All Questions
Tagged with render-layers lighting
15
questions
1
vote
1
answer
43
views
Disabling HDRI only for a specific render layer
I am working on an alien planet landscape still image with planets/moons in the background. For this, my scene is divided into 2 render layers and I need very different lighting for each of them.
...
0
votes
0
answers
32
views
Fire simulation casts light with weird holes/shadows in it. How can I fix this?
This project uses a shadow catcher to catch light and shadows and is composited onto my footage. I'm using adaptive domain (though I tried a low res bake with no adaptive domain, that just killed any ...
0
votes
0
answers
51
views
Light layer in blender
So i was editing light on this road and suddenly new light layer wont work. Even tho the old light layer behind still working. Can someone help?
2
votes
1
answer
699
views
How to separate objects from lighting when compositing in 2.8+?
I am familiar with the Render Layers of 2.79 and how to use one object to occlude another, and separate shadows etc from the objects that cast them. I would not call that old system intuitive, but I ...
2
votes
1
answer
892
views
How to render objects only with their materials diffuse color or without lighting
I am currently trying to write a python script with bpy and Blender 2.9 to render images of a couple of thousand wavefront objects with material information. I only need the "true colors" of ...
2
votes
0
answers
75
views
Unit of the color in of the Diffuse Direct/Indirect passes in Cycles render
When I read a pixel's red value 1.0 from these passes, is the value I read radiance, radiosity or irradiance? Is it 1.0 W/m^2 or 1.0 W/(m^2sr)?
My understanding is that a sensor is sensitive to ...
0
votes
2
answers
277
views
Make objects reflect from separate view layer 2.8
My last post of this was marked as a duplicate for glass shaders. I want to make explicitly clear, I am NOT asking for glass shaders.
I'm doing a bit of archviz for a buddy's bathroom remodel, and I ...
1
vote
1
answer
3k
views
Configuring an object to ignore one light source
I would like to configure an object to ignore one particular light source (sun) in Cycles - to receive no light from the sun. Is this possible? I've looked online, but most posts I found were either 5+...
1
vote
3
answers
2k
views
Volume scatter without rendering the volume object
Below is an uncomposited version of my Earth render. You can see the light haze around the edges. That's the atmospheric scatter sphere that's a little bigger than the Earth itself. Once the light ...
7
votes
1
answer
1k
views
How can I render Volume Scattering on all my layers?
I have an interior scene in witch I want to have atmospheric falloff (dust effect).
I've created an object that contains my room and I gave it a volume scatter shader (I'm working in Cycles).
The ...
2
votes
2
answers
8k
views
Render looks "brighter" than in viewport preview
Somehow my viewport preview shows darker result than what comes out in render (check out in corner of the pic)
World strength is at zero and ambient occlusion is also disabled.
Floor is using bump ...
3
votes
1
answer
617
views
Cycles: Export each light into separate files
Sorry in advance if this has been answered.
Is there a way to set each of my 3 lights (key, fill, rim) up in such a way that Blender will render them all individually?
I have looked into File output ...
0
votes
1
answer
2k
views
Light ignoring a solid object to illuminate object hidden behind the solid object
I have a scene where it would be great if the following would be possible either through Cycles or Render Layers.
I want to have a light source behind a solid object (no transparency or glass shader)....
1
vote
0
answers
559
views
Can a material ignore a light? [duplicate]
I have several objects that need to be in the same scene layer and same render layers, but I want objects with a specific material to ignore a specific light. Is this possible?
2
votes
1
answer
571
views
How to hide a portion of a mesh that is blocked by another mesh on a nonrendered layer
I was messing around with render layers and passes in cycles and was trying to render a layer where object1 was intersected by object2 however object2 was on a separate layer that was not being ...