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2 votes
1 answer
88 views

Proper GPUOffScreen projection matrix from viewport

How to get proper GPUOffScreen projection matrix from viewport? API docs have example only for camera. I tried using view_matrix ...
Mikhail Rachinskiy's user avatar
1 vote
0 answers
295 views

Converting a weak perspective Camera (SMPL) to a orthographic/perspective projection model

I am currently trying to import and parse outputs from the SMPL/VIBE model into Blender. The goal is to overlay the predicted mesh/armature on the original image and render it in blender similar to ...
BigTing's user avatar
  • 11
1 vote
1 answer
515 views

Get view and perspective matrices of the current 3D viewport (not camera)

I'm making a script allowing me to apply fragment shaders to the 3D Viewport real-time. However, I don't know how to get view and perspective matrices of the current point of view. I know how to get ...
Wojtek Pachowiak's user avatar
1 vote
0 answers
325 views

How to properly combine Rotation Quaternion with Matrix for viewport/RegionView3D manipulation?

(Copy and pasted it from another place since I wasnt getting any replies) Hi, I am working on an addon that uses external application's touch gesture to send information to a socket, which then is ...
MercuryRising's user avatar