Skip to main content
lemon's user avatar
lemon's user avatar
lemon's user avatar
lemon
  • Member for 8 years, 8 months
  • Last seen this week
  • France
awarded
comment
Blender 2.8 image texture node and color space
@softyodayoann, I'm not aware of a change for that since this answer has been written.
awarded
awarded
comment
Simple code to modify material of an object
For now, until you provide references, I've rolled back the edit.
revised
Simple code to modify material of an object
rolled back to a previous revision
Loading…
comment
Simple code to modify material of an object
@AminYa, I don't think so... but if you have references that indicate what you say, I'd be happy to read and learn about that.
comment
Simple code to modify material of an object
@AminYa, thanks for that. But you should prefer avoiding bpy.ops and use bpy.data when possible (as it is faster)
comment
Viscosity setting not showing in blender 4.1
It appears when opening the diffuse part. I've found nothing in the release notes about that. Maybe a UI bug as the "Viscosity" part is not really inside the "Diffuse" part.
comment
Simple code to modify material of an object
@AminYa, object.data.materials is still supported.
comment
Vanishing geometry in BLender 4.0 when approaching in 3D Viewport
I've the issue too with this file. when zooming to the center of the scene, objects around disappear and should not.
comment
How to randomise bevel weight?
With the mesh as it is in the question, no this is not possible using gn except subdividing all the mesh parts (like subdivision modifier does using "simple" option).
comment
How to randomise bevel weight?
Well, no it was not clear: an edge is delimited by two vertices. The link you just provided has subdivision. So you need to subdivide the mesh (as you want) and set random bevel. The way it should be subdivided is to determinate, but GN won't be able to do it like in your image (as there will be horizontal subdivisions).
revised
How to randomise bevel weight?
added 598 characters in body
Loading…
comment
How to randomise bevel weight?
You mean using the vertex group like in your file, or a random edge?
answered
Loading…
comment
Chiseled text - how to go from 2d quads to raised center
the blend file does not contain the reference images.
comment
Is it possible to estimate irradiance equivalent in lux based on brightness of fully white diffuse shader in the scene?
Still no response about that? I think this could be about the curve you're showing: what is the purpose of it? How it is done exactly?
comment
1
2 3 4 5
418