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0 votes
1 answer
17 views

Rigged 2D characters not animated when rendering the scene

I have made those 2D puppets with grease pencil objects, and animated them. It works perfectly fine in 3D view. But when I start rendering the scene, some of the puppets appear in there T pose without ...
PICOCHE Antoine's user avatar
0 votes
2 answers
136 views

Animated mesh is glitching in cycles 3.5

I never encountered this problem before but on two different projects some armature animated meshes start glitching (weird lines) on random frames in the render (not the viewport), as you can see on ...
Nathan Ghali's user avatar
0 votes
1 answer
104 views

Rotate Wheel with camber applied

Hello everyone, I’m trying to create an animation of an F1 car driving down a road. I’m using a pre-made 3D model, and the problem I’m having is that the wheel model already has a slight tilt (camber) ...
Davide Margottini's user avatar
0 votes
1 answer
355 views

Pelvis Movement

I want this bone to only manipulate the hip, I have checked the weight paint and it is correct. I know it's a beginner's mistake but I would like that when moving the bone the ENTIRE MODEL DOESN'T ...
jason de la torre bermudez's user avatar
1 vote
1 answer
28 views

How can I Animate a ripped package

I want to animated a package that should get ripped but I have no Idea how I should prepare or animate it. the package looks like that
3D bob's user avatar
  • 383
1 vote
0 answers
19 views

insert a new animation between loop animation

If I animation walk in circles. Can I insert the animation to walk out of the circle to a specific point and then return to walk around the circle at the same point?
user150975's user avatar
0 votes
1 answer
307 views

rain rig not rendering eyebrows

I'm currently trying to render scenes with animations I made on Blender's rain rig. I stumbled across the problem where the eyebrows are not making it into the final render (Ctrl + F12). I have ...
Avaricius's user avatar
0 votes
1 answer
337 views

Object in my Characer Rig is not getting animated during render

Can anyone help me to solve the issue where the 'Body' Object will not show the animation in the rendered view? You can see the entire animation here https://streamable.com/dwjxg7 Edit: The ...
Asura_Sloth's user avatar
1 vote
1 answer
200 views

Armature modifiers don't update when rendering animation

I have a four legged robot, I rigged it with a main body armature, and a leg rig I duplicated. The leg root bones each follow a target bone in the main rig with a "copy transforms" modifier. ...
francois gibon's user avatar
0 votes
1 answer
152 views

Rigged and animated two arms, but only one renders its animation

I rigged and animated a character with two arms, and animated them fine in the viewport, but when I render it, one arm doesn't show its animation. I tried re-rigging the same arm, and it still won't ...
PNG1's user avatar
  • 23
0 votes
1 answer
321 views

how to find error why blender crashes? Eevee material mode

I have an i7 7th Gen aorus 370M board with 1050ti 1TB SSD 32GB ddr4. When I open my scene and switch to the material. That load shader compilation and then not responding. After some time it's closed. ...
Muhammad Usman's user avatar
1 vote
0 answers
61 views

Rig issue: Animation is acting different in the render and in the viewport

Today I am facing an issue I am not able to find a solution for the first time. I rigged a character, did a first animation and then I am trying to render it. All is okay except for the render part. ...
Ash Hell's user avatar
1 vote
0 answers
108 views

How Do I Rig A Human and Werewolf To The Same Rig? [closed]

Basically what I'm trying to figure out is how to have a human body with a werewolf blend shape, but I need to be able to control other things like the ears for the werewolf. How do I do this? I'm ...
Jabari's user avatar
  • 11
0 votes
1 answer
288 views

Ik go wrong in render animation, but fine in viewport and render image

After I set my keys, I render the scene (shift+f12 Render animation), the result has a weird shaking and displacement on IK. But it was okay if I render every single frame by myself (f12 x 40time). ...
huuandrew's user avatar
0 votes
0 answers
221 views

How do I remove the orange color that covers the mesh whenever I highlight the octahedral bones

I can't arrange the bones on the mesh properly whenever I highlight the octahedral bones because of the orange color coming from the bone, please how do I remove it.
Trust's user avatar
  • 1

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