Questions tagged [time]
The time tag has no usage guidance.
26
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How to ensure smooth animation when making spline longer?
In Unity, I have a Spline that I'm using to move an object. During the game, the player can add new knots to this Spline as the object moves forward. e.g if they want the object to go right, they can ...
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custom metronome is not consistent
In Unity 2022.3.12f1, I made a metronome. Here is a minimal working example:
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How to detect when console system time was changed since the game was last run, without a net connection?
As an example of the behaviour I want to implement in my game, look at Bloons TD 5 on the PS4/PS5 and its Daily Chest Reward. If you disconnect the internet and change the date and time and play the ...
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How to pause or slow down/speed up Time.deltaTime when it is inside the Update() method?
My player is able to dive for a limited amount of seconds (let's say 10 seconds) while swimming. When he's not diving his breath gauge fills up again to a max of 10 seconds:
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How to use elapsed time to code a function to manipulate DOM
I'm a new software engineering student. I have a problem that I can't seem to get my head around. I am currently making a basic rhythm game like Guitar Hero using HTML, CSS, and JavaScript.
I managed ...
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How to add keyframe gaps on timeline animation window?
I'm using Unity timeline windows to create a building animation. I have a building model with many parts for example every floor has own parent and 200 child objects.
In this parent as you can see I ...
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Coroutine delay isn't consistent on different framerates
My problem:
I am using a coroutine to add a typewriter effect to my texts, but the delay (using yield return new WaitForSeconds();) isn't consistent on different ...
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answer
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Synchronizing in-game clock vs real world clocks across servers started at different times
Regardless if you know how Roblox works or if you know Lua syntax, I just need an algorithm/equation here.
Currently, at the start of each server, I reference the seconds of a centralized clock since ...
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2
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Cooldown in the new input system of unity
A few days ago I first used the new input system of unity for my game and I ran into a problem. So basically I cant seem to figure out how to implement cooldown in the new system. Either it just ...
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How can I change the default dawn and dusk times in Unity?
I'm working on a game in which the season is particularly important to the player, along with sunlight. It progresses from early spring to late fall. I have a very basic day/night cycle system working,...
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Signalling time-expiry to clients in a browser-based multiplayer game
I'm trying to develop my first ever browser-based multiplayer game that utilizes my own websocket server which has no multi-threading capability.
It will be a game where players try to be the fastest ...
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414
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AnimatorUpdateMode.UnscaledTime not working
So using what I found on my other question, I wrote this code:
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frameskipping in Pygame?
I am struggling to find a solution on how to skip frames and keep the game at a constant pace, I had tried using
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Time.fixedDeltaTime & Time.deltaTime in Unity
The old Unity 5.3 documentation said:
Time.fixedDeltaTime
The interval in seconds at which physics and other fixed frame rate
updates (like MonoBehaviour's FixedUpdate) are performed.
For reading the ...
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How does time-dependent camera rotation with a mouse work?
The commonly used equation for camera rotation with a mouse does not involve time. This make sense since higher frame rates have smaller changes in mouse position and vise-versa so it all evens out. ...