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Results tagged with rigid-body-simulation
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user 2214
Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.
2
votes
How to completely nullify rigid body bounciness
Probably better if you can attach your simplified blend with issue. Use https://blend-exchange.giantcowfilms.com and paste given code into your question. This topic is quite case sensitive :) and not …
2
votes
Ring on a necklace model
I would say you will have to stay with cloth sim only if you want to use Cloth Sim string. Using Rigid Body would not work because it is calculated before cloth simulation.
Here is an example of Cloth …
1
vote
Friction with balls rolling down a funnel
I don't know ... in theory right curvature (what is right?), enough weight and initial speed should work, but didn't for me either. It is loosing speed too quickly. Some low Friction helped a bit, so …
1
vote
Accepted
Molecular add-on particles won't interact with a non-animated rigid body
It seems like some cache conflict.
Notes:
The glass jar should be Physics Properties > Rigid Body > Collision > type Mesh (not Convex because it should behave like filled object, but it didn't, hmm …
2
votes
A rigid body sim where at the end all objects textures make out a picture?
Do you mean picture ...
Scene Properties > Riggid Body > Bake
Go to last frame of animation
Select all balls, go to camera view and switch to Edit mode
Unwrapp from View
Note: for animation I …
3
votes
Can you bake multiple rigid body simulations in a single file?
In this example I split sim into two parts ...
Frames 001-050
Scene Properties > Rigid Body World > Cache set Simulation Start 1 / End 50 and Bake cache
Select object you want to keep baked as it …
3
votes
Accepted
How could I run a Rigid Body simulation backwards after it is baked?
Option 1
For Rigid Body sim you can try ... Bake simulation and with object selected search for Bake Action > enable Visual Keying ... it converts cache into keyframed animation.
Now if yo go to Gr …
11
votes
Accepted
How to achieve this destruction effect?
For this purpose blender user usually use Rigid Body simulation. Here is a cookbook for a cube segmented into 10x10x10 (1000 parts). Yes it is process intensive and this is just one cube. The most cal …
5
votes
Accepted
How to avoid tube overlap in rigid body simulation
Don't set Margin to zero, use as much as you can (to result with good looking sim). To simulate thick objects is always problem. Low margin value increase possibility of objects penetration (like that …
0
votes
The chain is breaking apart
Using physics (for such kind of model) will be too heavy to calculate (each segment of your chain with each others on line) and full of errors (penetration, interruptions, etc.) I don't think there is …
3
votes
How can you procedurally generate objects with physics in the same area?
Answer to your Q is ...
Addon
for such thing I would use object generating particles and than use addon Copy Particles to Rigid Bodies from Liero (even last version written for 2.8 works in 3.4)
T …
3
votes
Accepted
Rigid body roll but not slide
Change Collisions > Shape to Mesh ...
In this example Surface Response > Friction / Bounciness
Dice 0.5 / 0.5
First Ramp 0.5 / 0.75
Second Ramp 0.5 / 0.25
... same just with
Dice 2 / 0.75
I don' …
0
votes
Rigid body objects not interacting with animated deforming mesh
For Fridge (Passive) enable Animated. If Groceries didn't stay inside on Fridge move it can be because Fridge moves too fast, and some subsets would be needed for simulation - Scene Properties > Riggi …
5
votes
Setting multiple gravity
Fact that a tank reachs a ground faster than a feather falling from the same high is not a question of gravity, but matter of air friction. Thanks Lemon for pointing out :)
v01 Force Field - Drag
You …
1
vote
How to make particles fall and land into predetermined shapes (like text)?
Rigid Body
Convert particles to Rigid Body (with add-on or if you don't mind how they appear on scene just apply particle modifier). Similar to moonboots's answer, but ...
Use one plane collider a …