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1 vote
1 answer
43 views

Disabling HDRI only for a specific render layer

I am working on an alien planet landscape still image with planets/moons in the background. For this, my scene is divided into 2 render layers and I need very different lighting for each of them. ...
Lynx095's user avatar
  • 86
0 votes
0 answers
32 views

Fire simulation casts light with weird holes/shadows in it. How can I fix this?

This project uses a shadow catcher to catch light and shadows and is composited onto my footage. I'm using adaptive domain (though I tried a low res bake with no adaptive domain, that just killed any ...
Braedon Rogers's user avatar
0 votes
0 answers
51 views

Light layer in blender

So i was editing light on this road and suddenly new light layer wont work. Even tho the old light layer behind still working. Can someone help?
Huy Tom's user avatar
2 votes
1 answer
699 views

How to separate objects from lighting when compositing in 2.8+?

I am familiar with the Render Layers of 2.79 and how to use one object to occlude another, and separate shadows etc from the objects that cast them. I would not call that old system intuitive, but I ...
Mentalist's user avatar
  • 19.3k
2 votes
1 answer
892 views

How to render objects only with their materials diffuse color or without lighting

I am currently trying to write a python script with bpy and Blender 2.9 to render images of a couple of thousand wavefront objects with material information. I only need the "true colors" of ...
philkatkit's user avatar
2 votes
0 answers
75 views

Unit of the color in of the Diffuse Direct/Indirect passes in Cycles render

When I read a pixel's red value 1.0 from these passes, is the value I read radiance, radiosity or irradiance? Is it 1.0 W/m^2 or 1.0 W/(m^2sr)? My understanding is that a sensor is sensitive to ...
Toothery's user avatar
0 votes
2 answers
277 views

Make objects reflect from separate view layer 2.8

My last post of this was marked as a duplicate for glass shaders. I want to make explicitly clear, I am NOT asking for glass shaders. I'm doing a bit of archviz for a buddy's bathroom remodel, and I ...
JZStudios's user avatar
1 vote
1 answer
3k views

Configuring an object to ignore one light source

I would like to configure an object to ignore one particular light source (sun) in Cycles - to receive no light from the sun. Is this possible? I've looked online, but most posts I found were either 5+...
Ondrej's user avatar
  • 287
1 vote
3 answers
2k views

Volume scatter without rendering the volume object

Below is an uncomposited version of my Earth render. You can see the light haze around the edges. That's the atmospheric scatter sphere that's a little bigger than the Earth itself. Once the light ...
Stewie's user avatar
  • 1,391
7 votes
1 answer
1k views

How can I render Volume Scattering on all my layers?

I have an interior scene in witch I want to have atmospheric falloff (dust effect). I've created an object that contains my room and I gave it a volume scatter shader (I'm working in Cycles). The ...
Shinsaku's user avatar
  • 341
2 votes
2 answers
8k views

Render looks "brighter" than in viewport preview

Somehow my viewport preview shows darker result than what comes out in render (check out in corner of the pic) World strength is at zero and ambient occlusion is also disabled. Floor is using bump ...
TmkDigital's user avatar
3 votes
1 answer
617 views

Cycles: Export each light into separate files

Sorry in advance if this has been answered. Is there a way to set each of my 3 lights (key, fill, rim) up in such a way that Blender will render them all individually? I have looked into File output ...
Mowinckel's user avatar
0 votes
1 answer
2k views

Light ignoring a solid object to illuminate object hidden behind the solid object

I have a scene where it would be great if the following would be possible either through Cycles or Render Layers. I want to have a light source behind a solid object (no transparency or glass shader)....
maxkra's user avatar
  • 65
1 vote
0 answers
559 views

Can a material ignore a light? [duplicate]

I have several objects that need to be in the same scene layer and same render layers, but I want objects with a specific material to ignore a specific light. Is this possible?
Ben Mora's user avatar
  • 852
2 votes
1 answer
571 views

How to hide a portion of a mesh that is blocked by another mesh on a nonrendered layer

I was messing around with render layers and passes in cycles and was trying to render a layer where object1 was intersected by object2 however object2 was on a separate layer that was not being ...
Micro's user avatar
  • 23