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2 votes
1 answer
1k views

Blending edges of materials together?

Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
bonypoy's user avatar
  • 915
3 votes
3 answers
666 views

Transfer Collision Detection in shader editor into other changes [duplicate]

I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
Mo Leander's user avatar
1 vote
1 answer
520 views

How can I create a procedural cast iron shader similar to these photos?

I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
dontknowhow's user avatar
11 votes
2 answers
3k views

How can I make a texture look jagged or distorted?

I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
TomB's user avatar
  • 121
3 votes
1 answer
1k views

How do you create procedural bubbles on a surface?

I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
Popcorn's user avatar
  • 33
3 votes
1 answer
114 views

How to alternate red/green color for a line chart based on segment direction?

I am working on a project to create procedural line charts (e.g. share market charts): https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing Here's how I did it: I took ...
Maulik Sharma's user avatar
0 votes
0 answers
272 views

procedural label texture

how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)? I add the final result done with Illustrator.
nik fiorentino's user avatar
2 votes
1 answer
2k views

Is it possible to change sRGB/Non-Color color space procedurally?

All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node. On the contrary the other maps such as: Normal, Specular, ...
Noob Cat's user avatar
  • 1,269
0 votes
0 answers
18 views

mixing Image texture on top of a procedural texture [duplicate]

i want to add weathering/dirt to the leather armor on a model, but the leather texture is procedural, and i want to use a mostly transparent image texture so i can select where to apply the effect to ...
Stewie Lawrence's user avatar
-5 votes
1 answer
556 views

how tocreate a full pbr concrete material [closed]

I need to reproduce the concrete wall in the image, with procedural method: in particular: a procedure for create random small holes effect these irregular straight lines in relief some wet spots ...
zapdos's user avatar
  • 23
3 votes
2 answers
2k views

Realistic Cereal

I am trying to make an animation that has some cereal inside of it, and the camera will get somewhat close to it so I want it to look as realistic as possible without severely impacting performance. (...
Eric Xue's user avatar
  • 1,813
1 vote
1 answer
85 views

ColorRamp following musgrave islands

I'm trying to create islands using musgrave texture and i would like the ColorRamp colors to follow the shape of the islands that musgrave texture does. for now i got this: but i would like something ...
Eric Brochu's user avatar
2 votes
1 answer
192 views

How can I simply map a procedural gradient from the equator to the poles of a sphere?

I am struggling with something in the shader node editor that I thought should be rather simple, but apparently isn't. I want to map a linear gradient from the equator of a sphere towards the poles (...
Nahotnoj's user avatar
  • 157
0 votes
1 answer
347 views

Exporting procedurally textured models for game engine

Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
Sarthak Tayal's user avatar
1 vote
0 answers
440 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
ANimator120's user avatar

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