All Questions
27
questions
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votes
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answers
25
views
Trees using hair system are flickering after rendering
Using Blender 3.6, I created a landscape that has trees scattered using Blender's hair system.
After rendering out the scene animation, the trees are flickering. The children of the particle are same ...
0
votes
1
answer
283
views
Bug with particle simulation
I want to make a render of a car drifting, with the smoke emitting from a mesh parented to the rear tires. There are also wind force fields parented to the car to make the smoke-mesh rise up into the ...
0
votes
0
answers
685
views
Blender result and saved image different
The render result and the saved image are different in how the particles are showing up. If I remove alpha, it appears just fine. Why is alpha being present changing the particles?
0
votes
0
answers
334
views
Cant enable the fluid mesh even after baking
i tried the fluid simulation but it is only showing particles, i even enabled the mesh option and baked the data but cant see the fluid mesh.
0
votes
1
answer
125
views
Paticles dont get rendered, only the emitter
I want to render a scene from a simulation that involves a particle system + quick explode. My particles get emitted by an object and everything looks correct in the viewport render.
But in the final ...
1
vote
1
answer
371
views
Particle animation inside transparent object
I am new to Blender and I'm currently working on creating particle animations that follow a curve using Particle System Emitter and a Bezier Curve. The particles are rendered as Halo.
[Animation ...
0
votes
1
answer
385
views
Blender doesn't update hair displacement when rendering
I am trying to animate a motion graphics animation with a somewhat complex setup: I use an object (object A) with a hair particle system on it as an instance of another object's (object B) hair ...
0
votes
0
answers
27
views
Animation Rendering Particles
I am relatively new to blender and am trying to make a small animation using the particles. The particles are visible in the viewport but when I go to render animation they are not there anymore. I am ...
0
votes
1
answer
484
views
Eevee crashes when trying to render two animated particle systems
I need to render 200 frames during which two particle systems are animated (the Scale setting in Particle system's render tab, and the rendering visibility for the most part). Everything is fine in ...
0
votes
0
answers
331
views
Is there a way to add repulsion to each particle as they are being pushed or collided together?
When you collide or push multiple spheres (particles) together like in the image they will be symmetric or lopsided depending on the number of spheres. If a repulsion could be added to each particle ...
6
votes
2
answers
679
views
If you accumulate 100 identical spheres into a sphere shape, how many will be on the surface or touching a sphere on the surface?
I have asked this question in physics, math and chemistry (see my other sites). I have gotten some good advice but no definitive way to determine this. I am surprised there’s not already a program to ...
0
votes
0
answers
339
views
Particle System water ripple effect not visible in final render. why?
I made a lave animation effect by using a particle system with a lava plane as canvas and another invisible plane as emitter brush which emits cube to impact with the canvas plane and animate the ...
0
votes
0
answers
44
views
Why is my animation fading away?
I made a simple particle simulation where a ball produces particles and the ball follows a path. Unfortunately, when I render my project the whole animation fades away before it is finished.
I have ...
4
votes
1
answer
6k
views
Particles in render not matching preview (Blender 2.8)
I have implemented two identical particle emitters back to back so that i get a looping animation depicting low-poly smoke. I use a blend texture to resize the particles as they go through their life. ...
1
vote
1
answer
330
views
Camera Glitch movement
I am having trouble with a camera glitching around in a render, and in stills rendered at those frames. It is easier to show than tell:
As you can see, the aspect ratio seems to be jumping around ...