Questions tagged [particles]
Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.
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Fluid Simulation Bake
I have been getting into fluid simulations. In the scene I have the monkey model, bucket (which rotates to expel the fluid), the ground (plane) along with the emitting sphere and domain cube. I tried ...
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Hair particle is weird with rig. Not attached
Initially, I added hair particle on my model, groomed it and all. Then I made my armature and rigged my mesh. I know the armature should be the first in the modifiers and I placed it there. But the ...
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Not all particles are rendering but are visible in viewport [closed]
I am making an animation of two Beyblades crashing, upon crashing i added particles to simulate sparks when the Beyblades collide, the problem is that all the particles are not rending as they should. ...
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Reduce hair particle count without losing grooming?
I've been given an asset with tons of hair particles, which, if translated to hair cards, end up putting verts in the multiple millions.
I need to reduce the polycount drastically for this to be ...
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How to give .abc (Alembic file) particles random color and emmsive values?
I made a particle and volume simulation in Embergen and exported them both in their respective file formats, volume to VDB and particles to .abc.
I want to give the particles in Blender a random color ...
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How to maintain distance in objects, inside particle system (the object here is joined and is not one simple sphere/cube)
I want to fill my icosphere with particles. However, my particles are basically three parallel sheets that I joined together. No problem, I joined them and made them an object, putting them into the '...
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heavy dirt in the concave corners
How can I make heavy dirt, in the concave corners and edges of a mesh (like the blue triangle in the image), with particles?
thanks
I have a new problem:
How can I have dirt on the convex edges of ...
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How to reduce polycount of hair converted to mesh?
I made hair using particle system then I converted the particle system into mesh from modifiers menu. Now to give thickness to this hair I converted it to curves and beveled it, now I converted these ...
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How to color a particle system with shader nodes
In my setup I color the particles by their Z value as shown in the image. Is it possible to color them based on whether they are inside or outside a reference sphere, as in the second image, or on the ...
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Exporting & reimporting particles as alembic replaces meshes with cubes & empties
I'm trying to export a particle animation as an alembic file.
When using the following settings to export it, and then re-importing that file into blender again, some of the meshes are in completely ...
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How to texture particle object hair
I generated some low poly fur using hair particles and a single triangle object
How can i sorta "sample" the texture underneath the particle object origin, and color the entire triangle in ...
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Make explode modifer only appear if weight paint above threshold
(Update)
I seemed to have figured it out kinda, I've used an attribute node to drive the geometry alpha for the damage and destroyed geometry so the original nice mesh isn't touched but the destroyed ...
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Hair & Particles shooting in one direction until frame 100?
I'm adding some fur to an insect and sometimes the fur spazzes out and points directly in the +X direction. After some experimenting I found that frame 100 it returns to normal. This is even true with ...
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Hair Particle/ Particle System (Hair turning by user's view point)
I'm currently studying how to create a character in Blender, which requires rigging, texturing, and optimization.
I'm currently stuck with the hair particle system. I'm trying to make hair using hair ...
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Trouble with hair density at scalp
I made a 3D model and I am now trying to set hair particles on the head for simulation. However, just as I generate the hair, it appears very patchy. Most of the children are going through the head ...