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0 votes
0 answers
25 views

Blender removes images with fake user

It happened again, and im confused why is that happening. Blender version: 4.0.2 I put fake user (shield icon) on every image I texture paint to prevent this, but ...
Grzegorz Krug's user avatar
1 vote
1 answer
36 views

image as planes show shiny in render mode error

In the render, my PNG image plane appears shiny and visible. I need light to brighten up, but I don't want to make my image plane shiny. Is there a way to get rid of this?
Logan freeman's user avatar
0 votes
0 answers
63 views

Why does my uv unwrap have a weird cut off?

Why does my cylinder uv unwrap look like this? if you see the image is seamless but there is a random cut off where there are no other vertices so how is this happening? Uv: I don't think its ...
yua's user avatar
  • 173
0 votes
1 answer
91 views

Why is this form for entering image data greyed out?

This is a follow-up to an answer to my previous question, Why is this color so different in Texture Paint, and how would I change it?. That question had two parts, as indicated in the title. Both ...
NewSites's user avatar
  • 301
1 vote
1 answer
58 views

Adding an image texture to a mesh

I have a body mesh that's already UV unwrapped and has a skin texture, I want to add a transparent background image to it instead of texture painting on it, can this be done somehow?
MarieAnton's user avatar
2 votes
1 answer
120 views

How can I draw on procedural textures?

I try to combine procedural textures with an Image Texture via a mix node, so I can draw on my model. But I can not find a way, so my procedural texture does not change in its brightness or contrast. ...
Pierre Rambal-Cochet's user avatar
3 votes
1 answer
251 views

Change UV wrap size for Image Layer BUT keep UV wrap size for Height Map Layer

This is a question about UV unwrapping. Simple version. I want to unwrap the base color image and the image I use as a "height map" (for shading) on the same surface as two different sizes....
Nix's user avatar
  • 33
0 votes
1 answer
104 views

Scripting which image is active in Single Image Paint mode?

i'm doing some scripting with the texture paint mode, basically calling bpy.ops.paint.project_image on multiple layers. It's working fine, except I can't figure out ...
Joel Davis's user avatar
1 vote
1 answer
148 views

How can I keep the painting texture and texture image mixed together?

I'm a beginner. I was curious how do I get both texture mixes? For example, first texture, I paint color, second texture that's is fabrics or metal or whatever, have to blend. I cannot get both two ...
Logan Freeman's user avatar
0 votes
0 answers
173 views

How to export entire object material and texture as an image? [duplicate]

I am making a gun skin for a game and I want to export the material texture node setup as an image in its UV format. I have no clue how to do this. Gun skin: node setup:
object's user avatar
  • 21
0 votes
1 answer
316 views

Image texture on one mesh resets when image texture is chosen for another object

I am on WIndows 10 and using Blender v2.93.6. I am running into an issue that can be summarized as this: I am using an image texture on one of my meshes, then texture painting on top of it. When I ...
Korremarr's user avatar
3 votes
1 answer
217 views

How to add custom image/ design on the cupcake wrapper?

I have modelled a cupcake on which I would like to add different styles of wrappers. I tried texture painting on them. But the result was not satisfactory. How do I use custom images on my wrapper or ...
Archana Sundhar's user avatar
0 votes
0 answers
17 views

I'm trying to make an image after using UV editor to unwrap it, but the previous image is coming up and the quality of the paint brush is pixelated

Ok so what I'm trying to do is draw the right arm right. So now I try to make a new image file for the second arm that way i can draw but even after I make one it goes to the other arm's file. ...
DA_SHADOWMAN's user avatar
0 votes
0 answers
307 views

How do you wrap large images to a 3D Body model to make large tattoos that span from different parts of the body (back to arms to legs etc)

I've been looking around at tutorials to use stencils for tattoos on body models and so on but I find if say, have a design of a koi and I want it to span a large portion of the back, leading down to ...
Jahai Joseph's user avatar
4 votes
1 answer
256 views

Save Edited (Texture Paint) Image Sequence

I load an image texture (of 3 frames) as a material node. I draw on all (3) frames in texture paint mode. I want to save all modified images at once, preferably with python. How can I save all images ...
Leander's user avatar
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