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2 votes
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2k views

How to Properly Unwrap Metaball, Metaball animation

I have a Metaball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the ...
Stefano's user avatar
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0 votes
0 answers
525 views

Apply UVMap mapping on meta object

I'm able to set UVMap mapping for standard mesh object like the cube, but I don't figure out how to do the same for a meta objcet like Ball, Ellipsoid, etc. These are the step I follow: 1) Create ...
Joe Aspara's user avatar