In Unity, I have a Spline that I'm using to move an object. During the game, the player can add new knots to this Spline as the object moves forward. e.g if they want the object to go right, they can ...
0
votes
0
answers
47
views
How to make smooth movement for a tunnel traveling music game?
I'm creating a music game where the player travels inside a tunnel and can create twists and turns while listening to music. Here's a video showing what it currently looks like.
I'm looking for advice ...
0
votes
1
answer
143
views
Inconsistent Speed Of A Projectile Traveling On A Bezier Curve
What I'm doing:
I'm moving a projectile to it's target along a Bézier curve with one control point.
The projectile moves from Transform A to ...
0
votes
0
answers
65
views
How to change the locomotive status from moving in a spline to moving in the next spline when it meets the next rail?
I want to make a train that can move in a curve. I have downloaded a Train Spline Walker unity package.
That package can generate a spline, and the train's locomotive will move in the spline with a ...
2
votes
0
answers
152
views
What is meant by Blender's "Minimum" twist method/how do I correctly calculate bezier curve twists?
I'm working on a bezier curve implementation in Unity. Until recently, I had no need for roll (the objects that followed the curve always stood upright) but I've since added a roll value to each ...
8
votes
1
answer
377
views
How to move a portion of bezier/spline curve along its complete bezier/spline curve?
Based on the image below, I have a curve (orange) which is a bezier sub-curve of an original curve (longer black curve). The original curve consists of a number of cubic bezier curves joined together. ...
0
votes
2
answers
3k
views
What is the best way to code grinding for a skate game in Unity?
I am making a inline skate game, what could be the best method to code the grinding system, there are many various and complex stuff to use but what could be used to set it up simple and not that ...
0
votes
1
answer
597
views
Create Bezier curves with random heights that connect
In unity, I am trying to create several curved platforms that connect using bezier curves, however I am having issues. I understand the basics of genertating a bezier curve and I have something ...
2
votes
1
answer
2k
views
Consistent normals at any angle in bezier curve
Could not work out or find any solution for this.
I have a spline which consists of bezier curves (in 3d space) — in fact, any straight line will also have such problem.
I take a point on the curve ...
0
votes
1
answer
1k
views
Moving object beyond Bezier Curve
I am currently developing small 2D game in Unity, in which player is using swipe to create objects paths. I already did almost everything, but I hit a wall which i cannot pass. The thing is, that when ...
0
votes
1
answer
1k
views
Unity: How to cut a line (or curve) at a specific point and animate it?
What would be a good approach to cut a line (or curve) at a specific point (let's say we use the mouse pointer to detect the position of the cut).
The curves you see in the image above, are Bezier ...
3
votes
1
answer
3k
views
What type of Collider should I add to a LineRenderer?
I am currently building a game where I need to generate some wires (as Bézier curves) using LineRenderer. After changing the width of each line
...
2
votes
2
answers
1k
views
How do you solve where the camera should be on a bezier curve depending on player? (camera on rail)
I am writing a game where I require a camera on rail; That is, the camera's path is fixed and follows a bezier curve. However, I cannot find any resources online for solving the closest point on a ...
0
votes
1
answer
6k
views
How to tween to move an object in arc?
Okay, so I think I need to use a tween in order to move an object in my game. I have some little green dudes that need to move in an arc (bezier) to a location that is clicked by the user. My game ...
4
votes
2
answers
2k
views
Controlling roll rotation when travelling along bezier curves
I am currently working on a curve implementation for use in Unity which includes an editor:
The aim is to get an object to follow the path represented by the curve at a constant velocity. Currently ...