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0 votes
0 answers
14 views

I’m attempting to rig a wheel chair model. But I’m having issues with making the front wheels fuction as in when rotating to reverse & back to forward

The two front wheels are Childs of empties that are circles around the center of each wheel (x rotation). Each of the empties, are Childs of circle empties that are flat (z rotation), which are ...
Champagne And Romaine's user avatar
0 votes
0 answers
13 views

Script Does not work on Cloudrig after regeneration auto executon but it works when I execute it manually

Script Does not work on Cloudrig after regeneration auto executon but it works when I execute it manually ...
Luka Javakhadze's user avatar
1 vote
0 answers
143 views

How can I ensure that my 'rig_ui.py' file is loaded when the armature is linked and overridden in Blender 3.6?

I managed to delete rig_ui.py the script of my rigify armature after renaming things somehow (at least i think that is the problem), and i don't know what to do to restore its original functionality, ...
Anity Ex's user avatar
1 vote
1 answer
29 views

Why am I getting a runtime error of "DeformGroup 'Bone.002' not in object 'Cube'"?

I'm trying to batch dissolve a chain of bones and merge the remaining vertex group, essentially unsubdividing the chain. I'm testing this on a subdivided cube with a chain of 8 bones. However, I'm ...
Gonderage's user avatar
0 votes
0 answers
28 views

How to control existing Custom Properties that are assigned to armatures via operator?

I'm creating an addon that sets the Blender settings based on what type of render we need. However, I'm unable to change the attributes that control aspects of the rigs. I can't access them. The thing ...
Juan Tadeo Mangione's user avatar
2 votes
1 answer
71 views

how to achieve slerp in the graph editor

i have keyframed an objects rotation, im using quaternion rotation mode cuz i wanna avoid gimbal lock, however a new issue arises. i need there to be proper linear interpolation between these ...
spatialed's user avatar
3 votes
2 answers
93 views

How to make a ratchet-like driver that increases a value only when object moves in certain direction and ignores it moving back?

New to drivers and Python in general, I’ve been playing around with it, but I need to do it without any animations or shape keys, tried a bunch of things with my limited knowledge even combining ...
spatialed's user avatar
-1 votes
2 answers
141 views

Fit new value range of driver to 0-1 [closed]

I'm making a new facial rig and I'm using the x location value as a driver for the shape key. I want to fit my x value in the driver between 0-1, does anyone have any suggestions.
carg fear's user avatar
0 votes
0 answers
71 views

Generate Bones for Hair Cards

How to generate an Armature that consists of bones for a hair cards geometry, using a script? This is what I want to make: It's going to be tedious if we have to manually create bones for a dozen of ...
Bayu's user avatar
  • 101
1 vote
1 answer
632 views

How can I dress up clothing objects with a python script?

As seen in the picture, I have a collection of clothes consisting of different objects. I need to dress these clothing objects on the model. But I have to do this with code because I should be able to ...
Samet Yıldırım's user avatar
1 vote
1 answer
304 views

Draw window and swap doesn' work

I'am writing python script that uses data from IMU sensor and changes armature structure position. To visualise movement I use ...
Lotrzyk's user avatar
  • 11
0 votes
0 answers
263 views

Importing .obj files and rig info file with script

I have .obj files(mesh) and corresponding rig info .txt files. rig info files have information of joint, root, skinning, and hierarchy of joint. I want to import mesh and rig info to a Armature and ...
user148277's user avatar
3 votes
1 answer
576 views

Apply copy transform constraint using script

I'll try writing this the best I can. I want to be able to apply a copy transform on Rig 1 so it can be controlled by Rig 2. Both rig has the same bone names etc. Instead of manually going to each ...
Andrew's user avatar
  • 33
3 votes
1 answer
380 views

use_connect prints a read only error

So I have this simple script to make every bone connect to each other. (want to connect lots of unconnected bones.) ...
Mobin's user avatar
  • 1,657
1 vote
0 answers
30 views

How to make model trim for animation optimization

When I saw Tintin animation movie behind scenes, I see the models are reduced its poly like the image given below. I want to know what is this process technically called and how can we make the models ...
Harikrishnan G's user avatar

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