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Unanswered Questions

39,807 questions with no upvoted or accepted answers
5 votes
0 answers
411 views

How to Save default "Blender File View" window layout?

The window that pops up when you Save As, Export, etc. I would like to re-arrange the left sidebar so that my Bookmarks are always on top, but I don't see a way to save this preference. Any help?
5 votes
0 answers
621 views

Is it possible to control the radius of the skin modifier with geometry nodes?

Is it possible to apply to an object (formed by only vertices) a skin modifier, and then control the radius of the modifier using geometry nodes? This means that the object would have two modifiers, ...
5 votes
0 answers
760 views

How can I make the text of my panel in bold or italic? this is blender python related

Basically what I want is to make my panel header in bold and other text in my panel to be italic. For example: I want the text 'settings' with the preferences icon to be in bold. This is the code for ...
5 votes
0 answers
791 views

Occlusion Trasparency with Masks (Lineart modifier)

Occlusion Masks can be used to set variable Transparency/Color on lines generated with Lineart Modifier. However ,the workflow to create these masks and set bit transparency on them is not provided. ...
5 votes
0 answers
134 views

The documentation says frame_change_pre is NOT the ‘before the frame changes’ event. What exactly is it then?

I would have imagined that frame_change_pre is the event that happens, well, before the frame changes. Silly me! The documentation states (emphasis mine): Called ...
5 votes
1 answer
489 views

Which format for saving transparency from bloom and respecting colors (tried PNG/TGA/TIFF/EXR)

TL;DR: How can I properly save a picture with semi-transparent "emit" pixels coming from a bloom? I understand that .PNG can't handle that, but I'd expect TIFF/Targa/.EXR to handle it ...
5 votes
1 answer
231 views

Finding which addon an operator belongs to

A recent question / answer involves what looks like an overridden operator: bpy.ops.object.align() Differing from the documented default, how do we find which ...
5 votes
0 answers
195 views

Object Picker Modal Operator?

I saw this question this morning and i'm also quite interested in a Picker modal operator, so I did tinker a bit and achieve a somewhat beginning of a working code but I encountered some problems ...
5 votes
1 answer
848 views

Getting NURBS in and out of Blender

Is there a working way to get NURBS curves into and out of Blender? FBX supports this, but when I import an FBX with NURBS, the curve is not created. I've tried with several versions. FBXes exported ...
5 votes
1 answer
631 views

How can I detect a scene change from Python?

I am trying to detect when the active scene changes. Initially I tried using the message bus system to subscribe to bpy.types.Window, "scene" Like this: <...
5 votes
0 answers
332 views

Automated way to find the center line of a 2d mesh?

Given the simple 2d mesh pictured below, is there an automated way to create a curve or line that follows the middle of the mesh? I am able to do this manually with a bezier curve, but it would be ...
5 votes
0 answers
524 views

Is it possible to combine rigid body and soft body physics in the same object?

In blender as most of you know there is an option in the animation tab to have soft body and rigid body physics on an object. On a project that I am currently working on I need soft body on one part ...
5 votes
0 answers
612 views

Volume from Image Sequence

Is there a way to create Volumes (Volume Object Type in blender 2.83+) from Image Sequences? And/Or can the Volumedata be accessed/modified with python? This would be very nice for scientific ...
5 votes
0 answers
56 views

How exactly is orientation determined for hair particles rendered as objects?

I am using a Blender 2.8.x hair particle system to render particles using objects, but I cannot figure out precisely how the generated objects are oriented. At least not in all cases. If I do NOT ...
5 votes
0 answers
320 views

Custom shader script in compositor (de-linearize depth buffer)

Some months ago I wrote a minimal opengl 2.5d game engine with pre-rendered backgrounds (such old Resident evil, Alone in the dark and Final fantasy games). Depth is managed through a grayscale image ...

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