All Questions
8
questions
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Exporting wireframe - freestyle not generating desirable output
I want to do a wireframe render of a model I created, however the freestyle renderer is proving to be of a low quality that ignores many outlines. Compare the two images below. The freestyle renderer ...
1
vote
0
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97
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Freestyle SVG Export decimated landscape
Hello blender community,
I'm trying to export a decimated "wireframe" of a landscape. Import is, that the single elements of the wireframe are rectangles, like you can see on this image:
I'...
0
votes
0
answers
44
views
Issue with intersecting two "extruded SVG files"
I have imported two SVG files and extruded them. Now I want to intersect these two objects, however, this boolean modifier doesn't seem to work. The problem seems to be when I import the SVG files, I ...
1
vote
1
answer
799
views
How to create a material of horizontal black and white lines [duplicate]
I am trying to reproduce it by my own but I can not understand how to switch off vertical edges in render options inside of freestyle svg exporter? Any thoughts? Many thanks in advance!
https://docs....
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0
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63
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Why does the mesh look complicated when I import the SVG file? [duplicate]
I think there is some conversion error when importing SVG into blender. As you can see in the picture, the mesh is complex, so I think, it's hard to make a material. is there a way to remove the dirty ...
3
votes
1
answer
2k
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Freestyle Wireframe SVG Export Workaround?
Little disclaimer: I don't have much experience with Blender or 3D modelling at all, just downloaded the program last week.
My goal is to create polyhedra, then render out the wireframe as a SVG.
I ...
1
vote
1
answer
601
views
How to create a 'ribbon wrapped' sphere?
I am trying to turn the below 2D image of a "ribbon wrapped around a sphere" into a 3D model in Blender.
So far, adding wire frame does not give the results I need. I can break the image into a "...
0
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0
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37
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SVG Imports: Getting the mesh right [duplicate]
I imported an SVG, scaled it and rotated it. And all looked clean, until I bent it into a sphere, applied a material onto it to see that the mesh has toooooo many horizontal wires and almost no ...