All Questions
30
questions
2
votes
1
answer
1k
views
Blending edges of materials together?
Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
3
votes
3
answers
666
views
Transfer Collision Detection in shader editor into other changes [duplicate]
I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
1
vote
1
answer
520
views
How can I create a procedural cast iron shader similar to these photos?
I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
11
votes
2
answers
3k
views
How can I make a texture look jagged or distorted?
I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
3
votes
1
answer
1k
views
How do you create procedural bubbles on a surface?
I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
3
votes
1
answer
114
views
How to alternate red/green color for a line chart based on segment direction?
I am working on a project to create procedural line charts (e.g. share market charts):
https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing
Here's how I did it:
I took ...
0
votes
0
answers
272
views
procedural label texture
how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)?
I add the final result done with Illustrator.
2
votes
1
answer
2k
views
Is it possible to change sRGB/Non-Color color space procedurally?
All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node.
On the contrary the other maps such as: Normal, Specular, ...
0
votes
0
answers
18
views
mixing Image texture on top of a procedural texture [duplicate]
i want to add weathering/dirt to the leather armor on a model, but the leather texture is procedural, and i want to use a mostly transparent image texture so i can select where to apply the effect to ...
-5
votes
1
answer
556
views
how tocreate a full pbr concrete material [closed]
I need to reproduce the concrete wall in the image, with procedural method:
in particular:
a procedure for create random small holes effect
these irregular straight lines in relief
some wet spots ...
3
votes
2
answers
2k
views
Realistic Cereal
I am trying to make an animation that has some cereal inside of it, and the camera will get somewhat close to it so I want it to look as realistic as possible without severely impacting performance. (...
1
vote
1
answer
85
views
ColorRamp following musgrave islands
I'm trying to create islands using musgrave texture and i would like the ColorRamp colors to follow the shape of the islands that musgrave texture does.
for now i got this:
but i would like something ...
2
votes
1
answer
192
views
How can I simply map a procedural gradient from the equator to the poles of a sphere?
I am struggling with something in the shader node editor that I thought should be rather simple, but apparently isn't. I want to map a linear gradient from the equator of a sphere towards the poles (...
0
votes
1
answer
347
views
Exporting procedurally textured models for game engine
Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
1
vote
0
answers
440
views
Oil Pastel Shader
I'm wondering how you could create a procedural oil pastel shader.