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Questions tagged [projections]

Questions about the conversions of a 3D model to a 2D model.

2 votes
1 answer
82 views

When fitting 3d cuboids into a box, how to find the order of drawing (in a 2D projection) so that the cuboids don't appear to overlap?

I am working on a 3D packing algorithm (MIT-licensed). The box and the cuboids it contains are displayed as a 2D projection. The order of drawing the cuboids (now represented as polygons) is important:...
developer1405's user avatar
2 votes
1 answer
220 views

$P^2$ vs projection plane

I want to explain what I understood of definition of the two things. Projection plane: The general processing steps for modeling and converting a world coordinate description of a scene to device ...
user avatar
2 votes
1 answer
131 views

Computing perspective directly

Assume the screen is axis aligned with origin at 0 and there is absolutely no view transformation. in other words we will simply try to project the model onto the screen plane following perspective. ...
Makogan's user avatar
  • 1,736
2 votes
2 answers
327 views

Parallel projection is special case of perspective projection

I synchronized with @David k's first and second answer regarding perspective and parallel projection. From the first question I understand that the image on the screen is typically described in ...
user avatar
2 votes
1 answer
356 views

How is orthographic projection used in computer graphics technically classified as a projection?

I'm wondering why the orthographic projection we use in computer graphics is called a projection, if all it does is just scale and translate a mesh? According to wiki orthographic projection is ...
Lenny White's user avatar
2 votes
1 answer
409 views

How to translate the center of an equirectangular projection?

I'm trying to perfectly align two or more equirectangular photos of the same place taken from slightly different positions. Using an example provided by openMVG I managed to get the relative position ...
Lucio Coire Galibone's user avatar
2 votes
1 answer
47 views

Getting from the default view volume to an image on the screen

I don't completely understand the last part of the MVP matrix (projection). In orthographic projection we simply scale the view volume into the default view volume (+-1 on all axis). In perspective ...
transporter_room_3's user avatar
2 votes
1 answer
423 views

3D homogenous coordinates versus 4D homogenous coordinates

We know that any 2D point $(x, y) $which represents as 3D homogeneous coordinates is of the form $(x, y, 1)$ which is the points of projective plane $P^2.$ If I use the same concepts for 3D points $(...
S. M.'s user avatar
  • 211
2 votes
1 answer
121 views

Y axis inversion in 3D rasterization

What is the correct way to invert the y axis during the 3D projection? I see a lot a people doing: ...
Voko's user avatar
  • 269
2 votes
1 answer
1k views

Intrinsic Matrix vs Perspective projection matrix

I was going through the camera matrix explained in the wikipedia article and understand how the matrix K \begin{bmatrix}f_x&s&x_0\\0&f_y&y_0\\0&0&1\end{bmatrix} is built. The ...
midi's user avatar
  • 121
2 votes
3 answers
417 views

What exactly is the orthographic projection used by Matlab

I would like to imitate the orthographic projection that Matlab uses by default: Matlab View Projections and Matlab camproj It seems similar to the "Trimetric" projection described here: ...
Simon's user avatar
  • 193
2 votes
2 answers
121 views

Projective texturing from many images

Problem: I'm trying to dynamically texture a mesh of the real world generated by the Hololens over time using photos also captured from the Hololens, perhaps one photo per second. Each of the photos ...
TravisG's user avatar
  • 171
2 votes
1 answer
155 views

A way to save 360° panorama video

What is the best way to save video from faces of a cube? The render can produce 6 squares (90°x90°) of 1024x1024 resolution. Faces oriented along axies and only position is changed continuously. I ...
Tomilov Anatoliy's user avatar
2 votes
0 answers
186 views

Finding Camera projection matrix from known input and output

Lets say I have a rectangle with known coordinates in 3D scene, and I'm projecting it using pin point camera to the plane (screen). You can imagine it deforms on the screen per camera transformation ...
Eduard Kovalets's user avatar
2 votes
1 answer
109 views

Finding a texture pixel (X,Y) on a Sphere

I'm using three.js combined with face recognition, I want to rotate a sphere that displays my input video according to the detected eye location, the face recognition gives me a X,Y on the texture ...
nirhere's user avatar
  • 23

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