Skip to main content

Unanswered Questions

3,863 questions with no upvoted or accepted answers
1 vote
0 answers
899 views

Why Do I Get This Error Message When I Send A Job to The Render Network?

I'm trying to use the render network on a Windows 8.1 PC with a local network, but I keep on receiving the error message shown in red when I select "Animation on Network". Just to explain what I ...
2 votes
0 answers
237 views

Cycles 2.71 Smoke Rendered On Wrong Frame(s)

I'm trying to make an explosion for the first time. To prepare, I made a sphere and used Quick Explode and Quick Smoke on it. ...
1 vote
0 answers
2k views

Is it good to have a normal map on a subdivided model?

When animating a head, it is quite usual to work with the original geometry and at the same time having a normal map on it. So, is this a good way of doing it: You unwrap the head (lets call it "A"). ...
3 votes
0 answers
1k views

how to render a composite created by scripting?

I tried my best to find the answer browsing the API doc and forums but here I'm stuck with quite an odd problem. I'm developping an import addon wich I'd like to work as follows: it opens a directory ...
1 vote
0 answers
728 views

Render transparent object distortions but not the transparent object

I'm trying to render some artifical object behind glass. This object has its material properties in such a way that it produces refraction (raytrace transparency with IOR > 1), reflections, and it ...
0 votes
1 answer
1k views

Bump map connected to Glossy shader Normal input causes line artifact in render

I wanted to plug a bump map into the normal inputs of a Diffuse and a Glossy shader. But if that is done, for some unknown reason it renders only on part of the mesh. A line across the image will ...
17 votes
0 answers
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
2 votes
0 answers
583 views

Combine depth images from two cameras using the world matrix

In my simple scene I have a very simple model and two cameras. From each camera I know the external parameters Pi (from bpy.data.objects['Cam0'].matrix_world) and ...

15 30 50 per page
1
254 255 256 257
258