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2 votes
1 answer
47 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
Sunnny Fay's user avatar
0 votes
0 answers
318 views

Why does the Shader to RGB node remove Screen Space Reflections?

Starting with 3.2, any material that includes a Shader to RGB node cannot have Screen Space Reflections, no matter if said node is connected to the shader that actually gives the reflections. This ...
kkpt's user avatar
  • 1
0 votes
1 answer
236 views

Faking acurate reflections with an environmet texture on a model with a normal map

So, I've tried making cubemap-like reflections on a model with an environment texture (the ones that come with blender for now). The sphere on the right has just the regular reflection from the ...
Zensiert Auchzensiert's user avatar
1 vote
0 answers
33 views

How do I add an emissions node to a material with a mixed shader?

I am making a scene where there are curtains behind a window and lights are supposed ot emit through the curtain and be seen through the window. The issue im having is that the glass is too reflective ...
Peter Randall's user avatar
7 votes
1 answer
359 views

How to achieve a retroreflector material in Eevee

A simple way to obtain a very good retroreflective material in Cycles is by connecting the Incoming output of the Geometry Node to the Normal input of Principled BSDF (ang raising the Metallic ...
igmar's user avatar
  • 199
0 votes
1 answer
1k views

Using Cubemap/Mirrorball Texture on a material

I'm looking for a way to create a cubemap effect that mimics that seen in Source Engine materials, either through use of the cubemap faces or the mirrorball/sphere that is included in some of the ...
N-cognito's user avatar
0 votes
0 answers
38 views

help with gloss reflections!

I'm in dire need of some help here, as you can see in the second photo both, the car and the light that illuminate it, reflect on the ground plane I added. I'd need to keep the car's reflection only ...
callofugi's user avatar
4 votes
2 answers
262 views

What would be the best way to have something be different in a reflection

I have a render I'm working on which is focused on a character leaning over a reflective surface and a different character is visible in the reflection. The top picture is the main character, and the ...
BiggityBoys's user avatar