All Questions
4
questions
2
votes
1
answer
88
views
Proper GPUOffScreen projection matrix from viewport
How to get proper GPUOffScreen projection matrix from viewport?
API docs have example only for camera.
I tried using view_matrix ...
1
vote
0
answers
295
views
Converting a weak perspective Camera (SMPL) to a orthographic/perspective projection model
I am currently trying to import and parse outputs from the SMPL/VIBE model into Blender. The goal is to overlay the predicted mesh/armature on the original image and render it in blender similar to ...
1
vote
1
answer
515
views
Get view and perspective matrices of the current 3D viewport (not camera)
I'm making a script allowing me to apply fragment shaders to the 3D Viewport real-time. However, I don't know how to get view and perspective matrices of the current point of view. I know how to get ...
1
vote
0
answers
325
views
How to properly combine Rotation Quaternion with Matrix for viewport/RegionView3D manipulation?
(Copy and pasted it from another place since I wasnt getting any replies)
Hi,
I am working on an addon that uses external application's touch gesture to send information to a socket, which then is ...