All Questions
65
questions
1
vote
1
answer
552
views
Why are the camera and lamp objects appearing in the OpenGL render? [duplicate]
I am new to blender. First time I tried rendering the animation using Cycles render it worked fine. After that I tried OpenGl render, and after that this problem has started. The objects including the ...
1
vote
0
answers
3k
views
How to run blender 2.77 on a virtual network render machine with no Opengl support on windows?
I have a server that runs multiple instances of virtual machines and is running windows 10... there is a cinema 4d farm clients running there...and I need to run blender 2.77 slave mode ...but the ...
1
vote
0
answers
900
views
Bones and armature render
How can I make a simple animation render of an armature (to show all bones movements)?
This is an OpenGL render, but if i try the OpenGL animation render, the bones disappear.
2
votes
1
answer
1k
views
Open GL Render. Anti-aliasing differences
I have a simple scene setup:
Cube and a Sphere lighted decently.
Blender Internal renderer.
Shading - GLSL
Viewport Shading - Material.
I add the Scene in VSE and use Open GL Preview and Sequencer ...
2
votes
1
answer
1k
views
Is render time, openGL, or memory affected whether a modifier is applied or not?
If I have an object looking exactly like I want it to using modifiers, is there any reason why I should "apply" the modifiers before rendering, or any other considerations? More specifically, is ...
2
votes
0
answers
272
views
opengl flat shading in blender
i'm trying to render my scene from a script. i've got some objects with materials that are Shadeless, and when rendering with the blender renderer in my script, they show up as expected: no shading. ...
2
votes
1
answer
5k
views
Why is the smoke preview not showing in Blender's viewport?
I've been trying to put together a smoke sim in blender 2.74 using the quick smoke preset however have found that it does not show up in the viewport, yet will still render.
Long story short i have ...
4
votes
3
answers
3k
views
Is possible to draw over render image and save it?
I would like to draw on top of render image and save it. For example, I would like to draw a text or a line and then save the final image as PNG.
I was thinking to use something like this: Is it ...
4
votes
1
answer
364
views
Is the Network Render addon able to render with openGL?
I would like to render an openGL preview using my rendering network, but there is no such option in the rendering engines dropdown. What can I do?
I built the rendering network with "Network Render" ...
2
votes
1
answer
6k
views
How to speed up the OpenGL (viewport) rendering?
I made an animation in Cycles (about 1 minute long) using viewport render option (Render-->OpenGL Render Animation). There were some simple objects like hearts (with basic diffuse colour) and planes ...
2
votes
2
answers
823
views
Why I am seeing patches of diffirent transparency in this model with GLSL
I am in GLSL mode and I have a material with transparency, my problem is that transparency is not displayed as it is in the final render of BI. Instead of a smooth result in transparency I get patches ...
5
votes
1
answer
2k
views
How to render the movie texture in the Open GL viewport rendering?
I try to render animation using Open GL render animation option. I added a movie clip as a texture to a plane.
When I change the keyframes manually (in Material viewport shading ) the following ...
4
votes
2
answers
1k
views
What are these items that are showing up in the viewport render
I have a model that has animation and I am rendering out to a png sequence.
This animation will be used in a web page.
I noticed that there are some items that are showing up in the render that are ...
1
vote
0
answers
18
views
After rendering with OpenGL it's always rendering with OpenGL with v2.69 [duplicate]
Just once switched to OpenGL rendering, but after that changing to Blender Render or Cycles really doesn't help. Even after quitting Blender and then re-starting it and reopening the scene, it's still ...
4
votes
2
answers
2k
views
How to make a VSE scene strip render with the openGL render?
Is it possible to have a scene strip in the VSE render using the OpenGL renderer?
I know you can make it render using viewport shading/OpenGL in the preview, but can you do this for the final render, ...