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0 votes
0 answers
147 views

Converting vertex colours to UV coordinates

So I've got a colour attribute that needs to be converted into a UV map. My color attribute just so happens to only be using R and G values, and what I want is for the R value to be converted into the ...
mienaiKnife's user avatar
1 vote
1 answer
51 views

File format or method of exporting per-vertex roughness values

I am working on a project that necessitates an automated export of blender objects with materials to basically any file format that supports diffuse and roughness maps. However, some objects have ...
user167693's user avatar
0 votes
0 answers
120 views

How can I preserve crisp lines on my mesh with a low res texture, but still overlay details?

I'm going for a PS1/Sega Saturn look, with a ~500 tri mesh and a 256x256 texture. I want to use the texture to paint details onto the mesh, while retaining crisp lines between faces. However, placing ...
HotDogWaterChugger's user avatar
2 votes
1 answer
559 views

Can someone please help me get at the textures of this Sketchfab model?

For reference, the model is here: https://sketchfab.com/3d-models/otto-the-autopilot-7db2b78e311a44ac9b84b1bb6f768413. It's a very nice free model of a classic movie "character", the likes ...
Lizzy L.'s user avatar
3 votes
0 answers
275 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
01 Studio's user avatar
1 vote
1 answer
1k views

Random vertex colors for uv islands

Is it possible to auto assign random vertex colors for every UV island... so it will be more visible in the 3d view? Like in 3d-coat
Danilo Recevic's user avatar
0 votes
1 answer
954 views

From texture painting to UV map

I'm a newbie and I have a hypothetical question that is interested in me. For example, the man has a 3D-model and texture painting therefore he has a UV map. The man detects a mistake in UV and ...
Jo K's user avatar
  • 195
1 vote
0 answers
28 views

No objects or images to bake to error, driving me nuts [duplicate]

I am trying to bake texture for a model, and I get the infamous error "No objects or images to bake to". I have done a lot of googling to try and solve this, and in particular I have read pretty much ...
Gustavo Lucena Gómez's user avatar
1 vote
0 answers
62 views

Reset and Layout UV is really slow

I have this 3D Voxel sculpture, this was made of thousands of Box objects, but merged into a single object and it has a nice Vertex Color per Box. Anyhow, I would like to somewhat layout the UV of ...
Blender Sushi Guy's user avatar
3 votes
0 answers
398 views

Colorize Instances according to vertex color or UV map

I have a vertex colored model (1) and I'm using Cells v1.2 to generate a hollow voxel model of my Object.(2) I want to change the object color of every instance/voxel according to the underlying ...
Tortenrandband's user avatar
1 vote
1 answer
544 views

How can I keep vertex color accurate on a voxel model thats been converted to a lower poly model?

I'm importing voxel models into Blender from Qubicle, and then turning them into low poly models. I'm using vertex paint, and want to keep each face one solid color. After finishing my model and ...
KiddUniverse's user avatar
0 votes
0 answers
42 views

Bake imported image to vertex colors [duplicate]

I've looked everywhere and can't seem to find an answer to this issue. All I want to do is generate a UV Map, upload an image onto that UV Map, and then export a .ply file with the vertex colors ...
Karl Bayer's user avatar
0 votes
1 answer
6k views

How do I bake/add material colors onto my UVmap?

I looked everywhere from tutorials to documents and either they only talk about texturing or they are doing the tutorial in 'blender render' when I need it in 'cycles render'. I have a cube that is ...
Lynn's user avatar
  • 1
0 votes
1 answer
9k views

Best way to add color to your 3D model?

I have created a rigged 3D model, and it starts with nothing but white. I wonder how to color the model. I did try painting it directly in Blender and did not like the results. There were spots I ...
luigi's user avatar
  • 749
7 votes
1 answer
5k views

When is vertex painting the right choice to color a model? [closed]

I am asking this question because I cannot think of any advantage to vertex painting over automatic uv unwrapping followed by texture painting.
rbtyod's user avatar
  • 333