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0 votes
1 answer
80 views

Uknown source of white glare on faces

I downloaded a model file from the internet with untextured buildings. The image below shows white glare on the faces of the left building but none on the right building. There are no light sources in ...
Paul Hildebrandt's user avatar
0 votes
0 answers
33 views

Face reflect problem with perfume bottle

I try to make a perfume bottle. I did check every vertex from top and side perspective, everything was lined up straight in its place. Why the light reflects still come out like this?
Leolic Max's user avatar
0 votes
0 answers
24 views

Texturing problem on cylinder

I had to delete a section of this piping and re-build it by bridging the vertices together and filling in the edges as faces. Then when I turned it onto 'rendered view' I noticed that the metal ...
Mark Byford's user avatar
1 vote
1 answer
418 views

When adding a new face, joining faces become reflective

Having this problem with multiple meshes (so it's probably something easy I'm missing). I have these flat meshes I'm attempting to make into closed 3D objects. But the original vertex shapes become ...
ElderCrusader's user avatar