All Questions
84
questions
0
votes
0
answers
14
views
I’m attempting to rig a wheel chair model. But I’m having issues with making the front wheels fuction as in when rotating to reverse & back to forward
The two front wheels are Childs of empties that are circles around the center of each wheel (x rotation).
Each of the empties, are Childs of circle empties that are flat (z rotation), which are ...
0
votes
0
answers
13
views
Script Does not work on Cloudrig after regeneration auto executon but it works when I execute it manually
Script Does not work on Cloudrig after regeneration auto executon but it works when I execute it manually
...
1
vote
0
answers
143
views
How can I ensure that my 'rig_ui.py' file is loaded when the armature is linked and overridden in Blender 3.6?
I managed to delete rig_ui.py the script of my rigify armature after renaming things somehow (at least i think that is the problem), and i don't know what to do to restore its original functionality, ...
1
vote
1
answer
29
views
Why am I getting a runtime error of "DeformGroup 'Bone.002' not in object 'Cube'"?
I'm trying to batch dissolve a chain of bones and merge the remaining vertex group, essentially unsubdividing the chain. I'm testing this on a subdivided cube with a chain of 8 bones. However, I'm ...
0
votes
0
answers
28
views
How to control existing Custom Properties that are assigned to armatures via operator?
I'm creating an addon that sets the Blender settings based on what type of render we need. However, I'm unable to change the attributes that control aspects of the rigs. I can't access them. The thing ...
2
votes
1
answer
71
views
how to achieve slerp in the graph editor
i have keyframed an objects rotation, im using quaternion rotation mode cuz i wanna avoid gimbal lock, however a new issue arises.
i need there to be proper linear interpolation between these ...
3
votes
2
answers
93
views
How to make a ratchet-like driver that increases a value only when object moves in certain direction and ignores it moving back?
New to drivers and Python in general, I’ve been playing around with it, but I need to do it without any animations or shape keys, tried a bunch of things with my limited knowledge even combining ...
-1
votes
2
answers
141
views
Fit new value range of driver to 0-1 [closed]
I'm making a new facial rig and I'm using the x location value as a driver for the shape key.
I want to fit my x value in the driver between 0-1, does anyone have any suggestions.
0
votes
0
answers
71
views
Generate Bones for Hair Cards
How to generate an Armature that consists of bones for a hair cards geometry, using a script? This is what I want to make:
It's going to be tedious if we have to manually create bones for a dozen of ...
1
vote
1
answer
632
views
How can I dress up clothing objects with a python script?
As seen in the picture, I have a collection of clothes consisting of different objects. I need to dress these clothing objects on the model. But I have to do this with code because I should be able to ...
1
vote
1
answer
304
views
Draw window and swap doesn' work
I'am writing python script that uses data from IMU sensor and changes armature structure position.
To visualise movement I use
...
0
votes
0
answers
263
views
Importing .obj files and rig info file with script
I have .obj files(mesh) and corresponding rig info .txt files.
rig info files have information of joint, root, skinning, and hierarchy of joint.
I want to import mesh and rig info to a Armature and ...
3
votes
1
answer
576
views
Apply copy transform constraint using script
I'll try writing this the best I can. I want to be able to apply a copy transform on Rig 1 so it can be controlled by Rig 2. Both rig has the same bone names etc. Instead of manually going to each ...
3
votes
1
answer
380
views
use_connect prints a read only error
So I have this simple script to make every bone connect to each other. (want to connect lots of unconnected bones.)
...
1
vote
0
answers
30
views
How to make model trim for animation optimization
When I saw Tintin animation movie behind scenes, I see the models are reduced its poly like the image given below. I want to know what is this process technically called and how can we make the models ...