I am currently working on a project to generate Levels of Detail (LODs) using the Decimate Modifier in Blender. As part of the theoretical component, I need to explain the algorithm or technique employed by the Decimate Modifier for mesh simplification. Specifically, I would like to know which algorithm the Decimate Modifier uses for mesh simplification. Is it the Quadric Error Metrics (QEM) algorithm or the Progressive Mesh Simplification algorithm?
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1$\begingroup$ Blender is open source, you can look through the code and find out all about it first hand $\endgroup$– Duarte Farrajota Ramos ♦Commented Jun 3 at 8:33
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1$\begingroup$ Looks like according to this line in the Blender source code it's using the Quadric algorithm. $\endgroup$– JakemoyoCommented Jun 3 at 16:30
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$\begingroup$ Thanks a lot. yes I hav checked the source code and I think it is QEM algorithm $\endgroup$– malkasemCommented Jun 5 at 19:07
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